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+ Many new weapons (melee). As soon as we saw the other cup, we began to laugh.
+ Interesting locations and textures.
+ Eruption. Heck, it was incredible!
+ A lot of puzzles, puzzles average degree.
+ Very original boss, very fun to do.
Map 1:
- I do not understand the purpose of the wooden tower, what is it?
Map 3:
- You can wander around an hour and did not find.
- Not enough clues. We were able to get this map at the third attempt. VERY DIFFICULT MAP.
Map 5:
- Waves of zombies in the way. It is to be blocked is less than, or at least not at all.
- Rockfall is impeding pass boss. Make the rocks cut by, say, 50 HP, and not knocked to the ground.
I am not acquainted with the Legend of Zelda and I do not know what it is. I appreciate what I see.
And for what was needed Dwarf?
+ maps of the long.
+ the author tried to squeeze everything out of the engine l4d2, so do not say that the texture of these sos, etc.
+ the hotel looks quite nice.
+ all sorts of mazes in the warehouses, and between machines - encourage that.
all maps:
- do not have enough first-aid kits, pills, ammo. In general, the room looks poorly, missing parts. Completely empty rooms on the second map - this is unrealistic and boring.
map 1:
- during the transition from first to second map, we did not want to boot the second card - the door opens and closes easily. After a couple of minutes, I was nearly killed by a bot and it closed.
map 2:
- here, yes, you need to add detail, as well as ammunition, because even on normal \ average we were only three at the second attempt!
map 3:
- must be added, for example, the same plastic tables and chairs to the pool, even though the bench to give the impression that it was not so long ago it was the resort.
- if you sit, waiting for the helicopter on the arch (a contraption oval), then it is easy to fall out, but it's very original. even if you sit there - helicopter blades can kill you. change the trajectory of its flight!
In general, an unusual campaign. In it's worth playing!
+ great mod, very suitable as a sound wave \ horde
Cons:- none
Conclusion:To be honest, I do not recall such a sound in HL2. was similar, but not so.
Author, thank you
+ Very good & funny campaign.
+ everything is done thoroughly and well.
+ tankS at the beginning of the campaign gives you the feeling of escape from the enemy, and it's fun.
+- Yes, you have the sound of falling rocket takeoff aircraft, but why not see where she had left, and fire out of the nozzle?
- Command Center \ airspace management. I would like to see something that you can click. and still make a door of iron, wood does not look stylish for a place.
- map 2: needed clues as orange arrows, you can get lost and go to the second round. or make a barrier impassable, for example, after the landfill \ dumps all the time if you go right, you can reach the green boxes to jump over them and go back to the dump.
- map 3 or 4: need lights close the door button (blue contours). Need tips, where to go in a place where we climbed around the rocket. and better than ever, close gaps impassable stairs (the hole in the floor) - it can easily jump.
- map 5: salvation so-so, you'd better come up with something else, rather than a football field/
author done, the campaign is great, but you should pay attention to the shortcomings
+ good campaign.
+ make a place beautiful, relatively realistic, because left 4 dead 2 out two years ago, and, accordingly, there old textures, so for them it is not necessary to put a minus.
+ very pleased with the time integrated voice of the author of "tank on the train".
+ An elaborated railway station.
+ collect computer parts for fun.
- please write on your poster, you need to include game hints (the instructor).
- if you press the cable car - he will leave and not come back. We have done so out of ignorance - did not pass again, boring. began with the third map from the lobby
Indeed, I liked the campaign, but the author should consider all the drawbacks.
I have 70 campaigns in the watchlist, and I know what grade is best to put the campaign.
+ Very beatiful
+ Originally
- no long
Conclusion:alas, I'm somewhere long ago read that the author abandoned the campaign for an unknown reason, we
+ great atmosphere, especially on the first map.
+ a lot of puzzles, enough hints.
+ forest is great.
- twice failed to pass the "chessboard"- in both cases, the burglar killed in the worst possible moment, then decided to go directly to the last map.
- boss - not a monster, he samurai.
WARNING:
If someone from your friends temporarily "interrupted"or become afk at the beginning of the second map, the elevator, he will fall into its pit and the bots will fail there too. and so play is not interesting.
Campaign for fun, but higher than the norm to pass would not recommend
+ creek takes you downstream
+ traps
+ map is well framed
+ intro there
- it is not clear what to do in the end, when the helicopter attack survivors. apparently it necessary to shoot, but why there stalkers? it's too hard
- map is too long, can be divided into two parts: in the bunker
- not enough texture in the cell where you sprayed
forward error correction, the author :)
+ campaign itself was done quite well.
+ - the coolest elevator, from all I have ever seen ... but the rollers on which it rolls do not rotate
+ enough funny moments, as spitter, hangs from the ceiling, Boomer on the toilet, jock in the bathroom (I laughed for about five minutes) ...
+ this campaign for fun!
- I personally do not like the ending ... a sense of artificial space.
recommended a mandatory passage, on normal only
+ very unusual.
+ I love maps \ campaign in which you want to think.
- can be confusing, but once you understand the law, you "mount on the shoulder".
Conclusion:passed again with a friend on his dedicated server. it would be nice to see a version for l4d2
+ beautiful places on map.
+ I love maps, where you need to think.
+ boss ^^.
+ maze.
- no
Conclusion:be continued it please.
+ Very originally!
+ everything upside down, the world turned upside down, and you do not!
- the first map did not start in l4d2 through dedicated server.
Conclusion:Funny campaign ^^
+ 5 maps.
+ originally.
+ - train (metro :D). but why can not it do not subway car? a bit like City 17 (I'm not talking about the campaign), in which a wagon train was like a subway car.
+ fun.
+ Campaign legend in world L4D.
+ cave, the human skull.
- bots do not want to climb into the train.
- Screenshots shot in ugly places.
the first time as something fun to pass.
*Edited*
+ snow.
+ 5 maps.
+ hits on maps.
+ originally
- none
Conclusion:as I said, I shook with heartless box v1.1, so I appreciate first of all it. and then edits Review after passing a new
+ launched in l4d2 without problems.
+ details.
+ does not seem to City 17.
- short maps.
Conclusion:even though I have not played half-life, yet I can judge from similar carvings for l4d and alien swarm that the author tried to make the similarity.
it would be nice if the author has filled in for a good sharing of texture in vpk.
Unfortunately, I have not yet passed the last map.
the author, not seven and 9 maps in the campaign.
+ great campaign.
+ subway, it goes and crashes into another train of the same.
+ launched in l4d2
- no or small
Conclusion:Author fellow, well it all out how to make
+ snow
+ big map
+ a lot of places for camping
- no
Conclusion:many times it has played (yes probably from the output map), but the strange thing: not yet written a review
+ Great map.
+ view of the hotel from outside is great.
+ idea of ignition is good, take it for only a plus because this card is classified as "mystery"or "go there, hit it, go there, die there".
+ the idea of a truck is good, but there is a not wave when you go to shelter themselves from the canisters.
- The hotel has no surprises in the form of vomiting, a molotov, tablets, etc.
- texture of the stairs in the hotel did not befit his luxurious (agree, the walls in the hotel (supposedly three-star) are made of concrete blocks (gray), it is not beautiful.
+ - no clues where the lever to the elevator, I was searching for his 10 minutes, until walking in the room, was trapped for witches.
- there is no diversity of weapons.
- it would be better if you could take the cans and throw them down, under the guise of friends / bots / friends to fill them in the truck.
- The idea with saferoom not good. better to keep a card, barricaded themselves against the hordes.
was generally cool, but it's worth paying attention to the cons.
I hope fellow author listens to my advice
+ launched in l4d2 great.
+ variety of maps.
- texture of the land of the first card leaves much to be desired.
- You can die in a fire / burn.
- unfinished intro.
campaign as a whole I liked
- many enigmas and puzzles that I love
- certainly looks like the first part of the film
- can not imagine how difficult it will play in the versus, but it may be fun
- no hints where to go, etc., but nevertheless at least some hints could be done.
- inexplicably exploding capsules
In general, the campaign is good for fans of puzzles. I look forward to the fifth and sixth maps.
but in general nothing more to say. pleased me.
*Changed*
- very original and unusual
- abstraction - it is always good
- works wonderfully with the extra assets in l4d2
- more than two maps - it is already well
- the fourth map - the best, especially where you obvalivates down, ride the train.
- Bots are sometimes not raise the survivors, but it's not a problem if you play two or three times
- how to get the first map? I'm with friends and did not understand this: where you want to press the button near the water.
great campaign, I think it is better than "umbrella".
I advise everybody to play on it
+ originally
+ great music
- do not have enough clues on the first or second map (memory terrible), where you need to take something like a key from the corpse. another ran and searched for how to turn this thing about 5 minutes.
- few screenshots =)
- why planet-meteorites levitate? location of the first map is more like a research institute, as the secret laboratory.
- not have a clue about how to include the generator in the shopping center.
- about the yacht is no wave.
Maps would be more =)
+ You can sit on a roof, tree turned out well
Cons:- map of a small, one can only sit in one place (a huge minus), the rest of the house can not enter
I do not understand why other people set here estimate above "70": there is not much to look at the map is not pleasing to the eye, unlike the "Satans"
+ great atmosphere suburban boarding house / nursing home
Cons:- atmosphere of Christmas, I almost can not see
- all floors monotonous sea of bugs (emo color), the possibility of going beyond the map
- map small
I would like to live in a place so beautiful it looks...
+ custom models: Santa, a mirror, an LCD TV, Christmas fir.
+ - equipment scattered more or less well on the map, but I believe that in the treehouse need a bunch of rounds.
- Tanks are only two sides, if you sit at a machine gun, and in one case, the tank cuts a straight line, climbing over the fence.
- small map.
- Sitting on a helicopter can get antibag as mucus out of nowhere.
- boat trailer - to what? around the pine tree forest, I doubt that a number of lake.
with bots I survived almost 7 minutes, if not two smoked or two tanks.
portable radio: I do not understand, but I have a voice message was not in English.
+ great landscape, many times I stopped to look at beauty
+ was generally very original, very good
- on the last map, after the lock is too big wave. add bullets or guns on the river
Conclusion:only now back in the underground section of which we rise to a hundred or a few floors rather badly. but it's not a bad thing.
+ trains, puzzles, falling rocks, it's great
+ well goes to l4d2, but the first map does not move the cursor / scope =\
- Bugs, bugs textures
+ - No hints, but there hard to get lost
I love this campaign, I have it divides the first half with "FALLEN"
+ Christmas atmosphere
+ snow on the ground. no snow under the bridge.
+ minigun from l4d1
+ Garlands
- map is too small for me
- fps drops to 3-20, because of the snow. may reduce its quantity or off?
- the aircraft is not behind perforatum asphalt, he needed more space for a landing
- if you sit at the Hummer (the car) when it left the tank, he gets stuck in the bridge piers. there zombie like toy dispersed, flying bridge and a little later run out of the fence is on the right
- Name *. vpk forget, you can not understand what it is
...
+ boss
- it was boring.
- too few maps that pass quickly.
all my friends for some reason they know who the bandicoot, and I do not
+ Slow motion works, but sorry, not so long, about three times longer then it would be most
+ gradually increasing area of the game world
+ exploding gas station - it looks amazing
- no clues and little first-aid kits
Conclusion:At first I thought that this is another imperfection, but it was much better after 5 minutes of the game
Try to hold on map to 8 minutes, and then you say, suck it or not.
it is desirable to play three or four!!!
+ toilet out the window - it's just like in some movie, I laugh
+ - (plus and minus) large size maps, but they are so-so
+ much better "dead center" in l4d2
+ - l4d2 works, the second card is not playable.
+ idea with the visitors in the form of zombies
+ there are beautiful landscapes
- runs perfectly from l4d2, but the second card crashes. please fix it.
- Finals: if to climb a gun, you can jump onto the roof and sit there. can leave or fix the bug
campaign is not perfect, I know you did it for six years, but during this time could do much more
+ redone in l4d2
Cons:- 80% of the objects correspond to reality in MW2
- Bugs: 1 - in the hangar, where there is a machine, you can climb up a bookcase with drawers and jump out the window, falling under the map 2 - around without a car inside the hangar, where to go from a three-storey building on the left you can see the emptiness.
- Name - would be better called as it is - scrapyard
- shortcomings: the roof of the truck can not jump on the roof of the plane, but in MW2 was possible, at the tap no stairs in MW2; around the house with weapons (and most houses were not in the MW2) there is no passage along the wall, and two stones from three-storey home is only a wagon (if you get out of it left).
What a pity that you can not throw links with screenshots. but this claim to the Admin site l4dmaps.com
+ colors of the entire campaign - yellow
+ good place landscapes
+ very original ending - it seems to me, or is the mode of color blindness?
- There is one bug \ glitch - a suspension bridge: jumping almost at the cliff, you can jump on the iron sheets after a few seconds of such jumps can climb onto the bridge. but it is locked. better to make an alternative passage over the bridge or block the possibility of passage there.
- can not jump on cars on the first map. There is, in some places could see red huge label ERROR (I counted four such pieces, I played with extra l4d2 ASSET).
Reminds Metro 2033, STALKER, Fallout 3. In general, resembles the post apocalypse...
generally good, but for me not enough maps
- quite similar to the Italian city.
- very well. in survival, I do not play.
- two ways: drainage (more complex - the hordes of zombies) and the classic route through the streets and balconies (not too difficult).
- have not found anything special. ah! Behold! remembered - in the game, I never found a defibrillator, we played together on the master, and without it is difficult
- one map. I hope that the author will try to do more
...
- good idea: to put kits (first aid kits) on the shelves in the store.
- I liked the idea of opening a door for a long time.
- Texture times l4d1.
- Sometimes the waves come one after another (in minutes) without a reason.
- it would be nice if the helicopter began to rotate on the base of the blade, when the door opens into the hangar to him.
In general, the average campaign, my attitude to it - indifference.
Bugs:
1. Zombies do not see you when you are on the edge of skewed ambulance.
2. the wall (in the tower with a machine gun), close to the barbed wire (it would be nice if she had chopped), you can jump with little effort on the house, which stands behind the right of the tower.
- original
- fun, fun, a lot of meat, I really liked the engine and it would be nice if the path was longer and on a variety
- Bots sometimes stupidly stand in shelters and do not come into it.
Conclusion:what is the use of Coca-Cola in paradise? (I understand - this is paradise).
P.S. Comrade author, gori-pop, but from what country you are, if you do not speak English?
- good atmosphere.
- There are some pitfalls.
- I love these maps, which in some places hard to pass.
- surprised that there are 5 maps. is certainly good.
- need even a little hint.
- This map is from a well, near which lies the book, a little further ahead tips are needed, otherwise, if not purely rashit ahead, at any level of complexity to die on the road.
NOT RECOMMENDED pass this campaign on the level of complexity "master" and "expert"! otherwise you will trample the tanks in the middle of the campaign.
it would be nice to see the second part of the campaign (if not - do), or at least a couple more maps to this campaign.
- good modification campaign L4d1, even better than the death toll modified
- all these obstacles, detours and unexpected ambush of the hordes of zombies complicate passage, thereby adding adrenaline (in the blood in reality), and realism.
- original: jump on the train until he goes to the final map of the campaign.
- for a long time to destroy the church bell, while when you are being hunted by hordes of zombies. Bots not so good cover.
- Bots are sometimes hampered or run there, where to run further than me (if I'm someone else dropped), and it is not very good.
wonder what will happen in 6 and 7 maps?
I hope I'm clearly written text (as I write it through Google translator)?
- A couple of times I've seen very good scenery, especially the huge bridge, which opens to your view on the way forward.
- The original refuge among the rocks (not home)
- From the first to the second card is impossible to get. Kicks to the desktop without any errors.
- At the last card there is no button to call the rescue.
When I saw the first cards (1 and 3), I thought that this campaign is reminiscent of "Metro 2033" or "Stalker". But this is not what I expected.
It would be less rock and more of the atmosphere of the city, who did not spare the apocalypse.
Difficult to put the estimate: it somewhere between 60 and 75
that the train was going well.
In general, a good map.
I was expecting more: stop with the push of buttons, where you at stations (for example, to translate some arrow or something like that).
Surprised that two trains can travel in one direction with the exact same speed!
Is not very clear pattern of trees, but perhaps it's good for the owners of weak videocards.
Bots sometimes fall from the train, but ... how to say ... after the death of a bot, its a thing (first aid kit for example) remain on the ground, which in turn is also moving with the train.
I love the train, play train simulators, and train in l4d2 it is for me a sensation, which is worth a ride
I advise to make this campaign a few maps, that is, instead of clicking the buttons at the stations, but to saferoom in what was something different cars (armored).
I would like also to see the train pass by towns, cities, turns, and then all the time, it seems that the train was going nowhere.
Also advise you to make the train cars more.
Of the trees can not put more than 70 points.




+ atmosphere of abandoned places.
Cons:+ interesting puzzles, interesting inscriptions, well-designed location. especially liked the map 3, where you can go two ways, though, and leading to the same place.
Map 2 or 3:
Conclusion:- Can be found in the cave village of metro 2033, and it does not fit the atmosphere of the campaign.
Map 4:
- we could not blow up the second pass of the second TNT. in the end, after an hour of walking around here and there we came out of the game.
All maps:
- Consistently low FPS, sometimes it drops to 15
I was waiting for this campaign for a long time and almost despaired of, when it came out. But, not all of its contents met my expectations. Alas, it is further developed and optimized.