Undead Zone Public Beta
- - Crash
- - Town
- - Desert
- - Bunker
- - Escape
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Finale now uses swamp fever script including double tank ending.
AI now understand that they can reach a particular table in the finale.
Baggage piles in the hangar can no longer be climbed by survivors.
Added items to the finale (throwables, pills and gas cans).
Fixed "fly buzzing" sound caused by incompatibility with the Vienna Calling 2 campaign, Vienna Calling 2 still causes problems with soundscapes beyond the flies however and i recommend disabling it before playing Undead Zone.
Added Colour Correction.
10/08/12
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Reduced the volume of many of Jake's dialogues, these dialogues will eventually be edited to reduce the prevalence of static and buzzing sounds whilst still keeping the intended radio like effects.
Added a button to the beginning of each level which allows a survivor to disable Jake's dialogue completely for that level.
Versus mode now automatically disables Jake's dialogue due to how repetitive it quickly became in that game mode.
Fixed special infected getting stuck when trying to climb a ladder near Jake's safe-house.
Removed the non-functional howitzer from the Town level to make Jake's instructions clearer.
Survivor bots no longer attempt to walk through a railing and end up teleporting in the Bunker level.
Possible fix for annoying "fly" sound, i am unable to replicate this issue so feedback on exactly when and where it occurs would be much appreciated.
More changes are in the works of course, but these issues seemed to require a quick fix to allow further testing.
10/06/12
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No revision notes have been added by the developer.
The Undead Zone is a Left 4 Dead 2 campaign based on upcoming film Mary Doe. The campaign stars horror legend Tom Savini and will take players through 5 unique and challenging levels. Enter the Undead Zone if you dare.
Progress: 85% Complete
Tagged: Co-Op, Versus
Environments: Desert / Sand, Village / Towns, Military / Outpost
- west theme !!!
- desert theme !!!
- "based on upcoming film Mary Doe" (the movie is never coming???)
- some interesting moments (the voice in the safe room, some dialogues)
- custom music which is really great (i mean the whole soundtrack)
- bright light, good visual field
- nice underground cave (dark, with underground stream)
- there are so many common infected standing everywhere (so you can not rush through the whole map easily)
- good view and great atmosphere (the sands, the sunlight, west-style houses)
- lots of good place to camp in the finale
- another nice research institute
- good place to use all kinds weapons
- not so difficult one but can be really attractive, awesome experience playing in Hard Eight mode, never get bored through out the whole journey
- no repetitive and many different elements
- guidence is good, never get lost (e.g. you can see the trigger point from a great distance)
- nearly no bug
- on some places, attacks from SI could be really threaten which is nice
- "85% completed" "beta" ????
- the whole journey is a little short
- need more horde events especially on finale, it's a so easy finale even playing in Hard Eight mode
- the custom postlude is too short
awesome map, lots of interesting and creative ideas here, no repetitive with different elements, decent layout design and solid gameplay, never get bored, just a little easy for finale and a little short, maybe it's so great that i can never get too much of it, strong recommended
-Desert-themed map.
-Reminds me of the later Resident Evil movies, very nice.
-Jake added some nice atmosphere in my opinion.
-Custom grafitti, objects, etc.
-Custom music bits.
-The Tank music. Sweet mother the Tank music.
-The orange filter is a bit strong, makes things hard to see sometimes.
-Little bit too much static and such Jake's and the rescue's voices.
Overall excellent map. Jake giving instructions and some slightly crazy ranting added a lot of atmosphere, and I think it to be a very nice idea. Easily one of my favorite maps.
+ Custom Texture/models/ambient sound
+ Perfect mapping
+ Tanks/witches placing
+ Enough mobs/events/tanks
+ Jake's instruction
- Lack of dialogues, especially concerning Jake's requests
- Bad special infected spawn position
- Excessive weapon spawns
- Jake
Mapping: 10
Events: 6
Experience: 7
Extra: mapping(2)+custom materials(2)
Total: 9
Jake should've watched his language if he knew there was a pretty young lady like Zoey in the "team"
- west theme !!!
- desert theme !!!
- "based on upcoming film Mary Doe" (the movie is never coming???)
- some interesting moments (the voice in the safe room, some dialogues)
- custom music which is really great (i mean the whole soundtrack)
- bright light, good visual field
- nice underground cave (dark, with underground stream)
- there are so many common infected standing everywhere (so you can not rush through the whole map easily)
- good view and great atmosphere (the sands, the sunlight, west-style houses)
- lots of good place to camp in the finale
- another nice research institute
- good place to use all kinds weapons
- not so difficult one but can be really attractive, awesome experience playing in Hard Eight mode, never get bored through out the whole journey
- no repetitive and many different elements
- guidence is good, never get lost (e.g. you can see the trigger point from a great distance)
- nearly no bug
- on some places, attacks from SI could be really threaten which is nice
- "85% completed" "beta" ????
- the whole journey is a little short
- need more horde events especially on finale, it's a so easy finale even playing in Hard Eight mode
- the custom postlude is too short
awesome map, lots of interesting and creative ideas here, no repetitive with different elements, decent layout design and solid gameplay, never get bored, just a little easy for finale and a little short, maybe it's so great that i can never get too much of it, strong recommended









lkl
I love your map realy good work
I have pleasure to play ;)
The textures and atmosphere of the new version are beatiful ^^