7 Hours Later

Author: AGRESSOR (2)Game: L4DAdd-On: CampaignMaps: 5/5
Awaiting3 votes Co-op map for co-op play
5/5 Maps Available
  • - Forest
  • - Bridge
  • - Forest highway
  • - Factory
  • - Forest airport
Campaign Status: 100% Complete
08/17/09
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Added a poster and there are not so many ammo spots in the 4th map

It's a final version, there will be no updates anymore

08/15/09
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Fixed all major bugs. Have a nice play! =)
Also, visit my site: http://agressor.ucoz.net
ICQ 5769504 Steam AGRESSOR_rus mototrial@inbox.ru

08/12/09
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Campaign is now complete.
P.S.
- I'm not planning to make it in versus or survival mode
- Please start only from the beginning or there will be no weapons and medkits in the saferoom

Updated: 08/17/2009 Version: 3.0 (final) Size: 73.06MB File: 7_hours_later.vpk Downloads: 101,112 Views: 197,274

You spawn in the forest and you'll need to get to the forest airport (final action from "Dead air"). [Final version!] Join steamgroup - /groups/7hl

298 Comments and 0 Reviews +  Add a review +  Add a comment
AGRESSOR AGRESSOR Posted 2 months ago

It's probably nav's bug, I don't what makes the problem =(

Author
Player Player Posted 2 months ago

I've also seen the bug Cheesypoofs saw - if you don't all get to the last saferoom alive then need to restart the finale then the dead people don't respawn on any following attempt. I've no idea if it's fixable & I've seen it with other maps (Blood Hospital is an example) BUT you could provide a spawn room for dead players near the start of the level as a workaround, or a spawn room at the finale itself (as is "standard" in the Valve map finales). Then it's not so critical that a player doesn't spawn in the safehouse.

Like the campaign :) All the places for the zombies to lurk in the trees make it a decent challenge!

Jacksporrow9 Jacksporrow9 Posted 2 months ago

k so do i do the samething if i put a button on the wall to open it because i'm making a campaign and i think u may know it Resident Evil Code: Veronica X that the campaign i'm making.

AGRESSOR AGRESSOR Posted 2 months ago

Well, it's simple. Just make a brush of the door. Then tie it to entity func_door, adjust it's parameters, then make an input to it from the button OnPressed - Open

Author
Jacksporrow9 Jacksporrow9 Posted 2 months ago

how did u do the roll-up_door.mdl on ur map in the factory because i'm making a map and i need to know how to open a door like that.

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