| Gender: Male Location: United States Website: n/a |
+ Good crescendo events
+ Aesthetically pleasing
+ Large maps
+ Very challenging
+ Good spread of supplies
- Bot pathfinding kind of stinks
- Toxic water
- Boat leaves without everyone aboard
- Finale was a bit lacking
- Lack of Tier 2 weapons
The campaign was well-built and challenging, with few bugs and glitches (most pertaining to playing with bots, if any). Fighting through the tower at the end was a great idea, however the finale at the end was sort of weak. The rest of the campaign was building up to this epic escape, but I honestly felt that the other, standard maps were more challenging.
Other than that, it was a great and well-made campaign.
+ Great visuals.
+ Awesome intro and accompanying radio warning at start
+ Map design is awesome
+ Intricate paths make the game feel more realistic
+ Very challenging
+ Very few hints to safe-houses make the map even more difficult
+ Sparse ammo caches (perhaps that was just my run-through) make one conserve ammo making it feel more realistic
+ Reminiscent of the anime series High School of the Dead
- The difficulty level and realistic feel might turn away newer players
- Not enough survivor dialogue
First off, the environments were amazing. You can tell a lot of work was put into it to make it as impressive as possible. Definitely made a great impression on me.
I'm a huge fan of difficult and urban maps since I'm more into the realistic sort of stuff. I saw that some people talked about cutting the maps into smaller pieces, but I enjoyed them as they were. In fact I felt that there wasn't enough of the urban beginning (the jump from inner-city to the outskirts I felt was a bit drastic).
This is most certainly not a map for the faint-of-heart or beginners because it takes a lot of patience to navigate and survive.
I found plenty of weapons throughout, but sparse ammo caches forced me to have to look around more for a new gun when one runs out of ammo. It adds to the panicky feel when you see your M16 has 12 bullets left and you're like : "Oh shit, I need a new gun."
The only thing I found lacking was survivor dialogue. It's not very important, but it makes the game feel more 'real' I guess. It's a superfluous con, for sure, overshadowed by how amazingly well-made everything else is.
Not to mention I felt like I was in an anime having seen High School of the Dead.
In my opinion, I loved the maps and gameplay the way it was (I was even more impressed to see it took nearly 50 minutes to complete on EASY during the test-run). I'm really looking forward to this being completed and the next two maps for sure.
Great work!
+ Very well made
+ Aesthetically pleasing
+ Great environment
+ Two additional melee weapons
+ Pathfinding was well-done
+ Dark environment adds to the feel
- None
Conclusion:Very well-built and well-made map. Dark environment at night plus the rain adds to the feel of the apocalyptic genre of the game as a whole. Plus the finale was difficult, which made the challenge more fun.
+ Very Urban
+ Door to door fighting makes things intense
+ Great use of the environment (helicopters and police cars)
+ Surprise ending
- Bots sometimes get stuck navigating through tighter spots
Conclusion:It was a fun urban map much like No Mercy. For the people who love the urban setting, this is definitely one to play and the finale was lots of fun.
+ Very reflective of the original
+ New paths make it different enough from the original
+ Love how you could see the places you went through in the first one
+ Awesome finale, definitely more intense than the original
- Some of Crazy Ron's Dialogue get's drowned out by the environment/background noise
Conclusion:Again, another great campaign. Not exactly sure how Cold Stream became a DLC compared to this one. Loved it, man. Keep up the great work!
+ Extensive Levels
+ Great Urban Design
+ Actively Linear
+ Encountered Little (If Any) Glitches
- I'd like to see the original (with original characters) ported to L4D2, more or less for weapon/special infected purposes. But, this honestly isn't a con.
Conclusion:Awesome campaign. Seriously, Valve should play through this and make it canon to the original story-line somehow. If I hadn't downloaded it (and played it on someone else's computer), I probably would have thought that this was a DLC from Valve.




+ Great environment
Cons:+ Great skins
+ Aesthetically pleasing
+ Tough, but fun crescendo events
+ Hostile soldiers add to the feel of the game
+ Interactive finale
- Bot navigation is horrible at some parts
Conclusion:- Tanks sometimes spawn in tight spaces
Overall this is a great and awesome campaign. The cutscene is a bit, eh, with the C-130 crashing into the skyscraper, but it's the best one can do, haha.
But besides that, you did a great job with making the maps and urban environments that would be common in a city like Beijing. I think another one of the cooler parts that was added to the campaign were the hostile soldiers, which adds to the realistic feel.
I doubt the Chinese military would be keen on saving people when they already have a massive population to take care of.
The finale, too, was great. Loved the interactivity of it, it was a good change of pace.
The only downside to Blight Path were the few times tanks would spawn inside rooms or hallways, making it hard to kill them or escape to a better vantage point. Not to mention, that if you're playing with bots, they tend to get stuck or lost a lot.
Besides those two things, Blight Path was great!