- new features in extras
- removed custom spinner (thx SA-X)
- reloadfont button now executes reloadfont.cfg instead of aliased command, so you need to create such file in /cfg folder in order for it to work
- more details in changelog
pastebin [dot] com/YEiMzJT0
It's just like Team Fortress 2!
King of the Hill is a fast-paced 8-player competitive gamemode, similar to the one in TF2. Its goal is to contrast the slow gameplay of versus, while still being fun. The four survivors must get to the point and all four of them have to be standing near the point until the Survivor timer counts down. If at least one survivor gets pulled away by Infected or ventures too far, the Infected timer goes down. Once a timer reaches zero, a team wins.
The gamemode works on c5m2_park and c4m4_milltown_b.
Special thanks to the wonderful playtesters:
Neil - 119
That mutation improves the L4D1 Mutation of Valve. It removes the common infected such as Workers, Mudmen, Clowns, Jimmy Gibbs etc. It boosts too the Tank speed. It is faster than before now. All the L4D2 weapons and infected are gone too. It still needs improvement. If you know the cvar for the Friendly Fire while incapped, the water sprint speed, the reload style of L4D1, let me know.
It is recommended to play it with all custom campaign or maps off. I found that there could be problem with the tank speed.
Special thanks to ℬℒÅℭK★ℜℴℭK ₴ℌѻѻ₮ℇℜ, Ene_Chan, Exsau, ilovemytruesister, Lyecxi and Spike for the help especially with the test of the mutation.
A complex mod adding a new gamemode - Hardcore. No specials or bosses spawn, ammo is severely limited and common infected spawn in much greater amounts. Do not even try to play with bots, for they will run out of resources and day in no time. Try to conserve ammo and make use of melee weaponry. Good luck. Default skins recommended. To play type map MAPNAME hardcore into console. !!!Turn the mod off before playing any other gamemode.
This mutation forces survivors to kill or die.
Your health decays over time and the only way to keep it up is to kill zombies.
The main aim for this mutation was to keep the core gameplay of L4D2 but mix it up by changing one of the most important items in the game. Health kits are gone. The infected are not only the things trying to kill you, but also the things keeping you alive.
You need your team in order to survive, but you need the kills more. How will you play?
Current Healing Amount:
Common = 1HP
Special = 25HP
Witch = 50HP to all survivors
Tank = 100HP to all survivors
Headshots = x2 HP GAIN
Thanks for playing, let me know what you think! :D
I wanted to bring the *survival* feel back to Left 4 Dead 2, something I felt it was entirely missing. You have plenty of resources, can carry more bullets than you have room in your pockets, and zombies hit you with the strength of a malicious grapefruit. Not very survival-y, is it?
This mod aims to fix that, and make a mutation suited for those lone wolves out there.
I hope you have as much fun playing this mutation as I did making it.
This was largely inspired by Hunter J's *Walking Corpses* mod and I used alot of the same cvars he did, though they all have different values from his.
A full list of gameplay changes and effects can be found in the changelog.
In this co-op mutation, you have to make your way through this horde of "biters". When you get bitten, you start bleeding out. Not only that, but zombies love the smell of blood. They get buffed when you're bitten, so clean your wound quickly. A new gene was introduced, giving immunity to bites. It isn't permanent, and there's no way to control it. Fighting them head-on isn't always the best decision. Good luck.
I'd like to give a special thanks to Skullkan6 for requesting a mutation like this and giving me ideas and motivation to finish it. I'd also like to thank many members of the beta group for helping with the scripting problems I've had along the way.
There's no time for friends in this apocalypse. No special infected spawn, but there's a lot more common infected. You spawn with a pack of pain pills and a melee weapon. Good luck.
This mutation can be accessed through the main-menu.
Zombie Run is a gamemode similar to deathrun, made to work using L4D2's mechanics. The survivors have to run through the course and wait for the rescue helicopter, while being chased by zombies. The Special Infected ARE the traps. They have to set up ambushes along the path. The survivors have to be extra careful; Incap is disabled. You go down, you're dead. Just like deathrun.
The mutation is playable on c2m3_coaster and c5m2_park.
If you've played the survival map Trapped, then you know about the wand. This mutation allows the wand to work in all of Valve's campaigns. I've also thrown in some other melee weapons, see the list below.
For those who don't know, the wand is... well, the most powerful weapon ever. See for yourself. Warning: gorey as hell.
To make this work, go through the Mutation section of the main menu and select Wand Massacre. If you want to launch it from the console, map c1m1_hotel wand (or map <mapname> wand).
Spiked Ball 'n Chain
Tonfa & Riot shield (together at last)
Flaming Skull on a stick
Nail bat (complete with eyeball)
1v1 mutation (hunters only) is very competitive ..
recommended for players who love challenges
Adds a lot of Custom Mutations created by me and others.
The main-menu has been edited so all Mutations can be created via lobbies, and can be played online at anytime. To play Custom Mutations online, they'll have to be played via a Local Server.
If you don't like the default look of the main-menu, you can try out Urik's Game Menu that contains my Mutation Mod found in the link below as a separate mod.
you can only trust one... or not?
This mod is perfect for players who love the challenges
A mutation where you battle the other survivors getting to the saferoom first.
With infinte ammo and regenerating health, the infected are merely there to slow you down. Items are replaced with adrenaline and molotovs.
Features server persistant scoring.
Currently only set up for The Parish and Dark Carnival, but can work with other campaigns (except for bots and panic events).
NOTE: Beta version. Some things (especially survivor bots) might not work perfectly.
A modified survival mode where guns and items spawn randomly throughout the area at timed intervals. The guns have limited ammo forcing survivors to constantly search for new ones.
Currently has custom item spawnpoints on:
Other maps use the locations of exsisting weapon spawns.
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Join the Darkness Falls Steam Group! /groups/Darknessfallsmutation
Gives all maps(even cu...
Adds a lot of Custom Mutations created by me and others.
The main-menu has been edited so...
Easy - about 7 hits
Normal - about 4 hits
Advanced - 2 hits
Expert - 1 hit will knock...
*there is a pre cache error for the passing, i dont know how to fix it, try turning off model mods
In this mutation you will challenge Special Infected and few of zombies.
I wanted to bring the *survival* feel back to Left 4 Dead 2, something I felt it was entirely missin...