- - Your ship is sunk
- - Its your shout
- - Whats that smell?
- - The last stop...
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A small update - 2.69
- Redid the nav in last level, hopefully it will be better for all...
- Removed/moved some of the 'items': Removed some Items, still a few about though but I moved a few so they are not in 'full view' anymore. will adjust more after hearing feedback.
- fixed a little bit of the nav in the 3rd level.. I hope
- a few other small fixes
I didn't get all the things I wanted/needed to fix done in this update, I know more things are needed to be done (just haven't had the time of late), but I wanted to get something out for now, while I work on the other things...
I may still need to redo the last level nav some more, I did play test it a few times and it does look to work better.. But we'll see...
Thank you all for the feedback and for playign my little map.
Have fun and thanks for playing :)
10/10/09
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www.deathstop.net
Bugs, Issues and Things still to do...
- If survivors fail the final missions and not make it to the rescue vehicle, when the map restarts there is no 'music' (tank, mob and such music): atm the only work-around for this is DON'T Die!!! (I do not know why this is happening, I will need to look into it more)
- Sometimes the survivor 'Bots' have trouble getting into the rescue vehicle at the end, I feel it is a nav issue, I have fixed it a little, will have to fix it up more in the future...
- there are some places where Ai (survivor bots and zombies) get 'Stuck', again a bit of a nav issue, and such, no real problem, the Bots will just 'port' to you after a bit...
- I want to add more custom textures and such, fix the 'Pub' sign, and put more of the ones I have around the place...
- The 'fence' at the end break time needs adjusting to look more 'real' with the situation...
- More map Optimisation needed for better frame rates and such.
- Pub needs a bit of a make-over
- Some of the lighting in game need adjusting.
- Train yard needs... Fixing... I don't like the 'Clip' between the trains to make a path direction, will have to sort something 'nicer' out, but for now it does the trick, though looks kinda funny...
- Sometimes the 'Music' at the start does not play... Don't know why..
- The Lighting or the cubemaps don't look right, they look fine in hammer and when I play the map through hammer, but after vpk'n them the maps don't look as 'nice' (lighting is all screwy, funny colours, pops are dark, and it just looks.. different).. I don't know why...
- A few props need 'replacing' (some to high off the ground and such)..
- I want to redo the poster, I am not totally happy with it (it is a bit dark), it was sort of rushed.. Need a good quiet time to get it done better...
- and there are a few other little niggling things...
1st time mapper - Get to the Truck Stop - It is a shortish 4 map Co-Op campaign.
Still needs a few fixes, will get to them down the tack a bit.
thanks for playing :)
There are no plans to convert 'Death Stop' to work with L4D2 sorry.. I am working on a different map for L4D2....
I have updated Death Stop a little but not enough to releace it again for L4D yet...
I don't really want it to be a L4D2 map.. it was a learning map for me and there are a lot of 'unfixable' mistakes in it. I want to take what I have learnt and try to make a better performing map for l4d2...
could u convert this campaign to L4D2 ?
Amazing campaign, nice length and interesting locations. i like it that there is a map at the beginning with the truck stop circled.
Cons:No safe room music.
Bots tend to get lost (particularly in in the Sewage Plant)
I have to run around the gas pumps in the finale to stop the bots from getting run over by the rescue vehicle(they have been run over almost every time i play.)
A fun map with nice locations, it requires safe room music though as well as another look at bot behavior on certain maps.
Thx for the campaign, very nice but need optimisation
Amazing campaign, nice length and interesting locations. i like it that there is a map at the beginning with the truck stop circled.
Cons:No safe room music.
Bots tend to get lost (particularly in in the Sewage Plant)
I have to run around the gas pumps in the finale to stop the bots from getting run over by the rescue vehicle(they have been run over almost every time i play.)
A fun map with nice locations, it requires safe room music though as well as another look at bot behavior on certain maps.







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Left 4 Dead Polls
Great campaign only bugs i found were in level 4 with the bots being gay and freezing and going into corners constantly. I ended up kicking 2 bots from the last map due to this but besides that good campaign.