Level design is really good. Lots of thought went into making a good 3d layout. There is a good amount of both flat and vertical traversing
As SG Heartless is so well known for, there are some REAL surprises in this campaign
Good supply of ammo and other goodies.
Some level detail is slightly lacking, but nothing terrible
1st map starts off with a rediculous endless hoard until you shut off the alarm. Fortunately that isn't very far.
One thing I noticed and that I really appreciate is the lighting. From the beginning where it is dark outside to the last map you really get the sense of time passing with the final map being early dawn....very well done.
Good textures and modeling, very good infact.
Unique features in the various maps make for some very interesting navigation.
NO TEXTURE ISSUES...but then SG Heartless wouldn't post crap unless it was thoroughly polished.
Easy difficulty level which makes for some long game play. I got to 11 minutes with bots my first time out
Lots of ammo, guns and supplies and they are easily obtainable
Lots of special infected and the difficulty ramps up appropriately.
Level design is rather bland, but that makes for a good easy stand off.
If a long standoff is your thing where the difficulty level ramps up slowly then you will enjoy this map. The level design is centered around making a stationary standoff, so you will probably not be moving around very much. As a result it will get boring after a few play throughs. But it does make for some fun gameplay while the interest lasts.
Superb space station layout
Outstanding use of normal maps
Great frame rate
Could use "slightly" better ammo/weapon/health drops
The aged black and yellow caution textures on the sliding doors don't match the rest of the interior
This is an outstanding map that shines throughout. THe creator has layed out a very conviencing space station that is filled with lots of authentic looking details. It would be interestng to see if some of the sliding doors could be opened and or closed to divert the route the hoards take to attack--sort of like in Alien 3. I usually don't care for Survival mode but this map actually makes it enjoyable. This map has a very professional look and polish to it. I think most will be very satisfied playing it.
Outstanding theme and execution
Faithfully reflects the So Cal Disneyland ride
Very clever ideas throughout the level
Outstanding music cues and sound effects
Could use more bomb/cocktail drops
Needs lots of "little" touches to increase a faithful reproduction of the original ride..such as.. more moss and dead Bayou trees, more accessories along the path of the ride.
Too many blank/unpopulated areas
Bots don't follow if you exit the boat, but then again who wants those morons following you around.
This map is very, very good but need lots of small touches to be drop dead excellent. Even so, I give it really high marks. This is a superb example of a creator with some ideas who faithfully pulled them off and did so extremely well.
The best choice so far for recycling HL2 maps
Good hoard attack balance
Good ammo drops
Some texture errors (yes I have the DLC)
This was the most fun I have had out of any user made map. The map Valve created is very good which has you running up and down so there is lots of vertical movement. Additionally, infected can frequently drop on you from heights. This creates a real 3d feel to your environment
Superb end level fight. Special infected swarmed upon me nearly as much as the infected.
Could use a few more cocktails and pipe bombs, but its fun all the same
A few texture errors in Map 2 prevented me from completing the map for nearly an hour. The ladders don't appear only, error signs. (please fix even though I have figured it out by climbing the error signs)
With all the breakable crates in the game, why dont you, or anyone else for that matter, put stuff in them to be discovered upon destruction? L4d2 maps could have a new element of excitement if it were also a treasure hunt, so to speak, if you had to actually destroy those crates to gain ammo, bombs, cocktails etc.
WIth the small texture error this was just so much fun and visually very enjoyable. I think with everything you did to turn a HL2 map into this thoroughly enjoyable campaign map, I give it easily high marks.
Great map choice for a L4D2 campaign
Good use of and timing between hoards
Good use of weapon, health and ammo drops
Good work on the lighting of each leve. Much different than the HL2 version.
Works well with stupid bots and even better with people
Lots of vertical as well as horizontal movement in the levels........again, it's a Valve map so good choice.
Lose the finale music. If I wanted to listen to music I would play my own. Plus, it is SOOOOOOOOO Loud you can't hear anything going on around you. It definately detracts from the enjoyment of the end of the game.
The narrow corridors get a little tiresome but thats not your doing, it's a Valve map so probably best to leave it.
Everything works well. Sure there are some individual elements I would change but this is a great campaign with lots of variety, lots of hard work put into it and it shows. I give 90% for the Valve map but 95% on your hard work