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Ammo Pile with ammo boxes from Resident Evil 4. All the ammo boxes are there: Red Hawk, Jackal, Heavyfield, Dragonfly, Ballistics and Ultimate Mighty Z (that is to say, Handgun, SMG, Shotgun, Rifle, Magnum and Handcannon).
Screenshots taken from Noesis V3.66. Don't bomb me with complaints about how some boxes share texture parts from another box. That's how Valve did it. I don't know anything about working models, so if you wanna fix that issue, ask someone else or do it yourself, 'cause I don't know how to. I do believe it has something to do with UV maps, perhaps? But then again, I know nothing about modelling, so that's just a wild guess.
Well, enjoy your Capcom-manufactured ammunition.
Custom retexture of the Ammo Pile, using several ammo boxes I've found laying around on the internet (some vitange, some modern, some from Resident Evil 4).
Base texture is andy's Ammo Pile retexture, who apparently took his base texture from fdsman.
This here's my first retexture of the peelz. I made 'em looks like Duke Nukem's "Nukem-RX" steroid line from Duke Nukem Forever. Goes very well with the Duke Coach mod. Usually, I choose the adrenaline shot over the peelz. But now, I'm takin' the yellow pill.
Umbrella's T-Virus (Tyrant Virus) now with selfillum. V1.8 because it didn't end like I expected. I wanted the blue stuph (the virus itself) to glow, but the entire thing ended up glowin'. Whatever, it's still cool 'nuff. Oh, yeah, also I have plans for makin' it's purple counterpart.
What? Fatty puke wasn't fittin' fer me. So here's Umbrella Corporation's Tyrant Virus from the Resident Evil series. Whenever I make V2, I'll make the liquid glow. And... maybe make it a bit lighter?
Military-like Medkit. Y'know, green. If I make a V2, maybe I'll change the tone of green or somethin', and maybe... Dunno, make the symbol be on a circle instead of a square? Whatever.