M_orloc's profileDisplaying 2 results. |
Total views: 352,515 Total downloads: 231,309 |
Following on from the L4D comic strip, Redemption continues the story after the survivors flee the military base they were taken to after blood harvest and then leads to the Sacrifice campaign.
Vers 2.2 released - 4 fully playabled maps out of 5 (check out the change log for full details)
Please remember this is STILL BETA . I have a long list of current bugs and changes (see log)
Feel free to pm me
PLEASE REMEMBER THIS VERSION IS FOR L4D1 ONLY!!
A L4D2 version is being worked on.
Remember to join the STEAM Redemption Group steamcommunity(dot)com/groups/l4d-Redemption
03/05/12Version: 2.2 (beta)Updated: 1330985361
(85% Complete) Views: 200432
Size: 99.98MB
By: Morloc
L4D
Redemption takes place midway through the L4D comic strip, it continues the story after the survivors flee the military base they were taken to after blood harvest and that leads to the Sacrifice campaign.
The campaign includes:
* 5 large maps that traverse through a new and revealing HELIX Research environment
* Custom content including textures, models, sounds and ingame animation
* Complete detail overhaul from the L4D version
* NPC's that add to the unfolding storyline (next update)
* New panic events & traps
* Dynamic supplies and paths (future release)
* Easter eggs & New survival mechanic (future release)
Note this is still in BETA
02/13/13Version: 1 (beta)Released: 1360794138
(95% Complete) Views: 152083
Size: 233.47MB
By: Morloc
L4D2 Displaying 9 results. |
Total views: 7,706 |
| 1 |
Left 4 Dead 2: Redemption II Part 1 - Gravitational Mystery
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| 2 |
Redemption For L4D2 - Trailer #1
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| 3 | Redemption - Map#1 - WIP Sneak Preview | ||
| 4 |
Left 4 dead 2 - Redemption (BETA 2.1)
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| 5 |
Redemption vers1.31 - part1
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| 6 | roundhouse playthrough | ||
| 7 | Left 4 Dead Redemption Part 3 | ||
| 8 |
Redemption Playthrough Pt 2
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| 9 |
L4D Custom Map: Redemption Playthrough Pt 1
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Long different enviroment - european like CS maps
Cons:Good supply placement
New decals and sounds
Solid panic events and finale
Good length to maps - just about right
Very good lighting and atmosphere
Njoyable campaign
Very good poster
Cant fault the gameplay
Some areas look out of proportion ie castle area
Conclusion:Some areas didnt quite flow right.
Few nav issues- as always more valve AI than map itself
Some of the window texturing needs lifting as it looks wrong that low.
Need to kill sound when radio playing music is shot :)
At finale if you stand on the trash bin, infected wont touch you.
Gotta do a widescreen poster!
Some asthetic structural issues
Ive watched this campaign for some time and have seen it progress steadily. Overall its a top campaign, but to be up there with suicide or bloodtracks etc I think its lacking that little extra detail and refining. Some areas still look at bit blocky or not quite proportional. Some doors just look out of place , some rooms look structurally wrong. I am ofcourse nit picking as most wouldnt stop to look at details but I think its worth saying.
The gameplay, pickups, sounds, atmosphere are all there though. Good job! look forward to the update