OwMyToe

I'm a maum who loves to game.

Reviews by OwMyToe

All Reviews
  • Pros:

    - Maps are very similar to Dead Island, so if you enjoyed DI you will definitely like these maps.  Very well done!  Lots of detail, clean and tight.
    
    - Great mini-finale on Map 4, wasn't expecting that and it was nicely executed.
    
    - Lots and lots and lots of infected hidey-holes.  Had a tank drop down right in front of me and punch me across the room, screamed like a little girl when it happened.  It really kept us on our toes.
    
    - Level goals are well labeled without breaking game atmosphere.  The darker suspended text was a great idea - we could still see it, but it wasn't glaring out at you.

    Cons:

    - Finale is slightly confusing - I'm still not sure what you're supposed to do when various parts of the roof light up.  Run to them, maybe?  We ran out of time to run the finale again and figure it out, but we will next time!
    
    - Some of the sound is slightly off so hordes sound like they're all around you or coming up behind you when they're not.  I think this is due to there being a lot of tunnels and openings for infected to pop out of (ceilings, behind walls, etc.), so perhaps this is intentional.  Not a huge con by any stretch but something I noticed.
    
    - Able to jump to the saferoom from the upper railing in the sewer level (I forget which map, 3, maybe?) rather than going under and up the ladder.  Not a huge deal, but if it's not intentional you might want to fix it.  We discovered this by accident not realizing you could go along the floor.
    
    - Really, not a lot of cons.

    Conclusion:

    This campaign was well-paced and does look a whole lot like Dead Island.  It was really neat moving through familiar environs and seeing how the author adapted DI mechanics for L4D.  I'm also really glad to see a new quality campaign for L4D and that there are mappers still supporting this (superior) game!
    
    I thought the finale was very creative and the map itself is gorgeous.  I spent a whole lot of time just running around checking it out before we started the finale.  I did like that the SI kept spawning even though we were in the pre-finale period, I always think it's kind of cheesy that everything is quiet just before you call for help, so that was cool.  Lots of places to run around (and away from the tank).
    
    Just a great campaign, this one is definitely staying in my regular rotation with We Don't Go To Ravenholm, I Hate Mountains, and City 17.  Nice work!

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