2fort Survival
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Added back the m60 and grenade launcher spawns, but now in a better place.
02/27/13
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Removed the intel rooms
Removed the Grenade Launchers
Removed the M60s
02/17/13
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Added more items to the map.
Fixed a Nav Error
02/08/13
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No revision notes have been added by the developer.
This new and improved version of my original 2fort survival map contains improvements such as custom lighting, proper reflections, better weapon placement, and a DRAMATICALLY reduced file size!
Please leave feedback on bugs and shortcomings, so I may fix them!
Have fun!
Tagged: Survival, tf2, team fortress, 2fort
Environments: Farmland / Rural, Remakes / Ports
(?) Public Revisions: Upon Request
Come to think of it, one map that would be interesting in making for survival and have it be dynamic, would be Dustbowl. After like, 8 minutes, the second part of the map is open, and then after another 8 minutes, the next prat is open, and then after a grand total of like 30 minutes, the rocket that is in the end part of the third map, could go blast off or something (idk, just random thought that poped up in my mind). Of course, such a map would be HUGE and the file size would be scary, but, if certain parts like the spawn rooms for the red team and things were removed, then it could cut down on size.
Or a lazier idea would be to simple split each section of the map into it's own individual survival map, but would you said wouldn't be entirely unfeasible.
actual 2fort
large map
m60es and granade lauchers
2 of each weapons can be found
infected spawns
intel room
funny to run around but intel rooms is just too easy to hold
How about instead of blocking the intel room why not open the room behind it and put a ladder or two behind it?
I think tf2engie was a bit overly critical in his review and a rating of 1.0 was totally uncalled for, but he goes bring up a few good points though. Mainly, the map is too good for itself. Meaning, that the map is so huge that it is possible to just grab all the items and hole up in the intel room or somewhere and never ever have to worry about anything.
See here people, this is an example of good constructive criticism, the kind that neatly and clearly lays out what the main problem is...
Next update I will have to see what I will do about that...I might just get lazy and block the intel room off.
Dont think about blocking the intel room off, it can remove spirit from the map, because they cant reach an important part of the original map.
I prefer game play over spirit, I will most likely just block off the two intel rooms, I tried surviving in them myself and I easily got 15 minutes on both of them
Alright, even though by my standards it's not a true port to block that off. Something better to do would to be to have zombies come from the room blocked off by glass behind it, and also zombies come from the other blocked off part near the celing.
Preety Fun Map
Large Map
Excellent Map
Very Very Entertaining Map
Actual Tf2 2Fort Map
Too Much Special Infecteds
No Intel :c
Awesome map it looks very nice no bugs , no glitchs.It would be epic if u make 2fort Survival V2.0 With Intel And Less Spawn Of Special Infecteds I Will Give 9.8









Preety Fun Map
Cons:Large Map
Excellent Map
Very Very Entertaining Map
Actual Tf2 2Fort Map
Too Much Special Infecteds
Conclusion:No Intel :c
Awesome map it looks very nice no bugs , no glitchs.It would be epic if u make 2fort Survival V2.0 With Intel And Less Spawn Of Special Infecteds I Will Give 9.8