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Undead Zone Public Beta

Author: No Pixel Left BehindGame: L4D2Add-On: CampaignMaps: 5/5
member9.1 critic9.2 Co-op map for co-op play Versus map for versus play
5/5 Maps Available
  • - Crash
  • - Town
  • - Desert
  • - Bunker
  • - Escape
Campaign Status: 85% Complete
10/09/12
=========

Finale now uses swamp fever script including double tank ending.

AI now understand that they can reach a particular table in the finale.

Baggage piles in the hangar can no longer be climbed by survivors.

Added items to the finale (throwables, pills and gas cans).

Fixed "fly buzzing" sound caused by incompatibility with the Vienna Calling 2 campaign, Vienna Calling 2 still causes problems with soundscapes beyond the flies however and i recommend disabling it before playing Undead Zone.

Added Colour Correction.



10/08/12
=========

Reduced the volume of many of Jake's dialogues, these dialogues will eventually be edited to reduce the prevalence of static and buzzing sounds whilst still keeping the intended radio like effects.

Added a button to the beginning of each level which allows a survivor to disable Jake's dialogue completely for that level.

Versus mode now automatically disables Jake's dialogue due to how repetitive it quickly became in that game mode.

Fixed special infected getting stuck when trying to climb a ladder near Jake's safe-house.

Removed the non-functional howitzer from the Town level to make Jake's instructions clearer.

Survivor bots no longer attempt to walk through a railing and end up teleporting in the Bunker level.

Possible fix for annoying "fly" sound, i am unable to replicate this issue so feedback on exactly when and where it occurs would be much appreciated.

More changes are in the works of course, but these issues seemed to require a quick fix to allow further testing.

10/06/12
=========

No revision notes have been added by the developer.

10/09/2012 Version: 1.2 (beta) Size: 220.4MB File: undead_zone.vpk Downloads: 133,153 Views: 146,979

The Undead Zone is a Left 4 Dead 2 campaign based on upcoming film Mary Doe. The campaign stars horror legend Tom Savini and will take players through 5 unique and challenging levels. Enter the Undead Zone if you dare.


Progress: 85% Complete Tagged: Co-Op, Versus

Environments: Desert / Sand, Village / Towns, Military / Outpost

75 Comments and 32 Reviews
Sableagle Sableagle Posted 3 weeks ago

First play through, on Normal, now a playlist on youtube. I use the same username there and it's the most recent one.

L4DPJ L4DPJ Posted 4 weeks ago

Good map. Nice layout. Enjoyed playing this

Though too much yellow/orange colour saturation for my friends and I's taste. It reminds us of Infected vision a little.
2 Bugged tanks at the finale. (They spawned inside a wall)

Sableagle Sableagle Posted 1 month ago
Pros:

A story!
Reasonable story at that, with logic to each step along the way
Its very own one-off Man On The Edge (each day gets closer to losing his head)
Some nice touches with the suicides
Huge area not just a tube
A witch in a dark maze of twisty little passages, all different, part of my suggestion for how to make a scary campaign!
A visible helicopter arrival and highlighted access route
Resupply just when I was starting to worry about it
Long without repetition or grind

Cons:

Glowing golden desert with incandescent milk river in the bottom of the canyon
Bullet-proof air, particularly in the open-sided jeep
Ladder to helicopter is partially underground and the glow shows it
One place where I felt like I could be there an hour waiting for a moment to climb out of the hole, which I could have chanced with human team-mates but not with bots
Lost all three bot team-mates because the one place I didn't expect the pick-up was the helipad that already had a burning heli on it, we were at the supply room and they stayed there to fight rather than running with me when I saw where the heli went.

Conclusion:

Beautifully done. Highly recommended. Just be sure to leave the supply room and head for the helipad before you kill the second tank in the finale.

9.5
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Valentine_Wong Valentine_Wong Posted 2 months ago
Pros:

- Desert envornment like Mad Max XD that brings you an apocalyptic feeling
- Highly detailed and huge map
- I like the quote "staring Tom Savini" :D

Cons:

- Lack of more weaponry, in fact i thought i was playing l4d1 with the "toy" weapons
- The cave was too dark to be a daylight environment

Conclusion:

- One of the most interesting maps here, the only problems i found were these minor ones. Good job

9.8
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evidpro evidpro Posted 4 months ago
Pros:

- Custom radio acting
- Custom graffiti
- Difficulty is alright
- Lots of guns
- Acceptable number of tanks
- Well designed
- I like how the ladder is highlighted at the finale so that we can find the helicopter as the area is very big

Cons:

- Not enough molotovs / pipebombs / bile jar etc
- Not enough ammo caches
- Quality of the voice is bad, almost unable to hear what is the guy trying to say
- Too many jockeys and chargers (won't deduct)
- Finale was a little bit too easy (won't deduct)

Conclusion:

This is actually a good map even with bots. Difficult part is where there's only 2 molotovs and a pipebomb through out the whole campaign. This is worth the time.

9.0
Report
Videos for Undead Zone Public BetaNext
Recent reviews for Undead Zone Public Beta.
Undead Zone Public Beta Sableagle Sableagle Posted 1 month ago
Pros:

A story!
Reasonable story at that, with logic to each step along the way
Its very own one-off Man On The Edge (each day gets closer to losing his head)
Some nice touches with the suicides
Huge area not just a tube
A witch in a dark maze of twisty little passages, all different, part of my suggestion for how to make a scary campaign!
A visible helicopter arrival and highlighted access route
Resupply just when I was starting to worry about it
Long without repetition or grind

Cons:

Glowing golden desert with incandescent milk river in the bottom of the canyon
Bullet-proof air, particularly in the open-sided jeep
Ladder to helicopter is partially underground and the glow shows it
One place where I felt like I could be there an hour waiting for a moment to climb out of the hole, which I could have chanced with human team-mates but not with bots
Lost all three bot team-mates because the one place I didn't expect the pick-up was the helipad that already had a burning heli on it, we were at the supply room and they stayed there to fight rather than running with me when I saw where the heli went.

Conclusion:

Beautifully done. Highly recommended. Just be sure to leave the supply room and head for the helipad before you kill the second tank in the finale.

9.5
Undead Zone Public Beta
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