<<v1.06 Released!>>The storyline offer completly new setting of Borden city, struggling ...
WWE Survival experience. Special thanks to The ElbowStealer for the custom tank music. Enjoy!
Never Ending War was a campaign started in mid March 2012 and has been worked on since, It is a 5 map campaign (Started as 4 but had a lot of time on my hands to fix it) Has voice actors, custom graffiti, custom textures, and a custom tank skin.
The maps are Train Yard, Apartments, Gunshop, Prison, Storage facility.
Will you end this war versus zombies?
CSS weapons have been removed due to issues people were getting...
A small and intense survival map set in an abandoned subway and made by one of our top students. How long can you last before the final departure? (and we're not talking about trains...)
New Update 06/17/13.
READ THE CHANGELOG
Players must build barricades to protect themselves,loot corpses and research weapons while looking for carparts to complete the car,fuel it and escape the madness.
Two paths Two story plots 10 Maps Stand and fight or Run like a scared rabbit..... your choice.
Have to have your game helper on for story line and secrets. lots of puzzles and traps. Enjoy
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When there's no place to hide. When you can't run away.
When shadows become too dark...
What will you do?
You will fight with every single breath. You will fight until the last bullet. How long will you survive?
In the sewer everyone will hear you scream.
You are in The Dark Hole. Prepare to die
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Need someone to make me the poster
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You have been kept as human test subjects in an underground biological weapon research facility. A brief power failure has allowed a dangerous mutagen, code-named ZMB-13, to escape into the environment, turning everyone in the facility into the walking dead. Amazingly, your air filtration unit remained active during the blackout, sparing you from their fate. Now you must fight through the hordes to reach the surface and whatever rescue may await.
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6/16/13 - Version 3 update.
ADDED VERSUS MODE.
Various fixes, details, and enhancements. Probably some unhancements.
Maps based on short gameplay and the players ability to ilogic - adapted for all kinds of levels of experience and promises to be good clean fun for all!
The survivors find themselves amidst an expanding zombie apocalypse. Caught offguard, a fire starts to consume the apartment they were holing up in, and they must find a way to escape the building and the city. The power plant serves as the final obstacle between you and the river. Good luck!
After the events of Space Jockeys, the end of time finds its third chapter. Now footed on Nibiru, the survivors must face the Anunaku in an epic fatal struggle.
Please see changelog for hints on how to navigate Wormwood.
Returning to the dead zone... The survivors roam the streets there to try to find a rescue.
Survivors have to make their final stand at the deck of a vessel in stormy sea. Inspired by original Cold Fear game.
This is de_piranesi from Counter-Strike: Source, ported to l4d2 by me. Unlike other css survivals this map has 4 Counter-Strike weapons.
Thanks to
- Urpoliitikko for beta testing
- Mewlava for making map poster
Note: Css weapons doesn't do damage unless you play on local and after first time call a vote "return to lobby" and start game again. However map is playable without css weapons.
After the Survivors escape the terrible Millhaven base, they find a raised bridge blocking their way to Rayford. They must lower it to pass.
A Left 4 Dead 1-exclusive campaign that will incorporate a Sacrifice-style finale without the sacrifice, as well as other Left 4 Dead 2 elements, such as randomized pathing and backtracking. Also features the Church Guy and plenty of turrets!
Don't bother asking this to be ported onto Left 4 Dead 2; the answer will always be no. And don't bother playing it on Left 4 Dead 2 anyway, because it will not work.
This campaign is a Prequel to Frozen and is the start of the "Timeline" for my campaigns.
The survivors are stuck on a cargo ship that is infested with zombies so they get a chopper to help them... Soon the chopper crashes leaving them in a military outpost, then after escaping the outpost they find a farm and hold out while a generator fuels their truck...
This will be the final brand new campaign that I post... I will update my older ones like Never Ending War and Frozen.
Even though humankind is dead, human curiosity is still livin'.
This small and cozy underground lab allows you to develop all
necessary skills and reactions, needed for successful Smoker's tongue reflection.
Swooping Bears.
Discover the secrets of the base in order to escape! This campaign was made by the Blighty Clan from the United Kingdom. This campaign was made for a clan member named Elmo as a welcome home present after his 1 year tour of duty in Afghanistan from 2010 - 2011. Thanks for your service Elmo!
The survivors must fight their way to a local high school. Once they are there they must wait for a helicopter to arrive which will take them to safety. All 13 invisible models are now fixed and very visible. The cafeteria has tables and a buffet, the school rooms have desks!
/!\NOTE : I'm trying to solve the zombies spawn problems which make zombies spawn too far !
Like her Big sister LibertyVille, I keep the same idea of hugeness and fun. It's a big city where you can go everywhere ! Given this is a sequel, I made it relatively quickly.
/!\ Nothing to do with GTA !
Tell me if you find any of bugs, glitchs or suggestions !
Enjoy :)
Version of "The achievement's bunker" for Left 4 Dead 2.
Remember, this map is for fun, and I want you enjoy it. Not a serious map.
Fight your way out of this hell... Anything is better than living in dark sewers... The hardest campaign of all... You will never survive!
By: Special KBS/Splinks/Mojang/C418 2.1 released, hopefully there's no more broken or missing models. As the last minecart leaves the town, the survivors are forced to find another way to safety. A Left 4 Dead 2 campaign based on Minecraft. A short-medium length campaign. For a no-mods version of this campaign, check the changelog. Please read the changelog before commenting/reviewing if you're having any problems, I really won't appreciate a 1.0/10 review saying 'It's not working'.
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