Heaven can wait
- - AirCrash v5.4 (By Romka)
- - RiverMotel v5.2 (By Romka)
- - Outskirts v2.8 (By Romka)
- - City Hall v5.1 (By AGRESSOR & Romka)
- - Bomb Shelter v2.2(By Romka)
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No revision notes have been added by the developer.
07/23/10
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fixed final
download link "http://depositfiles.com/files/hmlg9g3uj"
09/30/09
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Fixing little bug's and optimized.
08/10/09
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- vpk released!
- All maps playable
04/21/09
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1-st map:
1)tank removed from panic event
2)some details added at the farm
3)Witch now spawned random along the way
4)filter activator team added
2-nd map:
1)nav bug fixed (spawn outside of level at the beginning)
2)details added
3)more weapon and medication
4)forest became not such thick
5)extra big horde of zombie on the graveyard
04/03/09
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Added tank and witch on first map
City on second map is not finished
Copy and paste the files into your left 4 dead directory.
C:Program FilesSteamsteamappscommonleft 4 deadleft4dead
If you do not add materials the terrain will be pink in areas.
After surviving an air crash, the survivors turn out to be in most epicenter of the contamination. The Military has already left all attempts to rescue survivors in the region.
Environments: Farmland / Rural, City / Urban, Military / Outpost
i need the !@#$ing console comand for this map.... map l4d_ ?????????????????????????????????????????????? shit
Very good work, except for the AI at the end of the 4th map. They go through the gate and I can't get catch the train. There are times when I catch the train, but most of the the time, not.
Otherwise, a very good level.
- Very good level design
- Long Campaign
- Great detail on each map
- Very good atmosphere
- Very good idea for the final
- Too many tanks
- Too many vehicles with alarm in the parking
Very good campaign overall, but it would be much better without all these tanks and these stupid bots.
*Good design and attention to detail, especially the interior areas.
*Graveyard is very well made.
*Train saferoom at end of map 4.
*Breeched saferoom was a good idea.
*Good amount of pickups and health.
*No intro sequence.
*Infected spawn right by the staring area in map 1.
*Special infected spawned behind fences in map 1 and got stuck there.
*Only 1 gun to choose from at sart of map 2.
*Bots can't open the rescue closet door near the river.
*Can get stuck behind trees just after rock tunnel.
*Had no idea where to go after the rock tunnel. Only found out that the river was shallow there when a horde ran across. You need to have something there to show it's shallow, rather than being very deep just a short distance upstream.
*Too many alarmed cars in the garage.
*Final crescendo event in map 4 had nothing happen that would summon a horde.
*Easy to miss the book button in the big office.
*With such a big finale area, it took a while to find the button to start it.
*No ammo found in the finale area. The only place I found any was after the first big door had opened, which is too late to have ammo. Place some that is accessible before the finale starts.
*Doors need doorframes added for detail.
*Quite a few places looked like copy and pastes from Valve's maps with a few minor alterations made.
*Nav needs some work for survivors. Some places they ran far ahead by themselves, running into tanks sometimes. They had trouble rescuing people from smokers sometimes. They kept running straight into witches, even through there was plenty of space to avoid it. Especially true on 1st map, where in a wide open road, the bots ran straight past the witch.
*Not clear where to go sometimes. Well lit areas ended up being dead ends and the route to take was sometimes hidden in darkness or hidden in a darkened corner. How to get past the motel was tricky to spot.
A campaign that starts out ok but gets better as it goes on. There are some issues that need looking at. Probably just needs a few tweaks here and there. After a few playthroughs the routing issues will become easier but it's a bit tricky for the player trying this campaign for the first time.










DripdripKing
*Good design and attention to detail, especially the interior areas.
Cons:*Graveyard is very well made.
*Train saferoom at end of map 4.
*Breeched saferoom was a good idea.
*Good amount of pickups and health.
*No intro sequence.
Conclusion:*Infected spawn right by the staring area in map 1.
*Special infected spawned behind fences in map 1 and got stuck there.
*Only 1 gun to choose from at sart of map 2.
*Bots can't open the rescue closet door near the river.
*Can get stuck behind trees just after rock tunnel.
*Had no idea where to go after the rock tunnel. Only found out that the river was shallow there when a horde ran across. You need to have something there to show it's shallow, rather than being very deep just a short distance upstream.
*Too many alarmed cars in the garage.
*Final crescendo event in map 4 had nothing happen that would summon a horde.
*Easy to miss the book button in the big office.
*With such a big finale area, it took a while to find the button to start it.
*No ammo found in the finale area. The only place I found any was after the first big door had opened, which is too late to have ammo. Place some that is accessible before the finale starts.
*Doors need doorframes added for detail.
*Quite a few places looked like copy and pastes from Valve's maps with a few minor alterations made.
*Nav needs some work for survivors. Some places they ran far ahead by themselves, running into tanks sometimes. They had trouble rescuing people from smokers sometimes. They kept running straight into witches, even through there was plenty of space to avoid it. Especially true on 1st map, where in a wide open road, the bots ran straight past the witch.
*Not clear where to go sometimes. Well lit areas ended up being dead ends and the route to take was sometimes hidden in darkness or hidden in a darkened corner. How to get past the motel was tricky to spot.
A campaign that starts out ok but gets better as it goes on. There are some issues that need looking at. Probably just needs a few tweaks here and there. After a few playthroughs the routing issues will become easier but it's a bit tricky for the player trying this campaign for the first time.