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Displaying 4 results. |
Total views: 2,918,585 Total downloads: 1,839,933 |
2.1 released, hopefully there's no more broken or missing models. As the last minecart leaves the town, the survivors are forced to find another way to safety. A Left 4 Dead 2 campaign based on Minecraft. A short-medium length campaign.
For a no-mods version of this campaign, check the changelog.
Please read the changelog before commenting/reviewing if you're having any problems, I really won't appreciate a 1.0/10 review saying 'It's not working'.
11/05/12Version: 2.1 (complete)Updated: 1352145801
Views: 2224446
Size: 285.03MB
By: Special KBS/Splinks/Mojang/C418
L4D2
As the last minecarts leave the town, the survivors are forced to find another way to safety. A Left 4 Dead campaign based on Minecraft. A short-medium length campaign. Report all bugs at deathcraft(dot)l27nexus(dot)com
02/11/12Version: 1.1 (complete)Updated: 1329015832
Views: 574178
Size: 171.75MB
By: Special KBS/Bindal/Mojang/C418
L4D
A mod that replaces every non-German gun in the game. Using arby's animations for pretty much every one. If people want I will release the guns individually or in small packs, so you can pick and choose whatever guns you'd like.
11/11/12Version: 1.3 (complete)Updated: 1352637802
Views: 96899
Size: 1.78MB
By: Special KBS/arby26
L4D2
Deep underwater, the zombie apocalypse has spread to the city of Rapture. Four survivors have teamed up in the hopes to escape and find a safe location.
All credit goes to 2k games and Irrational Games for the models, textures and sounds. I will happily remove if need be. I am a big fan of Bioshock.
03/09/13Version: 1.2 (beta)Updated: 1362893809
(95% Complete) Views: 23062
Size: 270.07MB
By: Special KBS/2K Games/Irrational
L4D2 Displaying 7 results. |
Total views: 6,548 |
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Left 4 Dead 2: Minecraft Style - The Nether (Deathcraft II Campaign Part 3)
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Left 4 Dead 2: Minecraft Style - Caves (Deathcraft II Campaign Part 2)
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Left 4 Dead 2: Minecraft Style - Out Of Body Experience (Deathcraft II Campaign Part 1)
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Deathcraft II Trailer
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Yogscast Playthrough
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Deathcraft Trailer
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Deathcraft, The Town gameplay
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Some areas nicely detailed
Cons:Custom survivors
Plunger!
Some custom textures
Good taste of music :P
Some props covered in snow, helping the atmosphere
Intro speeches
Reaching zombie with the machete in it
custom music in saferooms
German weapons
Walking dead rescue music
Overall very good optimisation
The caves in map 4 were pretty cool
The descent was awesome
Custom tank
Design for the gauntlet worked well
Some walls in houses are unrealistically thin
Conclusion:Intro was too shaky following the path_track
Custom survivor models weren't fantastic, seem a bit...dated, also some of the eyes were messed up
Some areas/props didn't have snow on, like some pavements, which doesn't really make sense if the other parts are covered (Maybe a source limit, I dunno)
Some props caused some bad shadows underneath them, like bushes
Dropping the plunger sometimes crashes the game
Crate boxes green in the first level didn't really look very good, same with the containers outside Walmart
No 3D skybox meant when you get to a high location, all you see is nothing past the playing area
Some overlaps of brushes
Witch spawned the other side of the saferoom in the first level
A few god places the zombies couldn't reach
Broken walls aren't very detailed
Popping in props
Survivors don't seem to talk?
Fog on the inside areas didn't look great
Where the gnome easter egg is, the doors opposite can be broken open, exposing the skybox
Same with the doors in the gym, only the wall is behind it
Hordes in map 2 were CRAZY
There was a floating zombie to the left of the saferoom after leaving
Some of the colours for the cars didn't fit at all
The 2D images of the food in the fridges
The walmart had an unrealistic layout
A lot of blocky buildings
What's up with the edge of the world on the new map?
Car park overlays on top of the snow
Howcome the generators were half in the ground?
The elevator door is very glitched, you can open it on the way up
Even more endless hordes on map 4!
No ammo in some saferooms
Very shiny magazines in map 5
Map 5 - Seam in the ground were there's water dripping, you can see the skybox underneath
Archway in the finale was stretched, and had seams in it
You have to open the train door even though there's a clear entrance you can easily fit through
The tank skin seemed a bit low res.
The train gains power from nowhere and kills our team?
Overall, it has something going for it, it's trying to be something of it's own with the amount of custom content there was included in here (Melee weapons, tanks, survivors etc.) I just didn't feel it. Unfortunately for me the cons outweighed the pros, but I will happily rewrite my review if you are planning to update it more, as I feel like it can really go somewhere.