| Gender: Male Location: Buenos Aires, Argentina Website: Visit Website |
Good campaign.
Original scenarios.
Lots of places to explore.
Events panic very original and good.
Many things fascinate me so huge map.
Great combination of outside and inside.
Itself is a good campaign. But ...
In the first map bariums note in invisible places that stuck me.
In other areas, the arms were very, very hidden and difficult to grasp and could easily die trying to take a gun.
In map both had very few kits, melee weapons, or at least few, I noticed that they were poorly distributed.
In many events map three panic had very good, the bad is that almost no healing items, everything seemed little, in some sectors the horde continuous too and I do not know where to go.
In map four bots were left out of the shelter and I went alone, luckily they followed me all at once.
They do not use kits or take them only when they are very badly injured.
In almost all shelters they ran towards the shelter leaving me alone with the hordes of infected.
Although it was lovely to have a thousand places where to walk on the map, I found that in many areas looked drab. He had no emotion and I easily lost, a little help is not bad, either exaggerating, just some help.
Dialogue little, barely spoke.
In many places do not know what to do, or where to go, so we ended up very injured bots that I walked everywhere looking out.
The giant elevator was great, but if you play for the first time do not know what to do and suddenly you see that the low platform without you and your running like crazy there.
In the end it was difficult. There were things to heal. There was no melee weapons, very little variety of firearms. Horde of massive proportions. Many tanks followed in the final.
Do not know what to do.
The rescue vehicle invisible?, I could see, did not know where to go or what to do, tanks, hordes followed, special zombies, bots badly injured in the middle of the battle, in the end I only get the girl, but not knowing what to do and did not see the car, the girl committed suicide.
Summarizing.
Very good map, great, many places to walk.
Textures good, but better.
Original ideas.
Events of great panic, but something bad for single player.
If you remove the "errors" will improve my points.
What experience was blackened finish.
Very complicated end where hordes large, two tanks at once, a witch, many special zombies with nothing to tell you, "he you, for here a fool", the vehicle invisible, that was the worst, not knowing what to do, without kits, no chance, all wounded just start event, all dead at the end and I wounded suicide because I did not know what to do.
Removes some flaws such as underground objects.
Bureau at level 4 under the table objects.
Things invisible bingeing.
Removing critics for the many mistakes the map is great.
Try to remove errors and the map is equal to the valve.
sorry for me bad english.
user google traductor
Very original music.
Terrifying.
Ideal for a game of zombies.
I am very afraid.
The trouble is that in almost all campaigns is the same, the sound does not change much.
Conclusion:I really liked, I would have liked to create the same music valve terrifying for their campaigns.
The music we have today is commonplace and not scary, however if this mod is scary and reminds a bit to the music of Resident Evill and fear was walking through the streets of Resident Evill 1.
Sorry for my bad English.
Very sexy, too cute, like the original character.
I remembered playing resident base.
It has no facial movement.
When he talks does not move his lips.
Beautiful design, only repaired without expression on his face.
No words, just that it's beautiful, sexy and almost equal to the 3D movie.
Sorry for my bad English.
Too cute, just like the original character.
I remembered playing resident base.
It has no facial movement.
When he talks does not move his lips.
Beautiful design, only repaired without expression on his face.
I would like more to Nick.
Sorry for my bad English.
Too cute, just like the original character.
I remembered playing resident base.
It has no facial movement.
When he talks does not move his lips.
Beautiful design, only repaired without expression on his face.
I would like more to Ellis.
Sorry for my bad English.
Very cute, just like the original character.
I remembered playing resident base.
It has no facial movement.
When he talks does not move his lips.
Beautiful design, only repaired without expression on his face.
Sorry for my bad English.
Very original map.
Original idea.
Very personal car.
Many things to do.
Ammunition and weapons varied.
Very good dialogue.
Initially variety of weapons are missing especially melee.
The burning of wood does not know what to do.
In the end no one knew what to do, accidentally discovered glass appears to get in the car.
In the end, no one knows exactly what to do, just know what to do after a shooting at the car while I saw plates broke, did not know I had to revive people.
In the second part of the end, not know what to do after firing barias discovered the car sometimes.
In the final third of know what to do but kits and pills were very few for the three stages remaining.
Bots very stupid, get stuck against the window of the building.
Also placed in front of the car and get stuck dying for chainsaws.
Very stupid bots.
I found it amusing that after the (huge) battle back again to the same elevator and there ended the adventure.
Conclusion, the map is very good for its original and final length.
The custom car and nice chord dialogue was very good.
I wish the end was different, instead of returning to the same elevator, would be good to steal the car after killing the driver and fled with him or something, and that frustrates much after such a fight, back to the same place we started .
Add video to know what to do.
Sorry for my bad English.
Original campaign with a different view to show the left, is better than the end of that year.
Uniquely plane crash and rescue.
Lindos some sectors of the map.
The plane crash is very silly, the ground is flat and does not correspond to a plane crash, the place looks as if the accident fence was old, when in fact only just begun the adventure occurs.
Bar area very drab and dowdy, it should have more tables and chairs and even a turntable.
Some areas very monotonous.
In the end, no kits, and variety of weapons, one music and then silence, then petrol bombs, or bile boomer.
The bus delivers us a look that "flies", rather than walk out, it goes very fast even for a bus racing.
Some special zombies get stuck in the hedges.
Conclusion is a campaign with a very original and different from the fair left, is very nice that there are "expanded" the end of the show and changed it beyond redemption.
But as I said many bad points overshadow the map.
There are almost no things to do is just run like a fool with nothing to do, point of panic too poor, too predecidles, part of the bar without encouragement, end very boring, no music, and then only a silent, little plane crash realistic soil without fractures?.
Not there variety of weapons, or kits?.
Would have to add more events to panic or things to do, more furniture, ammunition and medical kits.
The campaign is somewhat monotonous and very boring, too predecidle and the end despite being original is very brief and does nothing.
Sorry for my bad English.
Very nice map, beautiful plants, not far from the save room, very good:) very original idea.
Very nice introduction and film.
Very few weapons, no ammunition, almost no melee weapon, very few, very few grenades, too many tanks, spawning zombies with machine guns right next to very bad bots do not take medicine cabinets, or pills, no weapons, are very stupid, stay out and not enter the house, zombies when they come up to the second floor because of limited space is almost impossible to kill, do not die quickly or easily, I downloaded half of ammo and not die.
No one knows exactly when the end came.
In the end, too many tanks and almost too big horde I could not move, almost 4 tanks for last?, Does not seem exaggerated, two would be fine.
Repair the stupidity of the bots, not taking anything from ammunition, or pills or kits.
I arrive at the shelter but all the bots killed earlier by tanks.
Plants are almost useless do not help prevent at least a little progress of zombies, but very good by preventing the progress of the tank.
Credits good but very long.
It shows scores and does not leave alone, I had to remove myself.
Conclusion campaign for a nice map very original and makes us feel some tiny, very beautiful plants, introduction of film, nice music, signs of where the save room very good.
But it has many problems, especially with very stupid bots, if you solve the problems would be a memorable campaign, the biggest problems for me, spawning right next to the machine guns, no ammo, few weapons, many tanks, ornamental plants only almost useless, no variety of plants, the player would be good from time to time to put plants or something to turn out plants that will eventually break and there that replanting, look at that idea: P
Watch for improvements, greetings.
Sorry for my bad English.
Very beautiful scenery.
Original idea.
It is a challenge for the mind.
Almost no indication arrows.
The scarcity of healing items, ammunition and heavy weapons, just after half decent map 3 weapons there.
The monotony of the interiors and so bored of the streets.
In some areas do not really know where to go or what to do.
Navigation engine bots and actions, terrible, in some areas bots would not make kits or ammunition, weapons, etc ...
In some saveroom it was difficult to make bots enter.
I felt bad that the final elevator can be activated without everyone inside.
In the end Coach is teleported to the helicopter.
The tanks appear on the stairs and get stuck. It's funny, but if there are tanks ... they would be the places to attack?.
Many witches in tunnels.
Endless horde of zombies on the map 1.
Introduction graceless, has no original music, not a narrative, and the camera is very rough.
In the end no one knows what to do, the radio static is heard, really horrible.
Before the end of the descent, then a house and a staircase on one side, the stairs are false and they try to down the player dies (very bad).
In short, the scenarios are enormous and too long.
At first it looked pretty cold weather, but after a few steps and a few things disappointed me throughout the game experience seemed tedious and boring, very dull and drab.
The final was between confusing and too easy, since the player only had to wait at the gate house and almost no attacking zombies.
Navigation with bots was a disaster in more than one occasion ended badly injured by getting stuck, not to enter the saveroom or not taking pills or kits.
At one point appeared out of nowhere a tank on mine and for worse, the bridge was full of cars, the result was, the witch was alerted, the pack also for cars with alarms, tank shot us two cars and left disabled to everyone but me and me alone I had to fight, a hunter, a smoker, the Witch, and the horde tank, come to survive with only 5% of life, almost turned off the game, the anger I had, but wanted to see the end, which I found very worn. Do not play again this season, although I realize that will be good for versus mode.
Sorry for my bad English.
This map is the most beautiful I've seen, is worthy of valve.
If you did not see here say that is valve.
I love the intro, very well done.
All details well established, each map is very well done.
Moments of panic are quite good, not too easy or too difficult.
There are many elements to the player, especially healing items.
I love the clothes of the zombies in the street is normal and most elegant apartments and office building.
The elevator saveroom seemed good while I was surprised that you could close the doors but all are not inside or open.
It is noted that the military sought to protect as much as could the area.
In some saveroom missing the bar to the door, panic in some places is much the amount of zombies that appear, even playing on easy mode.
It seemed out of place to be heard on the radio to the military and later when we talk virgin.
Very hard to go to turn on the light for the helicopter to be displayed faster.
There a big mistake in the area where the helicopter lands, because if we go outside before the helicopter displayed an invisible force and take us out of the ramp, making left hanging or falling.
In the end there are so many qualified stairs is not known whether up or not.
It seemed silly to go up a building, then down and then having to back up.
Removing all the cons abovementioned repairing the error and the landing platform, I'd say it's an incredible campaign and worthy of valve, bone, if no one told me this campaign is a user I would have said that it was valve.
Excellent re playable campaign to end.
Sorry for my bad English.
Very nice, very creative part of the laboratories and the umbrella Umbrella funny.
Very long, especially the forest zone.
Some breathtaking scenery.
Panic traps and places very far-fetched and crazy.
In some sectors have reached more than 2 witch obstructing the passage.
Many tanks near the end.
In the laboratory area is very difficult to know where to go.
Very few kits and pills over the maps.
The end is almost equal to that of no mercy.
In the end there an error when the helicopter flies away, the sky disappears and the helicopter passes a building.
In the end it is easy for the bots get stuck on the metal platform.
If one dies in the first map, the bots do not pick up again the kits.
In the area of water and then lift not know whether to get there or is a trap.
The campaign is very good and militarized, but there is a map in particular is very monotonous and boring, and that one passes going from here to there between containers.
The end is very worn.
On one hand there are stairs to one side to the other up and down but that water, there really know what to do, but if you down you die almost instantly.
In the laboratory, a part of panic, not only the horde is great, if we suddenly see a tank right next to us.
In the air ducts is not known to where to go.
Buses and cars are very well placed, making them look very unrealistic in Bari area doors are a reflection of something strange and confusing lighting in other sectors is zero.
In order to correct a bit if all of the above would be a nice season, although not personally makes me want to play again.
Sorry for my bad English.
Very good campaign, full of details very good and believable.
The urban environment is just incredible, sounds very apocalyptic city.
Very funny about the ice cream truck, very good and funny traps.
I had fun and scary at the same time when the duct air, suddenly I finish everything and fell into a flooded, with a tank and many zombies, that was funny and chaos.
The part of the Commissioner agree hiso me much Resident Evil.
I loved the "deception", trapping the projector, that scared me while I laughed a lot because that struck me odd.
The end seemed original and beautiful and we're going with a survivor out of the protagonists.
Almost no health items out of the shelters.
In some areas the number of zombies too common there, after a while researchers can figure out in an area to where I had to go there too I missed something "bad" that happens most of the campaign is: that every time It takes a lot in an area reaches a horde of zombies.
The final despite being nice and "original" because I did not like the arrangement of the ammunition is very remote, the nearest is in the police car but when we got there, there are usually many zombies.
There are many tanks in the final, although agrádese appear far from the survivors, that helped us much, as we prepared before you arrive.
The amount of zombies (the final horde) is exaggerated and we could barely walk and we crawl and it was very frustrating.
Almost all gallons of gasoline were far from each other and only one place aviation.
Very scarce kits and pills in the final.
It is appreciated the abundance of bombs, and that that will distract the horde a bit and let go a little.
Many special zombies out in the final.
The final explosion without sound.
Campaign would be very nice to play for Left 4 Dead 2.
Everything was fine until the end that was very frustrating, even playing it on easy mode, I guess in expert mode, this campaign would be a strong kick in the crotch.
This map is much nicer if Left 4 Dead 2, since in some areas are much-needed weapons melee, also some things would be very nice to see them as an L4D2, like filling the fuel tank.
In some areas do not know where you have to go and the high there are many common zombie, so exploring becomes somewhat tedious.
Finally, it is a good campaign, I'd like to play it, but I keep repeating that they would have to review what the excess of the horde at the end and the shortage of kits.
Beyond that, the campaign seemed very nice and decent to play.
Forgive me, for my bad English.
The map is very nice, seems pretty accurate and varied, because if something happened, the landscape would be quite similar to that.
There are many areas on any map was like a toxic waste area and even an elevator that looks like a refrigerator.
I enjoyed the short walk through the train and I also like the elevator will lead us directly to a shelter.
This map is just too original and especially the end, the final building and I really enjoyed the flight from there, I also like the drivers speak another language.
I felt bad that the train was not any music beyond just a silent ride, although I understand that there done that We would appreciate the landscape and also to hear that explosion in the background.
In many areas there were very few signs. The campaign played on easy and normal modes are quite challenging and difficult, in the amount of common zombies have arrived in some places.
It seemed weird and bad at the time the ferry, it was not all, we almost ran out of Francis but luckily at the last minute came up.
Usually the bots do not take some things, such as bullets if they do not take defragmentation.
In one part of the river is not known to where to go, the trouble is that if you get to the river, this is toxic and besides you can get stuck easily.
There is variety of firearms and melee, all the weapons we see are mostly shotguns and axes.
It's a pretty safe campaign that you liked, his maps are varied and apocalyptic, in many parts impressed you the details.
The finish is quite good, though a little worn the idea of the helicopter.
Sometimes shelters will surprise you how rare.
You will be surprised that many times you have to climb many floors, then down again and even more.
Download is very good campaign.
Sorry for my bad English.
It is very nice, impressive.
Quite a fun challenge.
Varied maps.
Something strange going on across the map.
Original transformation of "ice world"a "world of fire. "
There are many things unseen, walls, tables, chairs, the tank is invisible, fire is invisible and the worst is that there are some where, or if you need to go by, "guessing" not to die.
The operator forgot to look for gallons of aviation gasoline. At no time did we seek it.
Almost no arrows indicating where to go. In some areas there would not have arrows appear until later in the story because they confuse a lot.
In some places it exaggerated the amount of "smoke " that there, like fog.
Map 2 in the panic, is too large horde of zombies approaching.
Almost no background music.
If these errors are repaired, especially of the tank, is a campaign that promises much and will reach peak of the best.
Sorry for my bad English.
The campaign is the most beautiful I've seen. All maps are beautiful and very Caribbean, mixed with some futuristic.
It amuses me to listen to the girl.
It is a very good combination to see beaches, mountains, amusement parks and a very futuristic and even a factory. Believe it or not everything fits perfectly and has a good transition.
The part of the train and elevator are nice and fun.
The trouble is that in some places there is excessive amount of common zombies.
In the parts where there is too much alarm to activate the amount of zombies and makes the player to advance to a crawl.
In areas of further action, no indicator, or tells the player and where to go.
It is very easy to miss.
In the second part of the lift there a bug that makes bots not join us on the descent.
In the end, is to thank the countless things there for the player, but the trouble is the distance between them and the distance between soft drinks and houses.
Do not tell the player where is the rescue vehicle apart is huge amount of common and special zombies out, especially the number of tanks.
My conclusion is that really worth downloading this campaign as it is beautiful, very funny, it has powerful moments, and then quiet moments.
The maps are varied and original.
It was very original what the girl asking you to bring your drinks and the end of it.
The end is a challenge, though I liked it in parts of panic, not to tell the player which must be grasped.
In short, I recommend downloading all of this campaign, but whether they will play it online, I recommend playing it with bots first, to learn where to go.




Good map.
Cons:Refreshing new game.
Much challenge, excellent to think.
Climate, weather great, achieves good atmosphere.
Infected soldiers good combination.
Final defiant.
New places to inspect.
Combat aircraft where a battle, great for stress.
Although they were great, warplanes bombed beside me, no warning so I almost died twice without knowing anything.
Conclusion:Ellis died of a single boom.
Tanks are in tough, yet good bad as many special zombies, more large horde, infected military firing more OO
Military shooters very difficult to remove. Two were impossible so let them.
Bots very stupid. No cure to be too hurt, wasting pills, will heal zombies in front of shooters. Do not take some of the kits alone.
Electrified drive well you do not say, I deduce after spending an entire cartridge against armor.
Final impossible even on easy mode, broke down more than 5 times the generator making it nearly impossible to play, staying stupid bots stuck trying to survive and leave me alone, many special zombies consecutive beam collisions electric generator when I in?, A final animation a little rough for my taste, go where?, not be blocked?, bots do not raise the ransom.
In short if you fix those errors would be great, especially in some areas such as the hill had coverage for the sniper, warning blasts come not bad. Repair robot navigation, them being too stupid giving more of a headache.
Too generator ruptures.
Campaign very good, good idea but put mance renewal to fix those mistakes and do a little longer the campaign map intro two be something else. If you fix that I'll score again.
Translation with google Sorry, my English is not fluent.