* Boss Fight "ghost damage" bug fixed
* Numerous minor improvements
* Minor Media Corrections
* Boss "invisible damage" field Fixed
* VoiceOver Volume Issues Fixed
* Minor Corrections
* Navflow was sometimes broken after dying; fixed
* Specular / Reflective Maps were not fully working; fixed
* Survivor Set Updated
* Boss Screen Updated
NOTE: This update was delayed due to the 24 hour cycle incorrectly lasting for closer to 29 hours. Apologies to everyone for getting this release out later than I'd liked!
This is a preview mission taken from part of the upcoming campaign sci-fi campaign, Void. It uses all new materials and mechanics to immerse the player in it's sci-fi setting.
The preview is taking part in the Boss Contest, where the player must face a heavily armored automation in the end.