| Gender: Male Location: Southern California Website: n/a |
- Pretty good detail
- Realistic setting and scenario
- Was really tough on Advanced, I liked it though
- Easy to navigate
- 3 nice little chapters
- Good school design
- Bots were unbelievably stupid, every time I got Jokeyed or Smoked they would take about 5 seconds before getting me, they would sometimes just stand and stare.
- The alarm part was a little frustrating, I died right in front of the safe room twice.
- Too many throw able items
- It was pretty frustrating when I got downed in the helicopter and Rochelle was the only one to survive.
- "Disturbed in the Suburbs", the setting wasn't even really in the suburbs.
This was a pretty good little campaign, honestly nothing really that memorable or original about this campaign. Pretty decent detail and design from start to finish, realistic setting as well. Honestly the bots really killed it for me. They really didn't help at all, they would always stand behind me and shoot pipe bombs. Nothing to special about this campaign.
- Really, really fun
- An instant classic for me
- Great detail
- Could'v been DLC for L4D1
- The view from the bluff was stunning
- Fantastic layout and design
- This campaign brings very classic L4D1 game play with all the new L4D2 SI, melee weapons, and guns
- 3 very good and lengthy chapters
- Original feel and atmosphere
- This seems like it would be a blast on Versus
- An excessive amount of Chargers and Jokey's for some reason
- Got lost quite a bit
- A little bit too many health packs
- Was pretty easy on Advanced
This is by far my favorite campaign I've downloaded, very fun, original and an instant classic for me, could'v been DLC. The atmosphere felt original and fresh, it brought classic L4D1 game play with familiar scenarios and events. 3 well detailed and lengthy chapters are what make this campaign classic, along with the design, layout and diverse settings. It's by far my favorite campaign yet!
- Amazing detail
- Fantastic layout and design, I really enjoyed the underground areas.
- Extremely diverse environments
- Balanced weapon and ammo drops
- Great lighting, lightning was cool!
- Loved how there were multiple routes to get somewhere
- The graffiti was funny
- I got stuck on a cop car in Chapter 5 and my friend had to kill me so I could continue, probably just a freak event.
- Finale was pretty uneventful
- More melee weapons would be nice
I fantastic campaign from start to finish, one of my favorites by far. The diverse and detailed environments really helped to make this campaign stand out. This campaign is extremely unique and is up there with some of the best ever made, I can't say enough how much I love this campaign.
- Classic
- Balanced melee and ammo spawns
- Brings back memories
- Good flow and quality
- On chapter 2 I got downed and Rochelle and Ellis refused to help me or Nick up for some reason.
- If you go outside the safe room door in Chapter 5, you can see through the train.
- I was in the helicopter and I apparently walked off of it and started to hang there, Nick got in it and we finished the campaign. But then it went on to say I died in the credits.
- Finale was too easy, even on Advanced
This is my favorite campaign from L4D1 so I'm obviously going to give it a good score. It was a classic, fun and balanced campaign from start to finish, definitely going to give another play.
- Good lengthy chapters
- Amazing detail
- Interesting design and layout
- Design of chapter 3 and 4 were fantastic
- Amazing lighting
- Best finale I've ever played
- Coolest finale setting I've seen yet
- I got Charged into a hole at the construction site in Chapter 2 and I couldn't get out so I had to restart.
- Way too many random hordes in chapter 4
- Some pallets missing textures in chapter 4
- Had a hard time finding where to fill the gas at in the finale.
This campaign is one of the best I've ever played by far, at least in my top 5. The details were amazing and the flow of game play was even better! The level design and layout was fantastic along with lighting being amazing to finish it off, I think this campaign could'v shipped with the game. Going to give it a replay soon!
- Good size map
- Interesting setting and design
- Good detail
- The hole in the middle was awesome, Nick got charged into it, XD.
- Lack of melee weapons
- Didn't find any gas tanks
- First tank spawned at around 4:30
- Too easy, I got to 10:36 no problem
Really good and fun map, but it was a little too easy, I got to 10:36 with no trouble. For some reason the tank spawned at around 4:30 and I didn't end up seeing it until about 5:30. Overall really good map but it needs more melee weapons and a least some gas tanks.
- Good detail
- Nice lighting
- Setting was cool, reminded me of the Lighthouse from L4D1
- Map was a little small
- Not enough weapons
This was a pretty good map, good attention to detail.
- The Gnome
- Good detail and map layout
- Extremely fun and funny
- Chapter 3 was a blast, literally
- Watching Francis die and go flying across the room as a result of me shooting an explosive barrel made my day.
- The finale was pretty tough but really fun
- Bill and Francis got stuck in a room about 75% of the way through Chapter 3 and I ended up dying while Zoey was in a closet waiting to be rescued.
- Could have had a little more ammo piles
This campaign was fun, funny, and creative. The map layout and design was really cool, unique and surprising which gave way to a very diverse campaign. This is by far one of my favorites!
- I really enjoyed the design and routes in Chapter 2.
- The swamp area in Chapter 3 was really cool, and it had pretty good lighting.
- Pretty creative Scavenge scenario in Chapter 4.
- I really liked the Scavenge finale setting.
- Chapter 1 was too short, bland and had too many alarms.
- Bots got stuck on the bridge for some reason in Chapter 2, this resulted in me getting smoked and dying.
- In Chapter 3, the hordes spawned every 2 to 3 minutes which got really annoying
- Chapter 4 had hordes spawning every 2 to 3 minutes too.
- A tank spawned right when I got to surface in the finale, and once again hordes spawned every 2 to 3 minutes.
- Needs more ammo piles throughout the campaign
I really liked this campaign's design and layout but the random hordes made it difficult to enjoy. If the hordes were less frequent and the 1st chapter was more detailed, I could see myself playing this campaign again. This campaign has a lot of potential!
- Fun level design
- Absolutely love low gravity areas
- Fun getting charged off sometimes
- Didn't mind repeated levels 3 or 4 times
- Balanced ammo and throw-able item spawns
- Cool finale
- Bots can't navigate for crap
- Some chapters are a little too short
- Some jumps can be difficult
I found this campaign extremely fun, especially with friends. I really liked how the ammo and throw-able items spawned throughout the campaign at a good rate. But the bots had real trouble trying to navigate the map without falling off, but I guess that's something you can't really change. Great campaign though!




- Really good design
Cons:- Good textures
- Nice flow and layout
- Fantastic lighting
- Somewhat difficult on Advanced
- Original
- Nice atmosphere
- A little short
Conclusion:- The train part in Chapter 3 was cool a couple times but if you die more times than 3, it starts to get annoying.
- I got downed in the sewers in Chapter 1, none of the AI's helped me so I bleed out and died.
I had a really good time playing this with my friend, very cool design, layout and atmosphere. Despite it being a little to short, I honestly didn't mind because it flowed really well and I understand there was a time crunch to get this campaign in for the contest. Overall, pretty good campaign, definitely re-playable.