- Very cohesive theme
- Unique Melee Weapons
- Fresh and surprising events
- Multiple paths
- Balanced map lengths and item placement
- Atmosphere adds a lot
- very tight finale space can be frustrating
Blood Tracks is another campaign that feels very professional and polished. It feels like an official Valve campaign that you will get in a custom campaign.
It stays close to it's train tracks theme as possible, and it pays off. Although I will admit that the maps could've used a little bit more variety in atmosphere. Still I was extremely impressed with the creative ideas that came out of building a campaign around this concept.
There is a low to explore and check out in the maps. You will have a lot of fun. SO give it a chance and check it out.
- Great attention to detail
- Multiple paths make for fresh replays
- Interesting and unique events
- Great atmosphere, lighting and
- Exploring is both rewarding and interesting
- Balanced map lengths
- Survivors use relevant dialogue
- Feels like an official campaign
Truth is that this is one of the few campaigns that actually feels like it could be an official Valve Campaign.
The campaign is filled with unique environments, from dark forest paths, to abandoned mansions, to old catacombs and mines, making your escape at a coastal town. Unique events that you will want to play through again and again. The multiple paths may be a bit confusing, but even if you get lost in the maps you will still be entertained as every path has lots of interesting details to be wow-ed by and left in awe. More observant players will appreciate the signs and visual clues that guide you through a map.
Basically the final line is that your time will be well spent playing this campaign.
- Scripts and AI navigation work well
- Objects are well places, not too many snagging issues
- Balanced item placement
- Not a lot of variety of spaces, mostly open spaces
- Very little makes this campaign memorable
- Barely any visual clues to guide players
- Styles mishmash, sometimes it feels like Europe...
- Little reward in Exploration
For a campaign that is rated 3rd highest currently on L4Dmaps I was left feeling underwhelmed.
I've played through Blood Tracks, I Hate Mountains, One 4 Nine, Questionable Ethics... ect. How this campaign is up here confounds me.
There is little change in atmosphere or environments from one map to the next. All the spaces are for the most part very open, with very little choke points. Multiple paths are few and for the most part unrewarding... you don't feel as though you got a different experience out of taking a different way through a map.
There was very little here that stood out from the regular Valve made campaigns. The events are pretty static and predictable (waiting by a large gate while it opens?), with little that actually makes you want to come back and experience it again. Not to mention that there is little that guides you around the maps... often when played with friends people get lost trying to get a feel for a level... and it's not the rewarding sort of exploration where you find some neat visual piece.
As far as the Eastern European theme, well there was very little that left me feeling like I was in another country. Most of the time I felt like the campaign just mashed together random elements from pre-existing Valve campaigns. If you are looking to be taken to another country in a Left 4 Dead map, play a campaign like Yama, where you get unique structures, and buildings which are actually based on the country they are from.
Tour of Terror is not a bad campaign though. Everything works, and a lot of care has clearly gone into it's design. It's a lengthy campaign (although somewhat repetitive feeling) and is surely well made when compared to some of the unplayable messes out there in the custom campaign community. It's simply just an average map, and doesn't do much to stand out from pre-existing Valve made campaigns.
Just don't go into this campaign expecting it to be like some of the Featured Campaigns.
- Best use of the Mario Franchise
- Sharp looking visuals
- Ghosts and Harmful Objects do damage
- Exploration is rewarding
- Interact with special objects like Switches and Blocks
- Good use of original Mario OST and characters
- Bots obviously can't handle navigating the level
- May be infuriating to try and make platforming jumps
- Short... one map
Despite some obvious issues (already warned about in the description, bots simply can't handle trying to make certain jumps, and the tight spaces are harder for them to navigate) Vanilla Ghost House is an amazing campaign. It certainly blends better then Left 4 Mario.
It has a lot of unique elements you won't find in another custom campaign... you have some platforming, puzzles and unique enemies to watch out for.
The biggest problem here is that the campaign will leave you wanting more, and I hope that the Author of the map may be able to expand the campaign in the future to perhaps 3 maps. Even just having more halls in the map and more switches and neat little easter eggs to find would flesh it out even more.
Regardless if you are looking for an experience that is different and entertaining, this map will provide you with an hour of fun.
Maps are generally engaging
Some very engaging paths
Lots to explore
Not a lot of noteworthy moments
Some event scripting is sloppy (elevator went down without everyone in it)
In general I was hoping for some really neat moments with Diescraper... I thought about all the potential things that could be done with the campaign. The screenshots really raised my hopes....
Then I was disappointed when I felt like I was just trudging through familiar L4D tropes like car garages, medical rooms reminiscent of No Mercy, and empty office spaces.
I thought it may be interesting if the survivors would be making their way from the bottom of this Skyscraper up to the top floor. Which each map representing a portion of a skyscraper..... ground floor would be the mall like levels, with shops to explore and get items in. With a few floors of escalators to go up before finding a safe elevator.
Then the next portion may have been office cubicles that were for the average Joe, with mail rooms, and things like board room style meeting rooms.
The next levels up would be the more ritzy corporate offices with luxurious features. Searching for a working elevator to get to the top. Maybe a food court, or lounge area.
I didn't need it to be too extravagant, I just wanted the theme to carry through each map. The campaign is playable, and one of the better ones... but it's hardly memorable.