+Weapons and supplies were well-dispersed throughout the campaign.
+The maps were generally well-designed, not too short and not too long.
+Good night-to-day transition throughout the campaign.
+Amazing view on the rooftop in the finale.
+Can't go wrong with a zoo.
-Several maps seemed to rehash elements from the official Valve campaigns (a construction site, a swamp, a mall and a rooftop), which was disappointingly unoriginal.
-In the first couple of chapters or so, there were stationary wandering witches in nighttime settings that should have been the normal crouched witches.
-In the second chapter, the flooding effects were very poor; especially on the streets there was a crude transitioning between flooded areas and dry pavement. In addition, the water "texturing" (if that's the right term usage) seemed generally poor throughout the campaign.
-The third chapter did not seem to have the same quality map design the other chapters did.
-There were buggy issues with the skybox in some of the latter chapters of the campaign (I think chapters four and five specifically).
-Near the safehouse at the end of the fourth chapter, the map boundaries were clearly visible. It killed the engaging realism.
This was generally a fun campaign, the maps were detailed and beautifully designed despite the many issues I found with some of them. Honestly, the only reason I gave this campaign a try was because I heard it featured a zoo. I wish this campaign had centralized more around the zoo or some other unique setting rather than rehashing the traditional settings already featured in the official Valve campaigns. I don't think there is any reason for me to play this campaign again, it wasn't anything special and the cons outweigh the pros.
+Clever map design.
-First map way too long.
-Second map poorly designed.
Specifications on the cons: the first map was way too long, that speaks for itself. My friend and I who both played it could not outlast the first chapter three times over due to lack of sufficient health supplies for such a lengthy chapter. The second map is where my friend and I gave up because we were all standing in the water when the draw doors were opened and electrocuted the water... Incapacitating ALL OF US with NO WARNING. Otherwise the map designs were all very nice and if the gameplay was tweaked this campaign would be much better.
+Challenging, well laid-out maps.
+Freaking RMS TITANIC!
-Boring, easy finale.
-A few glitched areas (nothing significant).
Excellent and fun campaign, nothing beats surviving a zombie apocalypse on the Titanic. The finale was not challenging in the least, however, and I was hoping for some ship-sinking action but I suppose I can't get everything I want.
-Expansive environment, easy to get side-tracked (provides lots of opportunity to explore).
-All maps are well laid out.
-Events are challenging and fun, not too few and not too many. All very well laid out.
-Several good areas to death charge.
-Easy to get lost.
-Texturing can be dull sometimes.
-Finale too spread out, it should be more compact.
-Tank AI has the tendency to suicide during the finale.
This campaign is exceedingly fun and clever. I enjoyed exploring the many extra rooms and corridors that served no purpose but were there for realism. There are about as many pros as there are cons, but the campaign is still fun and still worth downloading. The only legitimate complaint I have is in regards to the finale. It's not your typical rescue event, so maybe I'm simply not used to it. But in order to complete it you have to pop around the whole finale map. It was still fun, but not my favorite finale.
Not a regretful download, very fun. Good use of your time.