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2fort Survival

Author: Budd Dwyer (2)Game: L4D2Add-On: Map
Awaiting1 vote Survival map for survival mode
1 Maps Available
Map Status: 100% Complete

Added back the m60 and grenade launcher spawns, but now in a better place.

Removed the intel rooms
Removed the Grenade Launchers
Removed the M60s


Added more items to the map.

Fixed a Nav Error


No revision notes have been added by the developer.

03/02/2013 Version: 1.5 (final) Size: 224.46MB File: 2fort survival.vpk Downloads: 10,604 Views: 12,769

This new and improved version of my original 2fort survival map contains improvements such as custom lighting, proper reflections, better weapon placement, and a DRAMATICALLY reduced file size!

Please leave feedback on bugs and shortcomings, so I may fix them!

Have fun!

20 Comments and 0 Reviews
jonysnake jonysnake Posted 3 months ago

and why not make a 'real' tf2 match with the intel room open, when grabbing the intel the zombi wave will appear (opcional: idk use the halloween voodoo cursed souls for some models so there will be a zombie scout in your head) and when going to the other intel room (if you make it alive) there will be a helicopter or a rocket... idk

sandro324 sandro324 Posted 10 months ago

this map is form tf2

runningwild09 runningwild09 Posted 1 year ago

Come to think of it, one map that would be interesting in making for survival and have it be dynamic, would be Dustbowl. After like, 8 minutes, the second part of the map is open, and then after another 8 minutes, the next prat is open, and then after a grand total of like 30 minutes, the rocket that is in the end part of the third map, could go blast off or something (idk, just random thought that poped up in my mind). Of course, such a map would be HUGE and the file size would be scary, but, if certain parts like the spawn rooms for the red team and things were removed, then it could cut down on size.

Or a lazier idea would be to simple split each section of the map into it's own individual survival map, but would you said wouldn't be entirely unfeasible.

1 year ago
spoon98 spoon98 Posted 1 year ago

Comment Appreciated by Developer! How about instead of blocking the intel room why not open the room behind it and put a ladder or two behind it?

runningwild09 runningwild09 Posted 1 year ago

Comment Appreciated by Developer! I think tf2engie was a bit overly critical in his review and a rating of 1.0 was totally uncalled for, but he goes bring up a few good points though. Mainly, the map is too good for itself. Meaning, that the map is so huge that it is possible to just grab all the items and hole up in the intel room or somewhere and never ever have to worry about anything.

See here people, this is an example of good constructive criticism, the kind that neatly and clearly lays out what the main problem is...

Next update I will have to see what I will do about that...I might just get lazy and block the intel room off.

1 year ago

Dont think about blocking the intel room off, it can remove spirit from the map, because they cant reach an important part of the original map.

1 year ago

I prefer game play over spirit, I will most likely just block off the two intel rooms, I tried surviving in them myself and I easily got 15 minutes on both of them

1 year ago

Alright, even though by my standards it's not a true port to block that off. Something better to do would to be to have zombies come from the room blocked off by glass behind it, and also zombies come from the other blocked off part near the celing.

1 year ago

I could do that, but I am lazy...

1 year ago

I know this is extremely late, but I really was. I apologise and I do not know why I gave it such a bad rating. I love the concept of the map and it is really fun. I should of given it a 8.5 instead of a 1.0. I don't know if it were me who deleted it or someone else, but I'm glad that bad... thing is gone.

5 months ago
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