- - Apartment
- - Downtown
- - The Skymall
- - The top suites
-Full release now merged with the EMS enabled Beta version.
-Added support for several EMS gamemodes (Beta only).
-Added small outdoor area to the first skyscraper lobby.
-Added override to Skymall event, in case the scipt fails.
-Redesigned the climbing section at the end of the third level.
-Slightly adjusted helipad wind.
-Improved instructor messages and glows.
-Made the finale route shorter in versus.
-Changed and shortened the outro.
-Improved coop finale weapon spawns.
-Optimized finale map to make holdout work.
-Added the gunhunt random spawning mechanism to holdout.
-Fixed helicopter clipping bug.
-Changed finale weapon spawning behaviour (Beta only).
-Misc. bug fixes.
-Added Burger Tank signs!
-Fixed players getting stuck in the elevator ceiling.
-Fixed elevator floor number signs fading on low settigns.
-Reverted the skymall event behaviour due to fixed game bug.
-Helicopter animation now displays correctly at the end of the outro.
-Improved instructor messages.
-Improved onslaught event balance.
-Slightly increased item/weapon spawns.
-It's now slightly easier to to stay on the helipad.
-Apartment building now closer to meeting fire-safety standards.
-Minor detailing, tweaks and performance improvements.
From Version 3.1:
-More improvements for versus.
-The helicopter now has a pilot and more speech.
-Changed the skymall event to use onslaught scripts instead of a minifinale.
-Added an incentive to use the howitzer in versus.
-Improved infected spawning on the catwalks in the finale.
-Changed the way the elevator in the first level works.
-Made the wind effect on the helipad more noticeable.
-Removed medkits from the breakroom in versus.
-Misc. detailing and improvements.
-Added artwork by Herr FLSH
-Versus gameplay improvements.
-Tweaked item spawns.
-Added tier 2 weapons earlier in versus.
-Added more infected ladders.
-Fixed versus boss spawning.
-The elevator doors on the second map stay open until the button is pressed.
-Split first level into two, and added new content.
-Improved event and finale scripts.
-Changed the music theme to the one from No Mercy.
-Added failsafe to intro cinematic in case it breaks.
-Dynamic autoexposure based on director anger in the first two levels.
-Improved item spawning in the finale.
-Added opening and ending cinematics.
-Improved optimization on the third level.
-Added custom vscripts to events and finale.
-Added new rooms in the staircases on the second level.
-Turning the helipad lights is now optional, but speeds up helicopter arrival time.
-Tweaked item spawn rates.
-Added more diverse infected populations.
-The elevator saferoom can now be closed from the inside console.
-Added M60 and golfclub.
-Added a weapon related gimmick to the finale.
-Randomized car alarms.
-Misc. detailing and bugfixes.
This version allows non-coop gamemodes without having the map files extracted from the VPK.
The map files are identical to the previous version so it is backwards compatible.
Please use the version with separate maps whenever possible.
Cubemap reflections on brushwork are broken.
Diescraper Redux beta 1
1. Install L4D2 Add-on support from the tools menu in Steam.
2. Extract files into your Steam\SteamApps\common\left 4 dead 2\left4dead2\Addons\ directory, or double click the VPK file.
The version on this site won't work properly in versus, realism, survival or scavenge.
If you experience crashes, lockups or errors when connecting to a server, please use the workaround version instead of this one.
This campaign might be underoptimized for low-performance computers.
In your first playthroughs, please enable the instructor. Some of the areas can be confusing without it.
Changes from rc:
-Added new element to coop finale.
-Added a rare dynamic block in second map.
-Optimization improved in some areas.
-The outside of the building in the second level is still unmodeled.
-Some objects have weird shadowing.
After being firebombed, the survivors must flee their safehouse, and find their way to safety.
Identical to the workshop version. Compatible both with the standard and beta versions of Left 4 Dead 2.
Supported EMS mutations:
Holdout (exclusive objects included)