Wan Li
- - Great Plane
- - Great Wall
- - Great Ice
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BETA PUBLIC VERSION 4
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l4d2_wanli01
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> add a new placement of parachute bags.
> fix the bad survivor dialogues.
> add the parachute bags in full glowing help at start on versus mode, for a better versus experience.
l4d2_wanli02
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> add a special script to put more infected population on the greatwall before the final event, for a better challenge.
> now you start the map with only the Tier 1 weapon, for a better challenge.
> add more arrows, for better navigation.
> add light for better navigation.
> fix bad displacement area on skybox.
> fix bad nav mesh link.
l4d2_wanli03
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> fix bad wall brick model lighting.
> fix bad nav blocking.
> fix bad nav mesh link.
> fix the possible bug with the rescue boat start glowing and ready to escape before the 7 ice blocks are melted.
> add more snow areas on ice.
> add new system score script for the versus mode.
> decrease the infected hordes on versus mode, for best balance.
> add ammo and weapons on Great Wall bridge.
> fix forgotten snow textures.
08/09/11
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BETA PUBLIC VERSION 3
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l4d2_wanli01
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> add a help system (full glowing) if you don't find the parachute bags after 5min.
> add more melee weapon
l4d2_wanli02
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> fix bad parachute lighting
> add more melee weapon
> add more upgrade weapon pack
> add population on map infected_riot
> rebuild chinese police car model with a bad $staticprop option (maybe the cause of crash on map 2 for some people).
> fix bad angle of decal, overleay and rope.
> rebuild ladder zone, for best bots navigation.
> fix climb nav zone for many area.
l4d2_wanli03
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> add npc blocker for prevent a suicide tank or infected.
> fix bad nav blocking.
> fix bad nav mesh link.
> rebuild ladder zone.
> fix a possible bug with the minigun.
> add nav zone cliff on a bord of ice melted, the survivor clings, and they stop dying.
08/07/11
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BETA PUBLIC VERSION 2
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KNOW ISSUE AND BUG
l4d2_wanli01
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> The skybox airliner model causes a visual bug on the airliner windows.
l4d2_wanli02 coop
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> The survivors bots get stuck at times on the ladders.
l4d2_wanli03 coop
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> by the time the weapons do not all spawn in the starting saferoom.
l4d2_wanli03 versus
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> Score don't work properly.
Coach, Nick, Rochelle and Ellis are in an airliner in distress.
They ditch the airliner in mid-flight over China...
Many areas of this campaign are based on the real Great Wall of China.
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If it's your first play on Wan Li
Please activate the game instructor.
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Have fun!
China Contest Winner!
Progress: 90% Complete
Tagged: wan li, castorjudo, snow, ice, coop, versus, china contest
Environments: Arctic / Winter, Historic / Landmarks, Global / International
+Detailed and unusual level design
+Escape from crashing airliner!
+Death run at the chinese great wall!
+Melting ice to escape on a ship which stuck in the ice!
+Second chapter has FIVE ways to go through level (3 of them are randomly blocked!)
-Music at the start of Chapter 2 is quite annoying
-Fireworks don't respawn in Finale. So if you drop some in water or set it on fire accidently - you will have to restart!
-Bots act as if they were retarded
-1 and 3 maps are way too short!
-Finale is way too easy
-Second map ending is way too hard on expert realism
Its very good campaign, you will not regret playing it with friends, but I don't think you will enjoy it much if you will play with bots. Very unusual finale, but if you and your friends are a good versus players and can into teamplay, it's fairly easy. On the other hand, second map is very long and its ending (with endless horde) is quite hard on realism.
Really did not like this map. 3rd map is damn near impossible without 4 people (played it with three). Nothing memorable. I give it a 3/10
map error pink,blue
i setup addon support
play 2/3 map out to Desktop
help me
- Extremely detailed
- Several ways to play through campaign
- Different than most campaigns
- First map is a great idea!
- First map I've seen conversed onto a moving plane
- A good puzzle when lost
- Rather unique finale idea
- Unique music
- Way too much hordes at the firework parts in map 2 and 3
- Bots are pointless in map 3 due to the ice on the water
- The wall was too tight spaced. Replayed multiple times till I got sick'n'tired of it and skipped to map 3
- Witches often spawn on the direct and ONLY PATH TO THE END OF MAP 2
- Very limited items when playing online
- The finale's ice plain was unbelievable. Spent several minutes trying to put ONE FIREWORK on the designated area
- Easy to lose each other on realism. Way too easy to
- Map 2's finale was way too long of a walk with the given resources and space on the wall
I couldn't stand this campaign. Not hating, but it's the little bits and pieces in a game. And if they aren't right. It ruins the fun of the whole thing. I would highly suggest other campaigns rather than this one.











- Extremely detailed
Cons:- Several ways to play through campaign
- Different than most campaigns
- First map is a great idea!
- First map I've seen conversed onto a moving plane
- A good puzzle when lost
- Rather unique finale idea
- Unique music
- Way too much hordes at the firework parts in map 2 and 3
Conclusion:- Bots are pointless in map 3 due to the ice on the water
- The wall was too tight spaced. Replayed multiple times till I got sick'n'tired of it and skipped to map 3
- Witches often spawn on the direct and ONLY PATH TO THE END OF MAP 2
- Very limited items when playing online
- The finale's ice plain was unbelievable. Spent several minutes trying to put ONE FIREWORK on the designated area
- Easy to lose each other on realism. Way too easy to
- Map 2's finale was way too long of a walk with the given resources and space on the wall
I couldn't stand this campaign. Not hating, but it's the little bits and pieces in a game. And if they aren't right. It ruins the fun of the whole thing. I would highly suggest other campaigns rather than this one.