- - Lost
- - Confusion
- - Deja' Vu
- - Woodcreek
- - Dereliction
- - Otherside
- - The Truth
Fixed more broken decals.
Removed item spawn that could show ERROR.
Fixed the trigger hurt at the end of the map.
Added custom pickup item sound (by goran_rayman)
This is more of a hot fix then a actual update.
Added more playerclips.
Minor changes to the intro.
Modified the starting area.
Fixed broken decals.
Added more detail in general.
Slightly modified areas at the Otherworld section.
Disabled shadows on some props.
Forest section 2 got a new ground texture.
Easier to notice where to go at second section (forest) by the road.
Fixed missing texture.
Unusual bug when spawning at the start when coming from map 2 is hopefully fixed.
Fixed missing decal.
Fixed breakable door.
Nav Flow Error hopefully fixed (the cause might be lack of _changelevel brush ent),
i never got this issue for some reason when i playtested it.
Safe room door starts open and glows green.
Added more detail.
Cleaned up unnecessary parts at the mental hospital.
I added the VXL flashlight again in v 2.4.
Updated the MIRROR for UPDATED VMF'S
Fixed missing textures.
Removed disappearing water.
Cutscene debri fixed.
Added more detail.
Blocked open windows with plywood.
Areaportal not working as intended fixed.
Added teleport trigger beside the safe room.
The manniquinn is dangerous now.
Two breakable doors in the apartment where the tank event happened are now Unbreakable.
Fixed more breakable brushes.
More doors that were breakable and didn't lead anywhere are now unbreakable.
Added one missing texture.
Added one missing model.
Hope that the safe room is easier to locate.
Remember that the VMF's also gets updated to the latest version, and everytime i do have to update the mirror on this site because the old url gets deleted automaticly.
Going to take a break from mapping ( no more speedmapping for awhile) and do something else.
Removed the ".1" from the mission file. Was 2.1.
IGNORE V 2.2 ! IT IS STILL V 2.1!
Added missing textures for map 5.
Cleaned the bugs that was shown to me.
Changed to the proper version 2.1
Added more detail, like props and "fog".
Removed the ladder(s) that were cause the nav flow to break.
I made a staircase instead where the ladder were.
Second forest section where there is a turn (also a streetlight), you could get stuck there and now it is fixed.
Removed the cutscene that were close to the start of the map.
You will see the creature somewhere else.
I hit the Entity Limit here.
Added more detail.
I hope i fixed the crash. Let me know otherwise.
Improved the amount of supplies, should be less and even more random. Or play on Expert.
Added more weapons.
Added more detail.
Improved the cutscene a bit, should be less "funny" to look at... :/
Removed the safe room Tank (it was temporary anyway)
Made the mannikey glow and it is suppouse to be that Way it is now.
I hit the Entity Limit here, big time...over and over and over again. I might have 50ish props left to place.
Borrowed buildings from rp_silenthill that are at the beginning of the map.
This is the new map in the update. Good Luck.
New melee weapon given by byblo.
New loading screen.
Removed the VMF's because the size of the VPK is getting alarmingly large.
Some maps have low framerate at the beginning for a couple of seconds, ignore this, it is because of thousands of prop_physic objects that are falling on the ground at the same time.
Ammopiles that are upsidedown (or at the side) and etc, that occurs when i have the weapon_item_spawn entity in the air with physics enabled.
Removed the VXL flashlight for the time being.
Map 1: Added more detail on the map.
Added trigger_hurt at the forest sections where you might fall off.
Changed "OnTouch" to "OnTrigger" on the sound effects that kept repeating all the freaking time, annoying i know.
Added more soundscapes and sound effects that were missing before.
Decreased the LIGHTMAP scale at certain places to improve the lighting.
ERROR model deleted.
Keith's textures works.
Added sound effect for a machine.
Placed a ramp where you got stuck at the last part of the sewer section, hard to see but you will now be able to jump back up.
Added more detail on the map.
Placed navmeshes on the tables at the REC Burger.
More player clips.
MAJOR cleanup from unnecessary amount of props, like windows....more windows...even more windows...the redicilous amount of window props i had.
Replaced window props with textures.
Improved the Cutscene.
Improved the lighting a bit.
Changed the fog distance outdoors.
Occluders at places.
Disable trigger if another trigger is being triggered...triggers...more triggers.
Deleted the washingmashines models that had missing textures to the official models that looked identical...
Temp fix for the dryers...
Added more detail here and there.
Added more weapon spawns.
This will be edited if i remember more.
This campaign is based on various real life locales, events and other weird stuff from Games and TV Shows.
Story elements are scarce at the moment or not included at all at earlier maps, but, there are slight hints here and there. Going to include back stories for stuff later on as well.
I recommend you go to AUDIO options and Turn Down the Volume for the MUSIC Option to the lowest.
Change the shader to HIGH or VERY HIGH for best visual experience.
Lying Figure Witch (Patient), SIAM Tank and INSANE CANCER Boomers by Splinks
Silent Hill Pump Shotgun by =DiG= He-Man!
I have a lot of work in front of me. Remember "Valve Time".
Environments: Miscellaneous / Other
(?) Public Revisions: Accepted with credit