arby26's profile| Gender: Unspecified Location: Unknown Website: n/a |
Displaying 42 results. |
Total views: 1,277,668 Total downloads: 319,593 |
After being left for dead, Bill wakes up from his unconscious state and gets ready to catch up with his friends at their tropical paradise. Bill grabs plenty of ammo and gear for the journey, and adapts to the Southern summer weather.
Zoey = survivor_teenangst. Emo Zoey. Punk looking Zoey.
Now works with Death Toll updated Zoey (original body shape and animations)
After being left for dead, Bill wakes up from his unconscious state and gets ready to catch up with his friends at their tropical paradise. Bill grabs plenty of ammo and gear for the journey, and adapts to the Southern summer weather.
See changelog for installation instructions.
Requested dual M9/92FS pistols ported to L4D2.
Model/Texture originally by Twinke Masta. World model edits by Jinx786. Animations, tac light, further model edits, porting to L4D2, compiling by arby26.
Preview video may be loud, sounds and level are different mods.
10/02/11Version: 1.0b (complete)Updated: 1317552244
Views: 152659
Size: 3.02MB
By: Twinke Masta/Jinx786/arby26
L4D2
-Replaces the dual pistols and single pistol
-Fully functional custom weapon models (in L4D2? - Yes)
-Completely new animations
-Alternate version to SW5906 x1 & x2
-Same, but closer to the first person camera
The original Mini-14 (hunting rifle) on a completely new set of animations. One of the aims of this is to fix the look-up/down paper-thin wrist bug when using cl_viewmodelsurvivor higher than the default.
Fourth release - See changelog
Video shows first release animations.
Zoey looking emo.
survivor_manager, survivor_namvet, survivor_biker, >survivor_teenangst<
See the changelog for installation instructions.
Part of my a model pack of 4 totally different characters as the survivors. Made for creativity and a different feel! Based on custom character concepts.
"The Cutie-Pie" - Replaces Rochelle
Part of my a model pack of 4 totally different characters as the survivors. Made for creativity and a different feel! Based on custom character concepts.
"The (Former) Soldier" - Replaces Coach
Part of my a model pack of 4 totally different characters as the survivors. Made for creativity and a different feel! Based on custom character concepts.
"The Kid" - Replaces Ellis
A shortened AKM with a folding stock
Fully custom model + animations, replaces AK-47
A shortened AKM with a folding stock. I'm actually unsure of the name AKMSU, other than it seems to be an unofficial name used for an AKM modified to this form.
Video shows first release animations.
Doesn't include sound mod / compatible with sound mods. Since I can only upload 1 vpk per mod page, I upload a version compatible with sound packs.
Re-animates the Desert Eagle, including adding a walking animation.
The magnum is held in a slightly different place on the screen, and the hands grip it differently.
Big thanks to Mateoski. for the preview video.
I may update this with a new running animation (the one in the ironsights version, less lean)
Replaces the animations of the default Desert Eagle with new ones, including a walking animation. THE IDLE STANCE IS AIMING DOWN THE SIGHTS. Walking lowers the weapon. This isn't for everyone, but should be interesting none-the-less.
Inspiration: search youtube for "clearance mini mod"
This is my original Teen Angst Zoey model, but without hair.
Replacing the 3-round burst rifle. Based on the M4. This will include a bit more detail than on my old guns, and I completely changed my texturing techniques this time around.
Blender 2.59 and the GIMP
Special thanks to Mateoski. for the gameplay video!
My own animations for the autoshotguns. New position on screen, SPAS-12 stock unfolded
*The twitchy transition between draws and reloading to idle is fixed in the download*
*Reload speed is faster than in the video and SPAS-12 now pulls the charging handle*
Different set of animations for the two SMGs. Brand new:
-Draw
-Shoot
-Idle
-Idle aiming up/down
-Running
-Reload
-Melee
-Doesn't include helping hand/item grab animations ATM since I barely ever see them in practice and don't really care for them, but if enough people want them
MK23 SOCOM and USP .45 Expert for pistols. SOCOM takes the single pistol's spot, and switches to the left hand when carrying the USP Expert.
USP Model - Seph
SOCOM derived from Seph's USP - arby26
Rigging and animation - arby26
USP texture - K1CHWA
Sound-Mateoski, edit by arby26
Compile-rb26
11/20/11Version: 1.1a. (complete)Updated: 1321788309
Views: 49852
Size: 15.83MB
By: Seph/Mateoski./K1CHWA/arby26
L4D2
MK23 SOCOM and USP .45 Expert for pistols. SOCOM takes the single pistol's spot, and switches to the left hand when carrying the USP Expert.
USP Model - Seph
SOCOM derived from Seph's USP - arby26
Rigging and animation - arby26
USP texture - K1CHWA
Sound-Mateoski, edit by arby26
Compile-rb26
11/18/11Version: 1.1 (complete)Updated: 1321676094
Views: 46459
Size: 15.73MB
By: Seph/Mateoski./K1CHWA/arby26
L4D2
Simple animation change to the M16, regular gun model. (Video sounds are separate)
Changes up the animations of the military sniper rifle. Post problems below
Since crossovers and ports are all the rage as far as survivor models go, the iconic main protagonist from FF13 takes the place of Zoey for the time being ...to make the other three survivors look like they're from a "console game" or something!
Simple AK-47 animation replacement, default weapon model. (Video sounds are separate)
Replaces the animations of the zombie combat rifle. New position on the screen and can see shell ejection
Nature. Default pump-action shotguns on a different set of animations with some small camera shake.
More aggressive pump when firing, shell insert more like L4D. Ending pump has to be short because of timer and being in-sync with true reload times online.
Replaces the M16 with a G36C, my animations.
CSS-style shell ejection is back! (no more animated single-variation shell ejection)
Comment problems below. Sound bad/good? Can remove if needed.
video warning of the languages kind
Ported this very smooth set of animations to L4D2's character arm/viewmodel system.
12/26/11Version: 1.0 (complete)Released: 1324958186
Views: 20019
Size: 5.16MB
By: arby26/ImBrokeRU
L4D2 Very long overdue fix for the pivot points of the L4D survivor arms models. Also changes Francis' finger vertex weighting from 'scary-bad' to 'somewhat-normal'.
Francis without a vest. I made this a long time ago didn't finish it. I might as well upload it if someone wants to give him a face though. He doesn't have a face BTW.
Remake of my old S&W 5906 mod. Everything from the old mod is replaced (except flashlight)!
Remake of my old S&W 5906 mod. Everything from the old mod is replaced (except flashlight)!
MP5 model made completely from scratch.
Normal mapped from the high poly model, and uses specular and gloss maps. All new animations meant to work online.
Replaces Uzi
//Thanks SA-X for MP5 script for CSS MP5 version.
//
hk mp5 for mp5 css gun in l4d2 replace model animations
Replace the "Combat Rifle" with the 3-round burst M4.
Model made from scratch by me. This one differs from the "Weathered M4" with far a better normal map, more realistic proportions on the rail handguard and rear sight, and brand new material+texture.
Modified my autoshogun animations to be more forgiving in dark places (flashlight doesn't leave the screen).
This Steyr AUG is to visually replace the SG552, one of the hidden/L4D2 German Version CSS weapons.
Twinke Masta's AUG A1 with Silentassassin12's textures and my animations. Sounds left open. No script within VPK so it works on more possible online servers.
Enjoy!
07/30/12Version: 1.1 (complete)Updated: 1343678445
Views: 21024
Size: 11.74MB
By: Twinke Masta/Silentassassin12/arby26
L4D2
08/18/12Version: 1.0 (alpha)Released: 1345275739
Views: 2712
Size: 1.49MB
By: Doktor Haus / Panda Hero/Toxxic Skais
L4D2
Tenoyl's FNP45 and Insight X2 models for the standard pistol(s). K1CHWA textured the Insight X2 for this release. Awesome new sounds by Doktor Haus and Panda Hero/Toxxic Skais. Animations are a mix of old and new... Duals use my old tried and true SW5906 Redux / Glock 17 anim set. Single pistol anims are all new.
Model/UV/Normal Map Bake - Tenoyl. FNP45 Texture - Blur. . Insight X2 Texture - K1CHWA. Sounds - Doktor Haus/Panda Hero/Toxxic Skais. Animations - arby26. Compile - arby26.
Sounds download linked below
I just noticed I haven't uploaded these yet
Replaces pistols with glocks. Model and texture made by tigg. Made texture a bit more dirty by arby26.
Displaying 20 results. |
Total views: 16,037 |
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sw5906redux.
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M4 2
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g36c random
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Grenade Launcher
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Mateoski.'s Pump Shotgun Preview
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AShotguns
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M1014SPAS12
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M1014M4Supa
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SCAR-L
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AK-47 2
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M16
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G3
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Mateoski.'s MGS Pistols Preview
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SMG Anim Preview by Mateoski.
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M9 Test
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M4 Gameplay by Mateoski.
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Mateoski.'s Preview - Deagle Re-Animation
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AKMSU Mod Video
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L4D2 AKMSU Weapon Model Render
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Left 4 Dead 2 Default Mini-14 Re-Animated
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-Custom models and textures everywhere
Cons:-Lots of atmosphere. Creative safe rooms and intro, huge vistas, very good drawdistance and very little distance fog.
-Performs well on my not-so-beastly computing machine, for its high-ish level of detail.
-Multiple paths that players will actually take
-Not really any bad gameplay created by the campaign itself, all the faults I run into are general faults of the game it was put in (boomer-bile + running event = borefest).
-Weapon and item placement makes sense.
-Not giving the godlike weapons until very late is a nice change of pace.
-There seem to be references to the L4D world all over the place (Help the victims of Pennsylvania? Is that what it sort-of says on the bus stop signs?)
-Coach bot got stuck in the church door mechanism and we had to kill him.
Conclusion:-Very little dialogue, yet so much going on around the survivors.
-It's just TOO epic, dark, gritty, and real. Using the L4D2 survahvuhs here is like printing an epic poem in Comic Sans MS... is this why there's a distinct lack of them speaking?
-Boomer bile turns the running gauntlet events into sight seeing tours, way too many boomer biles for how much that item simply shuts-off the difficulty of the game.
-The soft-focus effect in the final safe room hurts me and my teammates' eyes.
-These are all MINOR complaints in an otherwise spectacular campaign.
This campaign has heart, it has a lot of heart. It's all atmosphere, without much change in the gameplay at the later levels of the campaign, so it's still fun, but in the beginning levels you need to watch your ammo (which I got over pretty fast). Every scene is like a photograph, and there aren't any real negatives introduced in the gameplay.