- - Leaving Town
- - Retail Therapy
- - Industrial Incident
- - Rural Run
- - Platform Rescue
=========
Change Log:
Map 1 - Leaving Town:
*Fixed all first aid kits spawning instead of a random selection.
*Fixed all ammo places spawning instead of a random selection.
*Fixed incorrect lighting on some of the props.
*Fixed some items being stuck inside props.
*Fixed some clipping issues.
*Fixed some cubemap issues.
*Added more lighting in some places.
*Made elevator doors stay open after opening to prevent players getting trapped inside them.
*Added some extra details.
Map 2 - Retail Therapy
*Fixed all first aid kits spawning instead of a random selection.
*Fixed all ammo places spawning instead of a random selection.
*Fixed all T2 weapons spawning instead of a random selection.
*Reduced amount of fire shown at panic event to reduce lag.
*Added some extra details.
*Fixed survivors being able to get to some areas they shouldn't.
*Made elevator doors stay open after opening to prevent players getting trapped inside them.
*Made the 3rd map of the campaign load after this map, instead of the campaign ending at this map.
Map 3 - Industrial Incident
*Added 3rd map of the campaign, "Industrial Incident" - sewers/factory environment.
12/01/10
=========
First release - 2/5 maps.
Each map is 95% done. Fully playable in campaign and versus, [he says hoping for no major undiscovered bugs].
Known bugs:
Map 1:
*Some props are incorrectly lit.
*Some items are stuck inside shelves.
Map 2:
*All T2 weapons spawn.
*Credits do not show accurate figures.
Starting in an aprtment blocks, go through some offices on your way to street level. Enter some small warehouses and a supermarket before reaching the mall. Fight through the bust station and into the sewers. Make your way through a factory to the end of the beta.
Any info on this? I mean update wise. 7 maps? Color me interested ;)
h0rnytoad1 - good idea on splitting the 3rd map in two. Looking at the 4th map that I'm currently working on, it will just as long if not longer than the 3rd map, so that will be getting split in two as well, making this a 7 map campaign.
As for the 3rd map saferoom sneidng you to the 2nd map, that was a screw up on my behalf. I was supposed to make the 3rd map then try to load a non-existent 4th map but instead I entered the details for the 2nd map instead :-D
Good mod, needs more spawn closets and ammo.
3rd map is too long, sewers + long industrial warehouse + crescendo event + nice elevator ride. And then more to do after that? Split into 2 maps would be perfect.
Also end saferoom of 3rd map brings me to start saferoom of 2nd map ?
Great job! Hope that you finish the camapign soon ;)
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had a look at the screenshots at interlopers
looking very nice
will try this beta soon
thx .-)