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L4D2 Modified Talker is an addon which improves survivor's conversation. It includes many exclusive dialogues, unused survivor's voices and fully support the "Character Select Menu" plugin!!
Additionally, it includes brand new corrections which lazy asses in Valve are unable to fix. You can enjoy abundant dialogue without stupid bugs.
Please read changelog before you download.
12/21/12Version: 3.568 (complete)Updated: 1356092970
Views: 50198
Size: 0.56MB
By: Morning Nine Nine
L4D2 L4D Modified Talker is an addon which improves survivor's conversation. It includes many exclusive dialogues, unused survivor's voices and every survivor has more than 15 kinds of laughter now!
Please read Steam forum thread in changelog before you download.
+ Being accustomed to SPAS 12 of folded stock.
+ Shining metal materials.
+ 4 community players' cooperation. ← (?)
None.
Conclusion:Now players could enjoy new animation and blight appearance of SPAS 12!
+ Fantastic white grenade launcher.
+ Custom portal gun sound effect sounds more sense of science fiction.
+ Yellow grenades!
- Custom portal sound effect has a bit problems.
- Lame preview pictures may waste your effort.
If you played Portal, don't miss this creative addon.
- Really LONG campaign can play for a long time with friends.
- Survivors' conversation.
- Explosive scene.
- Horrible and dangerous swamp.
- There was no enough supply and ammo for survivors. We always ran out of ammo and didn't find available new guns or pistols.
- You might offer ammo piles, available guns or healing items before *any* crescendo events starting.
- At level 2, the crescendo event turning off alarm should offer multiple paths for survivors to go upstairs. It's not funny to encounter dead end and must find another way while horde kept coming.
- You might block some unnecessary paths so that players won't try to walk a long range but don't find anything.
- A little performance issue when players go the outside.
- All houses in ghost town may change to the door without handle if they can't open.
- At swamp area of level 4, sugar canes shouldn't grow through the plank walkways like preview picture 6. At least giving survivors a little view to fight against horde on the walkways.
This campaign is really huge. I think you could cut off unnecessary area or paths so players would know where to go.
- classic HL2 fast zombie experience
- It feels more horrible when fighting against it in the dark.
- None
Conclusion:Is this possible to add headcrab or add its original HL2 voices?
- Atmosphere of the Passing.
- Unexpected panic event at the playground.
Level 1:
- Bot survivors dropped into lake and kill themselves.
- There was a little performance issues near the end of first safe room. ( A beautiful round restaurant. )
Level 2:
- Sewer didn't indicate specific direction for survivors.
- At unstopped panic event of level 2, there was a unreasonable invisible wall block survivor's path. See private message for more details.
Suggestions:
- The lake shouldn't kill the survivors instantly. You might offer a tiny damage like -2HP per second so players could realize they shouldn't walk into lake.
- You may offer some first aid kits and ammo piles before players get into the sewer.
This campaign is a nice start. Expecting next update.
- Ideal and reasonable pump-action animation.
- More feeling of combat.
- When reloading one shell and firing it instantly, there is no discontinuous animation like default one.
- None
Conclusion:Players just know what players really need. Valve only know what profits they can acquire.
Perfect sound of impact.
Real feeling like brand-new melee weapons.
Unnecessary custom sounds of katana in this addon that hear like laser swords.
Conclusion:In case that you have used custom katana voices, remember to remove redundant voices in this addon. Anyway this is awesome addons for all you guys like a cricket bat.
- I love metal bat.
- Perfect sound of impact.
- None.
Conclusion:Steam\steamapps\common\left 4 dead 2\left4dead2\sound\player\survivor\voice\mechanic\MeleeResponse09.wav
- Great atmosphere of apocalypse.
- Higher contrast increased atmosphere of game.
Level 2:
- The invisible wall between two highways should be removed. It seems that we can jump across it but we couldn't. One of my friend was ran after by Tank and got incapacitated because he was blocked by invisible wall. (See message for detail location.)
- The unstopped crescendo event near the end of level 2 should reduce the quantity of horde and give more time before next spawning of horde. We didn't find any bile bomb or grenade while we were running to safe room. At least give more grenades or explosive items for players.
Level 5:
- AI snipers shouldn't cause players instantly incapacitated. You might reduce the harm to 15HP/sec. Not every player realizes English warning, so give unfamiliar players more chance to avoid the sniper.
- AI Tank always climbed up the barricade and couldn't effectively chase human players.
I really like higher contrast in this campaign. Everything looks different.
- Fluent gameplay.
- Creative crane crescendo event.
- Creative and interesting accident.
- Ammo piles seem to appear a bit late. If players check every room for supplies, they may run out of ammo quickly. You may put ahead the ammo piles or give more available tier 1 weapons or pistols.
- First unlimited crescendo event wasn't clear to me. I didn't realize there was a climbable boxes when I fight against the hordes. You may give more directions to players.
You may put other tier 2 weapons at "secret" place. So far I merely found auto shotgun. Two bots was incapacitated by the accident and made me laugh loudly.
- Beautiful redwood grenade launcher.
- When reloading a grenade, it sounds like reloading the mortar.
- None.
Conclusion:It sounds more powerful than original voice.
- This animation should have used for every player.
- Reasonable way to hold the gun with hands.
- The lower recoil let players aim well.
- Faster melee hand with Magnum.
- TOO PERFECT, man.
Conclusion:I prefer to use Magnum than melee weapons now! Screw the L4D2 developers!
- Real LONG campaign that I played with two friends and we take 2.5 hours on advance difficulty to finish it. Make sure you and your friends have enough time before you play.
- Long campaign still keeps ideal performance.
- Some survivor's lines offers information.
- At first map, After we burnt down the barricade, we got lost a few minutes in a park and finally found a small path through the bush. I don't think it's easy to find out when hordes is still coming.
- Second map needs more melee weapons. I only found one melee weapon near the end of second level.
- At fourth map, after you fire the Howitzer, there is staircase with a transparent wall.
- At the end of fourth map, the "ladder" which lead players to safe room isn't obvious. We three players spend three minutes finding this ladder on the wall.
- At fifth map, the second steel door with planks couldn't break so we couldn't go through, but first one was breakable.
- I don't like that you took a cabinet as a ladder. Players who have never played your campaign wouldn't realize that's a climbable object.
- There are few ammo piles in every level.
- If you want to spawn so many witches in every level, you should put more first aid kits or defibrillators for players.
- You may use game guide system to tell players where to find the escaping boat.
This campaign needs to offer more obvious directions for players where to go. Some area will get lost easily. Anyway, this campaign isn't bad. For those who like to play coop mode with FRIENDS.
Funny intro dialogue.
Well-optimized campaign.
First map has the most traditional Chinese-style architecture.
Really funny Chinese sprays on the wall and Commercial signboards.
Custom item models with Chinese words.
There are enough supplies for survivors.
The singer 「曹格」is in this campaign. Are you his fans?
i1188.photobucket.com/albums/z405/hrcspkla/Feedback%20of%20community%20campaigns/city_020001.jpg ← Bots stayed around the manhole and wouldn't move on.
i1188.photobucket.com/albums/z405/hrcspkla/Feedback%20of%20community%20campaigns/outpost_30004.jpg ← Bot wouldn't climb up the ladder and go to another side.
And these are better translations in Simplified Chinese:
i1188.photobucket.com/albums/z405/hrcspkla/Feedback%20of%20community%20campaigns/city_020002.jpg
「生人勿近!
擅入者,死路一条!」
Original machine translating sentence is as good as Chinese subtitles of L4D2 Chinese edition.
i1188.photobucket.com/albums/z405/hrcspkla/Feedback%20of%20community%20campaigns/city_020003.jpg
「注意
此区域已遭受感染
所有的幸存者必须离开此区域并抵达疏散区,
疏散区位于地铁站。」
「注意力」means the human's mind which concentrates on something.
Being a player who speaks Chinese, I enjoy this campaign very much. May you win the campaign contest! \(-_-)\ 加油! /(-_-)/
Really HUGE campaign that you can experience for a long time.
Real dynamic path is more various than official campaign.
There is few melee weapons for survivors.
Unbreakable doors sometimes obstruct special infected and hordes. We killed a tank without getting any damage owing to it was obstruct by a unbreakable door.
Level 2 has performance issues and it needs more optimization.
After lowering the bridge, we didn't know where we were going or stayed on the bridge until we see a Humvee on the other of bridge. The escaping vehicle should be marked so survivors know they must get there.
I like dynamic path in this campaign. Few community campaigns utilize this great feature.
New bosses with ideal hints so players know how to fight against them.
Nice optimization is good for fluent gameplay.
Background music of final boss is pretty loud.
Conclusion:This is another well-designed map in your work. It's really fun and full of challenges.
In my opinion, you may offer one rifle or one sniper rifle beside the ammo piles of first boss fight. If too many survivors get auto shotguns, they may not fight the first boss effectively.
By the way, is it possible to avoid the attack of final boss? While it was going to die, his attacking damage was horrible and fast. Two first aid kits at escaping ship seems better for final boss fight.
Great optimization makes game run fluently.
Fantastic atmosphere is mixed with objects of The Passing and The Sacrifice. You can see the water reflects the color of sky.
img375.imageshack.us/img375/2198/gasfever10000.jpg
img341.imageshack.us/img341/7010/gasfever20001.jpg
Some paths appear walkable but block with invisible walls. You may give players more freedom without these unnecessary things.
Final escape should join a ladder beside the scaffold so survivors can still escape even they run to the ground. Actually the highlighted car attracted my attention so I didn't realize there was a container which lowered for escape.
Spending a Few months to work out a polished campaign, nice job!
Nice optimization makes game running fluently.
Feels like Crash Course in L4D2.
I seemed to see a ice cream truck near the ending safe room, but it was transparent.
Conclusion:I played it with L4D2 and it worked fine. You may join more explosive barrels in the future update.
Nice atmosphere is like The Passing.
Panic event of Two stages.
In starting area, if players jump into lake which will kill them right now, you may prevent players from doing stupid.
A bit of performance issues, especially the level 2. Hope next update can improve frame rate of maps.
Weapons seems not random deployment, I played three times and picked up AK-47 rifles in the same place.
Level 2 is too long for me, it may divide into two maps for better performance. The panic event of two stage activating bridges is my favorite in gameplay.
cellar atmosphere is great.
Cons:Too less ammo pile.
Trees, trees, trees... stay in the woods long time make player feel annoyed, especially there is no obvious directional indication in this map.
Dark Cave may offer a little light, it make players have better sight to fight hordes.
Before I arrived at the wood suspension bridge with more light, actually I would like leave the game and delete this map right now. Long period of time staying in the woods that doesn't feel horrible but feel annoyed.
Carefully moving on in the dark woods make ammo run out quickly, and there was no supply when I found out first house with an attic which I couldn't climb up.
Great atmosphere.
Cons:Too less melee weapons and ammo piles.
The Container in second level doesn't offer a obvious hint for players, we fought against hordes for a long time, and it stayed still until someone to "push" the container away, the path was just clear.
You may make a "simple" safe room for ending or tell players "it's done!" on the wall. Seeing a empty room doesn't mean it's ending. So far so good.
Nice optimization makes fluent gameplay.
Dynamic lights that players can destroy desk lamps for fun.
Panic event in Level 2, there is a electric car will kill player instantly, it may change to 10HP/second harm, because players don't know it's very dangerous when first playing, and not every player turns on the "game guide system" so they don't know that they can't cross over the car before turning on switch in the basement.
In level 3, bot survivors will be stuck by door when they respawn in the room. Nav may need some adjustments.
Finale fight needs to prevent players from coming back to safe room, that's a place to guard in there easily.
If players couldn't hide in safe room, the finale will be a real challenge.
Nice frame rates keep fluent gameplay.
Infected and I were run over by "killer machine". (^^
Custom HL2 gas barrels made another useable items.
Long escape finale gave me panic experience and without annoying mega mobs blocked survivors.
First of three maps are too short. those three maps should combine into one map.
First level caused high CPU usage.
few purple and black texture errors. Doesn't affect gameplay.
Bot survivors behave like a idiot which are always idle and do nothing.
(DO NOT PLAY WITH BOTS ALONE)
Even though its complicated installing. I think this campaign is great work.
I played it thoroughly with L4D2 (& L4D2 add-on support, of course). It worked without serious bugs.
This is a great campaign, I recommend playing with friends.




+ Jockey looks like a patient who escaped from mental hospital.
Cons:+ It becomes a bit obvious with his white suit IMO.
- None.
Conclusion:New-style Jockey offers players to experience different zombie apocalypse.