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CSS weapon spawning example

Author: SmokerSolution (Ring Of Fire) (8)Game: L4D2Add-On: Map
Awaiting5 votes
1 Maps Available
Map Status: 100% Complete

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03/02/13
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03/02/2013 Version: 1.0 (complete) Size: 0.93MB File: css weapon spawning.... Downloads: 630 Views: 4,303

To spawn them in maps, place any weapon entity and change the entity class name to a CSS weapon script. (EG. weapon_rifle_desert_spawn to weapon_rifle_ssg552 and ERASE THE WORD "SPAWN"!!) The weapon needs to be sent through a trigger_transition or changelevel to do damage.


Tagged: Training, Example, CSS, German

Environments: Miscellaneous / Other

5 Comments and 0 Reviews
L4DTeak. L4DTeak. Posted 2 months ago

Thanks for the knowledge gotta try it out in my map

SpeedBoost CriticSpeedBoost Posted 2 months ago

I see you most likely got this idea from my map...

no dude...

there are many maps with use the css weapons, even before you made your first mod.

2 months ago
BlazingOwnager CriticBlazingOwnager Posted 2 months ago

I was hoping this was a method to spawn them without the change level or transition, without mods anyway. I'd love to include these in my maps but sadly, since they do not work, well..

There is another method, which is to put one on a previous level (map 1, say), which makes the weapon in map 2 function. But if someone skips to 2, that breaks, so I discount it as viable.

Funreal CriticFunreal Posted 2 months ago

this is useless, since you already made a thread about it

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