- - Downtown
- - The Skymall
- - The top suites
=========
-Added opening and ending cinematics.
-Improved optimization on the third level.
-Added custom vscripts to events and finale.
-Added new rooms in the staircases on the second level.
-Turning the helipad lights is now optional, but speeds up helicopter arrival time.
-Tweaked item spawn rates.
-Added more diverse infected populations.
-The elevator saferoom can now be closed from the inside console.
-Added M60 and golfclub.
-Added a weapon related gimmick to the finale.
-Randomized car alarms.
-Misc. detailing and bugfixes.
05/11/10
=========
This version allows non-coop gamemodes without having the map files extracted from the VPK.
The map files are identical to the previous version so it is backwards compatible.
Please use the version with separate maps whenever possible.
Issues:
Cubemap reflections on brushwork are broken.
04/06/10
=========
Diescraper Redux beta 1
Instructions:
1. Install L4D2 Add-on support from the tools menu in Steam.
2. Extract files into your Steam\SteamApps\common\left 4 dead 2\left4dead2\Addons\ directory, or double click the VPK file.
The version on this site won't work properly in versus, realism, survival or scavenge.
If you experience crashes, lockups or errors when connecting to a server, please use the workaround version instead of this one.
Notes:
This campaign might be underoptimized for low-performance computers.
In your first playthroughs, please enable the instructor. Some of the areas can be confusing without it.
Changes from rc:
-Added new element to coop finale.
-Added a rare dynamic block in second map.
-Optimization improved in some areas.
-Increased detailing.
-Various bugfixes.
Known issues:
-The outside of the building in the second level is still unmodeled.
-Some objects have weird shadowing.
A three map campaign where the survivors fight to the top of a skyscraper where rescue awaits.
Add-on support required.
Question . Why is it on level 2 , a corner shop is linked to a clothestore which is linked to a service ladder that only goes 2 floors up ?
Oh , and how is it the survivors know that the subway is coincidentally linked to another business-building / skyscraper .
- Good flow
- Signal popups help direct survivors
- Decent bot nav
- Helicopter crashed into tower creatively
- Nice atmosphere. Skybox really helps with this.
- Very little bugs
- End of 2nd stage when you have to climb up several ladders in a row. Bots have a hard time here with not incapping themselves.
- Helicopter may have taken too long to show up! I worked it out, but only because the tank was busy beating on the bots hanging off the ledge.
Very good job! There's only a tiny amount of bugs, but I really enjoyed this campaign. Hope you keep mapping.
.
love the map
banner requires iframes
Certainly one of the most good-looking an original maps I've tried so far. The three levels are quite long and challenging - but not too much.
Cons:None, but effectively you'd better run it on a pretty decent computer. The finale was a bit too much work for mine.
Conclusion:Everything's fine, it's really worth a try.
-Spectacular level design
-Perfect optimization
-Creative safe room bridging maps one and two
-Well-executed finale
-Versus-friendly indoor environments
-AI navigation problems plague the second and third maps
-More Infected ladders on the first map would be welcome
-Large windows could stand to be breakable by the Special Infected
This is one of the most well put-together campaigns I've played, right up there with Suicide Blitz. It may be only three maps long, but their length offsets this. They're long, but not to the point where you're wondering if there's an end in sight. Ammo and weapons are spaced perfectly. There are only two things I could think of that would bring this to absolute perfection, but I've already listed them in cons. Fantastic work!
nice environment
work in versus
Good triggers and panic events
i love this!
maybe longer is better
Conclusion:a very good map, keep on making other good map.
- Good flow
- Signal popups help direct survivors
- Decent bot nav
- Helicopter crashed into tower creatively
- Nice atmosphere. Skybox really helps with this.
- Very little bugs
- End of 2nd stage when you have to climb up several ladders in a row. Bots have a hard time here with not incapping themselves.
- Helicopter may have taken too long to show up! I worked it out, but only because the tank was busy beating on the bots hanging off the ledge.
Very good job! There's only a tiny amount of bugs, but I really enjoyed this campaign. Hope you keep mapping.
-Fun believable maps.
-Strong detail.
-Pretty solid ambush areas for versus.
-Great Mixture and use of crescendo events.
-Ammo, weapons, item placements very well done.
Very unique use environment usage like elevator safe room.
-Can be hard to find your way around in some areas.
-Finally can be very hard if your playing with only the fail bots.
These maps are very well done and fun to play. Solid versus play. Final map can be very rough on players playing with bots or if your still learning your way around.
- Very good layout
- Good panic events
- Plenty of Ammo dumps
- Finale' very difficult (even with EASY difficulty)
- Confusing finale' layout
- Not enough variety of weapons at beginning start scenario
I consider this to be a very good campaign, the layout is quite good as well as easy. The panic events are pretty good as well. The only bad thing about this campaign is the finale' (map 3), the wait for the rescue event is difficult to aachieve with the panic event continuing all the time with no rest what-so-ever between panic events (you have to hope the rest of your group can handle the "panic" onslaught while the fourth member recovers/reloads/heals.)
The largest area is the first map, getting to the "diescraper", better known as the skyscraper, Navigation is fairly easy throughout the entire campaign except for the finale' map, so it is nice to know where the extra ammo piles are at to reload weapons while learning where everything is. I personally was disappointed with the weapon selection at the start scene (you have to be pretty quick to get what you want when you start.)
Overall, I found this campaign to be quite good, great graphic textures. A few minor tweaks might be nice, but only if the author wishes to endeavor the task.
You are a skilled mapper. Really thought outside the box. Really conveyed the idea that you are ascending a building throughout play. Excellent finale.
Cons:Too many stairs. Some more elevators would work well here. Few optimization issues when outside the building. But i'm sure that can be worked on.
Conclusion:Very fun campaign. Would recommend.
The look of the map is amazing.
TONS of areas to explore.
Interesting horde events.
Challenging.
I love it.
I really cant think of any other than there isn't another one yet ;)
Conclusion:Its amazing 100 outa 100. More please.
Beautiful Sunrise
Sense of hight
Interesting gameplay
long maps
Long Maps
No clue where to go during Alarm Sequence
Easy to get lost
Intro isn't automatic and requires restart
The night sky wasn't packed into the .vpk
When playing with my friends we had a blast but we ran into issues. First being the first map was just too long. It took us around three nearly four tries to make it all the way to the end. Even worst was the alarm sequence when we had no idea how to turn off the alarm. A good part tho was climbing up the building. We went through many environments and it was very interesting. We loved the hospital, lawyer,sky mall sections the most. The finale was interesting to say the least. The level design in that area was confusing but if felt right for the type of area it was.
My biggest issue tho was how my friends kept complaining about the black and purple night sky, which I didn't see. You used a custom night sky for that part and it needs to be packed into the .vpk. Also A friend of mine really wishes for an ammo pile during the finale. It made it very hard to play without having an ammo pile up there. If there was we didn't find it. For what you did right, you did well, what what you didn't do right you did really badly on. For that I give you an 80.
-Excellent layout. Even though most of the campaign takes place in the same building, no two floors are the same.
-Exciting gauntlet events with multiple paths.
-The vista! I actually stopped to look out the window and see the destroyed city while ignoring my team who was getting horde rushed.
-Great finale. No room is completely safe. Glass windows and open elevator shafts are a real threat. The helipad lights mission brings something new to the finale table. I hope other map makers are paying attention.
-3 maps is the perfect number for a campaign that is in one building. 5 maps would have been too long. Good call!
-Loads of fun. The most important thing.
-In the third map, Bot Rochelle fell to her death when trying to climb the ladder by the helipad. It was funny as hell but presented a problem. If you hang around that ladder with bots on your team, chances are they will slip and fall. Getting past that ladder as quickly as possible eliminates this problem.
Conclusion:A great campaign overall. Smart and original use of gauntlet events and the finale. I hope to see more ideas like these from other map makers.
Great attention to detail, pacing, and length of levels. Innovation.
Cons:There's nothing bad about this campaign in my opinion. Although, it'd be nice to get tier 2 in the first level since it's quite long but it's fun to struggle a bit.
Conclusion:All in all a brilliant campaign, perfect length, and loads of fun. A great addition to the L4D2 cannon.
love the graphics
great theme
everything is good
long maps took 1 hour to complete whole thing
the wind on the heli pad was very realistic but annoying because i kept hanging off ledge
fun map to play but the wind was annoying at some times
Great design overall. Office designs are realistic and I dig the presentation rooms. I really dug the final area with the pool and atrium.
Nice use of lighting.
Excellent horde and infected setups.
Turrets galore!
AI is wonky at times. Bots can be clueless.
Not enough tier 2 weapons.
Needs more arrows.
Ending on normal is a bit too easy.
Excellent campaign! It reminded me of Nakatomi Plaze from "Die Hard" which would still be a good idea!
Lots of fun and great to look at!
Sweet job!
Totally loved this level! I loved the sunset lighting and the architecture is awesome. I found the setting fun and Die Hard-esque.
Cons:So much stuff to explore makes it easy to get lost a bit, but that's how real life is.
Conclusion:This level is every bit as good as one from Valve. Super high quality.
This is a very interesting and well put together map.
The wind on the helipad was a nice touch.
The amount of enemies was overall good.
The finale wasn't dramatic enough, we just ran real quick to the chopper and it was over.
This needed more than 3 missions because it was a very fun campaign to play.
Overall it was very fun, I played it with 3 other people I know and we all enjoyed it but wanted more lol.
I gave it a 95 because I had to remove 5 points for there being only 3 missions and for the finale being too easy after fighting through the 3 missions.
Really nice visual effects
A lot of zombies
Big maps
Nice crescendos
"Too much of the same" feeling
One or another bot bug
I really liked it. It was challenging enough, with the crazy amount of Commons and Crescendos, and the SI really "knew" the map.
The only problem I had with bots was in the 2nd map, at the very end. Rochelle fell down the stairs for some reason and died. (lol)
Well Made
realistic campaign you'd be a good edition to valve
very fun
doesnt get boring
a lil to hard
and the wind pushing you is annoying but very realistic
well made i recommend this campaign to everyone u did a nice job and u well deserve a 94
-Eye candy, love the scenery (especially when you are in the tower looking out)
-Very very fun panic event on the 2nd map (espeically with chainsaw)
-Too big and open
-Horde are usually spanwed in a way that is too easy to defend/avoid
-The map doesn't seem to hold enough 'challenge' or unique sections to add replay value.
The visuals are great and there are some neat features used with the panic events, hord locations, etc. Overall, the actuall challenge and gameplay seem lacking. I really liked some of the 'layouts' of areas of the map, but just the overall largeness of the map wasn't my thing. It took away some of the challenge and excitement.
Excellent detail
A good vertigo feeling in many parts, challenging when you have to take care because of the wind
Challenging special infected spawns
Mostly well built map
The finale has many glitches
Sometimes the npc survivors stand there staring into space
The player is lead to believe the rescue is coming when really you still have to turn on the helipad lights
Too many witches in ridculously hard areas
Great map with a few bugs, the finale needs some editing so the tank can't be exploited.
Cool concept
Long maps
challenging
hard to find alarms
Conclusion:I had fun playing this map. The alarm switch was hard to fiind. The finale was challenging. It took me a few times to make it through.
-Awesome Level Design
-Epic finale
-Awesome view of the city
- nothing it all kicked ass
Conclusion:I really enjoyed this map and I am about to play it again after I submit this review. You must download this!!!!
- 3 Immersive Levels
- No bugs for me (except the oonly 1 listed in Cons)
- Items & Weapons seemed well placed
- Every event seemed well thought out
- Multiple Witches, located in interesting locations
- Overall superior design
With the exception that my friends and I also were blown off the helipad area by some strange force at the finale thus never actually completing the level; there are not real complaints with this map. The only things I would say would maybe prevent some replay value is that the majority of the time is spent indoors in tight corners. I know that is more or less the point of the map, however it can get a bit claustrophic and would make things a little limited for the special infected in versus mode.
Conclusion:Overall one of the better custom maps made for L4D2. The length is just right for a custom map. This map is not pretenious or overally simple. It's a good solid map that was not only made with skill but more importantly forethought.
- Great map design
- Areas make sense
- Great finale area
- Perfect length maps
- Good item placement
- "Wind" on end platform is fun and not overused. (keep it this way please :p)
- Nav needs a little work, 2 tanks despawned on the same playthrough.
- Safe room in the elevator; It was bugged and it took us about 5 mins to get it to work. Someone pressed the button while only 2 of use were inside, which might of been the cause. We fixed it by pressing the outside button then running in. Not sure if its intended to be like that.
- Did not come across T3 weapons.
Great campaign. Perfect length and fun finale. Would recommend.
-Awesomely-domely-diddley-done!
-Long and big, many rooms to look inside
-It's good with a challenging one
-Best map that you can play i guess?
-The finale, is abit confusing with the helipad lights.
Conclusion:-So epic map, NO Cons from me, i love to play it on advanced or expert with buddie's and then have some great moments, PLAY THIS MAP OR UNINSTALL THE GAME!!
+ many zombies
+ good versus map
+ great final
+ many tanks at final
+ nice hordes
+ just best map ever :)
- 1 too many tank at final
- 1 dont know where to go
just simply best map/campaing i ever played
very clean design
good optimization
well ballanced
dunno. few Fire extiguisers missing particle effects? lol
Conclusion:now in my top 5. only 3 maps but still took almost an hour to finish with bots on advanced
one of the VERY VERY VERY VERY few campaigns that works sweet on versus mode.
really good atmosphere throughout the whole campaign.
Really good fun on versus (i only play versus)
well i would have liked a couple of more maps =)
needs more infected ladders
a couple of on screen hints would be good
well i really liked this campaign,even if its short i had a great time playing it and added it onto my server.
Looks good ,feals good and plays good.
congratulations
Very detailed
The infected had decent pathing systems which is rare for some maps
All the maps was lovely
You scattered guns and everything out evenly
I loved where some of the Witches was located
Its a tad to dark in some places
The finale has a catwalk thing above it, which would make for a interseting area to try it from if it was made accseible
The windows wasnt breakable by infected, which alas means no charging people outside :(
The gun cabnits in the mall should be openable in my opinion.
I loved it, and will most likely re-play it a few times, I loved how the wind blew you of the helipad like it would that high up in real life, And the layout and forethought and skill put into this map was top notch, i'd love to see more from you :D
Nice design, very nice.
Crescendo events.
Not too long, not too short.
Unique.
At the finale, when you are on the land place, there's a bug with the doors, I think, you get push and you fall.
Conclusion:Really like this campaign, one of my favourite.
challenging and fun.
not to short, but not to long.
lots of panic events which make it fun.
the levels have a very good layout.
a very fun campaign.
strange wind that killed everyone on my team on the helipad.
strange un-openable gun cabinet at the end.
a great campaign that has great map quaulity and replay value.
Nice design, good amount of details.
The top floor of the skyscraper was impressive, well build!
Some good amount of horde spawns.
SI maneuvered well throughout the maps without problems.
Finale was exciting, especially at the very end where you have to get to the rescue helicopter.
Could use a bit more variety, many staircases and offices that look the same.
Conclusion:Excellent short campaign that plays very well without any problems. SI maneuvered well throughout the maps without getting stuck and the bots performed well too. The design of the maps was good too with plenty of details. There were only a few times that it could've used a bit more variety. I was impressed with the design of the top floor of the skyscraper, it really looked great. The finale was quite a challenge, especially at the very end where you have to get to the rescue helicopter. Great job, hope to see more of your work in the future!
Cohesive storyline and flow
Challenging without trying to be "over the top"
Finale is a bit easy
Conclusion:Unlike many other custom maps, whose singular goal is trying to be hard at any difficulty level, Diescraper is challenging and fun without purposely throwing rediculous situations at the players. The flow of the whole campaign is nicely unified as well. Most camps. have the players jumping from one environment to another with saferooms clumsily separating the spaces between. DS, on the other hand, keeps the flow going and the storyline cohesive. You are trying to fight your way to the top of a building for rescue and every map focuses on that goal. You start out on the city streets and you work your way to the top... without passing through strangely transitioned environments. (Ok, now the players are in a desert... now they are in the swamp... now they are in an underground tunnel... those transitions are thankfully missing.
The only real downside to this camp is that the finale is a tad easy. Improvements were made and it isn't the total cakewalk it was in the previous version but it's still pretty simple to escape with no casualties even on advanced. I suppose this is do to the layout of the final map itself... narrow hallways and plenty of "camp-able rooms" are just inherent to an office building. It makes sense but lends to an average ending to a decent campaign.
While there is nothing extraordinary about DS it is fun and well designed... Kinda like a Honda Civic... it's great yet a little bland at the same time. Spice up the finale a bit and you'll have a very memorable and polished campaign.
+Nice loading screen
+Well designed levels
+The alarm car behind the garage door is a tricky idea :D
+The elevator saferoom is very creative
-The path design is very unclear... on many level parts. Give the survivors more hints, L4D is not supposed to be maze (usually)
-You don't need to have 2 Gauntlets in a 3-map-campaign. To much.
-Finale
Average map.
Not many Pro's, neither Con's.
Though it's well detailed, it gets broing easyly (check 50 doors, go up the stairs, check 50 doors, go up the elevator, listen&repeat).
A big Con is the finale though. The layout itself is nice, but in my case the rescue vehicle did not appear.
The bots seemed to be immune to the wind pushing me over the platform multiple times in a row, and after 1 min of vehicle NOT arriving (though background music) tank came outside and just owned everything (instakills).
Not recommendable and surely not worth mopre then 35.
fun
wind effect scared me on last level
nice level design
surprise finale
bland areas overlays needed
could have been longer
missing textures
Good map, i had loads of fun on it. worth downloading
-Good ideas e.g the wind on the final platform
-A lot of zombies to kill
-Challenging but playable on the higher difficulties
-Well designed levels
-Good attention to detail
-The offices get boring after a while
-Long levels made dying annoying
-I got a bit lost on the finale (but still survived)
Overall this was a very enjoyable and fun campaign, one of the best I have played. The wind on the final platform and having to turn on the helipad lights completely surprised me but were brilliant ideas, however some of the environment was a bland and the repetitive offices made it boring in places, but I look forward to playing more of your campaigns in the future and hope they will be as good as this one.
Great Quality
No bugs
The push in the helipad, is intended, read signs on glass
Great length
New models!
A bit dark in some areas
Conclusion:Great, a must download for everyone
Sleek, enjoyable game play with multiple events.
Pretty good flow and no major glitches.
No scavenge style events. Gives your wife squirrel-aids.
Conclusion:Solid map, has good replay value. Not too long but not short either.
+ Very good pacing (ie a balanced number of zombies)
+ A variety of crescendo events
+ Level layouts were very well done such as branching paths
+ Atmosphere is well done (looks like the place was really overturned)
+ Levels were fun to explore for once
- Felt Bland in parts in all the maps (huge offices little variety of objects)
- Not knowing where to go during the crescendo events
- Long levels makes dying annoying (Still playable on advanced)
Overall the best L4D2 campaign I have played. An annoying thing was a tank spawning in the staircase during the crescendo event in the 2nd map... had to run my a** all the way to the safe-house leaving my friends to die. You could of had the city in the background on fire, but its no big deal. Again a great experience. I look forward to more great ideas. :D
-Crescendo events were enjoyable and exciting
-Fun building to explore
-Simple design with great gameplay capability
-The design was simple but still lacked a lot of detail
-The streets of an apocalypse usually have a lot more detail, it looked way too clean
-the finale's FPS dropped horribly
-After killing 2nd tank in finale, you must activate a switch in the maintanance room which wasn't very clear
-Cresendo event in the large mall area of building was too difficult when you get to the stairwell. You NEED a melee weapon to get through it without getting incapped most of the time. This needs to be adjusted.
The campaign was short and felt a bit empty for it's immense size. The finale could have been great but the FPS suffered greatly. Its still playable, but its a noticable FPS decrease which I will always pick on haha.
- Atmosphere like L4D1.
- Nicely disigned. Amazing reflects on buildings at the first level.
- I thought that 3 levels would be too short, but each stage is long, so this is just perfect.
- Well-placed crescendo events. Enough hard on Expert. (I like the hord coming on the stairs, lvl2)
- No texture bug at all.
- No bot's AI bug.
- Excellent idea for the finale.
- Lack of an introductory sequence.
- Lack of history. (As in all custom campaigns, don't worry. :D) Maybe add a little radio at the beginning, who tells to the characters to go on the top of the highest building.
- No laser sights, no explosive ammo, etc...
- WE DON'T SEE THE STREET AT THE LEVEL 2, WE SEE BUILDINGS FLOATING IN THE AIR.
An excellent campaign. Download it quickly, it is designed as an official campaign. The only BIG bug I found is the floor that we cannot see above the buildings. As a conclusion, I think I need to take some english classes.
Very good, i can tell you put alot of effort into it
only ran out of ammo once
Challenging, many specials and zombies
The horde didnt come for like 1 min and 30 seconds on the finale
I thought there were toom many alarms you had to turn on to advance to the next spot, i need a breather man!
Overall, this campaign is one of the few i have actually gotten stressed out over because we couldnt beat it.
Very great job. I suggest you make another, Id download it
-Everything was perfect, except one minor con
Cons:-Having problems in activation of the generator. Had to go through the entire keyboard to find out which key it was!
Conclusion:One word: AWESOME!!
very fun with great extras sutch as the wind pushing you at the rescue pick up place.
Cons:short.
has a bug with the big globe when i hit it with a meele wepon boom im falling out the window to my death.
fun campain with a twist to find gnome in a shop. any one who wants have some fun with finding stuf.
- Nice length for the campaign
- I like the transition from dusk to dawn as we reach the top of the building. Very atmospheric.
- Great design and detail in each of the maps, particularily the sky mall.
- The crescendo event in the second map in the sky mall can be very difficult with bots and those unfamiliar with the map.
- The strong wind on the helipad is kind of random and there should perhaps be a warning of it for people new to the map.
- It can be too easy to camp in the room where we call for resuce.
Though the theme of the campaign is similar to No Mercy, you have designed it in a way that does not make it seem like a copy and paste. The atmosphere and feel of the campaign is very well done and great attention to detail when creating the maps. Some tough parts here and there and not very newbie friendly but overall a job very well done.
looks professional
good fps
fun
only 3 maps
some sections need more detail
very good work enjoyed every bit of it.
-Neat design
-Original (some items were copied, it seemed but overall was very original)
-City looks great
-Melee weapons are a must!
-Fun
-Feels like a real campaign
-Wasn't nearly as hard to find alarms as people said it would be
-Finale was nice
-2nd map- Horde, Tank, Horde? Wow.
-Maybe a few arrows could be used
-Some of the zombies were just shadows
-No one is flying the helicopter!
Not once did I get lost and not once could I not find an alarm. You're in a skyscraper- keep going up and you won't get lost. This campaign was just a little short, but I don't mind that. High replay value. I'm not a fan of really long campaigns- kind of defeats the purpose of Left 4 Dead. I liked this campaign a lot. I don't think the first map is too long. It's not short, but not ridiculous. Unlike some others, I like the finale. I liked how you have a lot of room to play with. Mixes it up from the monotony.
+ Great Detail
+ Challenging
+ Lots of action going on.
+ Beatable
+ Great Start Story
- Glitchy Finale
- Power things were to far from the alarm turn-off
- Really dark in some places
Pretty decent map, not to bad, very difficult for single player on advanced +. Grab a buddy, and this is one hell of a great map.
+ well built
+ Long
+ Good Nav
+ Good triggers and panic events
+ Nice touch with the wind
- In the beginging i think there was to much guns and ammunition
Over all very good map...keep them coming
Nice design, I love this.
It`s pretty challenging
Could be at least 4 maps.
Creativ
I love your new idea...."Breakroom"
At least one special melee or guns should be placed out at the crescendo events.
Conclusion:I really Like this campaign. in my opinion this could be like a suicide blitz 2 + a little mix of No Mercy.
Love it =)
looks official
good fps
fun
end is kinda easy with bots on advanced
Conclusion:one of my favorites no doubt. only 3 maps but they are long
- Pretty fun.
- Original and well constructed.
- Good ammo and weapon placement
- Good finale
- A little bit short.
Conclusion:Certainly a different kind of map that you could play, short but makes it a fun quick game to beat.
Keep at the good work :3
Excellent detail
Lots of zombies
not too many zombies or special infected
well placed tanks
Needed grenade launcher for finale and another chainsaw
Conclusion:A great map! A little tweaking but it's quite good.
-Good use of AI director: multiple paths is one example.
-Great atmosphere; contrast between daytime/night, indoor/outdoor, sanitized building/creepy parts.
-Overall design, polished.
-Finale is challenging
-Brilliant ideas (Howitzer, wind, elevator...)
-Needs a versus edit; maps are absurdly long for versus, quite impossible for the survivors.
-Some environments are a bit dull and empty.
Overall:I had FUN playing this campaign; it's long, challenging, well designed, original, nervous...
This campaign deserves more love.
Only needs a little aesthetic improvement on some areas that might seem boring, and some versus tweaks.
1. Fantastic finale. Never would have expected that someone would have to run all the way up and hit the heli lights.
2. The wind on the heli pad was a nice touch. My teammates and I had a blast trying to stay on it.
3. The doorway to the helipad being destructible was a surprise.
4. All parts of the finale area are completely connected with each other, forming sort of a loop.
5. The windows are destructible by tank.
1. We got lost a little bit. We came all the way up the stairs, wondering what the button did. Maybe a label would help? We thought the finale radio was broken until someone came down and saw all the supplies.
2. I think that I might've seen people actually clipping through and out the windows sometimes. Not sure.
Overall, this is a great campaign to play. It's full of interesting little touches scattered around to try and keep your morale up. Although it is three maps, they're long and winding as you must both horizontally and vertically maximizing map space. Supplies are found where and when appropriate. If you're looking to have some fun, this campaign is right for you and your friends.
-nice surroundings.
-it's like two classic campaigns mixed in one,and even made better.(Death Toll and No Mercy)
-nice crescendos.
-nice placing of weapons,health and ammo
-bugs.the ladder to the helipad was purple and black,some tables were also purple and black,and some other things were black and purple.
-when we tried to camp near the helipad,wind blew us off the pad.only one of my friends survived because we told him not to go out.He was the only one left and got rescued.
I've been waiting for this campaign for so long,and it's finally released.A great campaign indeed.This should be considered a real campaign.The wind in the helipad area surprised me and my friends,and,like Ziv mentioned,put some railings in your next update.this should help the others that are unwary of the special features their newly-dowloaded campaign has.
Well,it's an awesome campaign with a shockingly great trio of maps that will certainly give everyone a thumbs up.
Very tough
Long Crescendos
Really hard finale
Plenty of items
Great looking maps
Finale kinda had a jesus spot in the area where the radio is there are only 2 ways for the infected to get in and the tank killed himself
Lots of stairs (in the words of fransis "I hate stairs" well alot of stairs anyway)
No Voice Acting
No breakable outdoor windows. (Just a few would be nice.)
Very good campaign this one is really tough even on normal I almost died when I found out I had to hit the helipad lights too. The other crescendos were good too the first one was a bit easy since I just waited in the little store front thing. Other than that with a few tiny fixes this will be an amazing map.
Good solid short-to-medium length campaign, with plenty of atmosphere and continuity...being able to see the finale roof and helipad while in the first map from blocks away definitely adds to the immersion.
I like all the fun nooks that add strategic value to the route by their positioning.
Including blown out windows and other pitfalls really keeps you watching your step, not to mention staying clear of them when a Tank's around so you don't get batted off into oblivion with one smack!
I'd never heard Nick's line from the second map that's a direct quote from the Blues Brothers film...the first time I heard that my jaw dropped! Got me curious so I poked around till I found the original well buried in the Dead Center mall. Clearly that was an Easter egg but only the folks who thoroughly explored the lower levels would discover it, and I love that you reused it here for all to hear. Very cool :)
About the only real problem is the switch for the helipad lights in the control room during the finale. Apart from the fact that its existence and its necessity to complete the finale isn't made clear for first-timers (perhaps some floating text or a big sign 'reminding' the radio operator to illuminate the lights for safety reasons before a helicopter could land would help?), it's pretty inconsistent...after dealing with the second Tank, it often doesn't highlight to become active. I've gotten killed a few times by waiting too long and finding myself overwhelmed . No dealbreaker, now that I'm aware of this, the moment I hear the rescue music cue or the helicopter approaching I just get moving whether the switch has become available or not.
One minor additional trouble is getting the generator started in the second map; it's slow to engage and made me think I wasn't hitting it correctly. Not terribly significant but a bit annoying.
This is one of my favorite and most played add on campaigns in both SP and MP; I really like the flow of the 3 maps and layout a lot. Adding the wind over the helipad can make escape a bit dicey sometimes, but that's part of the fun!
-Overall good design
-No bugs or glitches that I saw in coop or VS
-Great lighting in the finale, looks really nice
-Going through the building can get a bit boring - all the hallways and staircases look the same. Not a huge issue though.
-Might be way unbalanced, but I'd like to see how it would play if the Chargers could charge through all the glass to the outside
A pretty solid campaign. Works pretty good in both Co-op and VS. Havent tried the Scavenge or Survival modes yet though, I'm not a big fan of those. The wind on the finale platform is a neat idea, but there's no indication of it until you get blown off.
Great Map
Cons:Easy to git lost at the last stage
Long walks and not much Action at times
Last stage you will slide off some times
Over all it wasnt a bad map just that when you do the helichopter call i waited 5 minutes in room when the 2 hordes and tanks were over i thought well hey the helis here just to find out it wasnt
Just awesome campaign.I finished it 2 minutes ago.I like the missions in the maps and totaly liked the idea for the heli lights in the end.Like that you maked this maps with the spirit like on left 4 dead 1 JUST GOOD
Cons:None i think this map is already done.
Good map and maybe if someone else finds bugs then you have to fix em.
*Good ideas like the skymall
*very creative
*not to many glitchs that i came across
*Not that long
*The wind can glitch out the whole team
only put it on the helipad
*not enough guns in the begganing campain
*its a real pain to turn on the last switch
Very good
-Very entertaining, and lengthy for a 3-map campaign.
-No major bot issues.
-Well-placed crescendo events.
-Nice optional event in the first map.
-Excellent finale!
-Original idea: Turning on the signal lights after the usual waves in finale.
-No major ammo issues.
-Decent amount of Defib Units and supplies.
-Very atmospheric.
-Riot, Hazmat, and Construction Infected, all in different places! I think I even saw a few Clowns too!
-No Ammo Packs (other than at that hidden gun store).
-Not many Chainsaws or Grenade Launchers.
-A Tank once appeared during the Crescendo event in the second map! Needless to say, it cost us some Health Kits.
-Could use a bit of room variety in the second campaign.
-Lack of an introductory sequence.
-Poster could use a tagline.
-Need some supplies in the offices in the third map (before the finale) to add motivation to search in those rooms.
-I don't know why people would want to camp on the helipad (a Tank could easily knock you off there). You should close that area off to discourage players from camping there until the helicopter arrives.
-Could use an introductory sequence.
-Bots kind of get lost in finale at times.
It was fun, and the bots weren't too stupid at all (except at that one Finale)! I like how this map brings memories of Left 4 Dead back. For the howitzer goodie-gamble, you might want to put an extra notice for that (it's kind of confusing how there's already a way out, and the switch still glows).
Very Entetaining
Levels are long enough to the point that it's cool
Great level design
No good weapons until halfway through
Wind effect on helipad is crap, would've liked to defend myself there and it was annoying for teamates to slip.
Great map, keep it up.
level owns
campaign is very hard on normal
good graphics
good navigation zombies
last lvl in versus is just perfect
XD
:D
awsome
nothing
Conclusion:a lvl that is one of the best out ther :D
Feels like an official map.
Custom zombie skins, with outfits relevant to the area of the map they're found in.
Some good custom textures.
Some of the objects were ripped from the official maps of L4D1 and L4D2, and it's obvious.
I enjoyed seeing the custom textures, especially the custom skins for the zombies. Each common infected has been hand tailored to fit each section of this campaign, rather than the creator just throwing in the uncommon infected from the official campaigns, which ends up being the downfall of just about every custom map.
While the creator did a good job with the zombie skins and some custom area textures, sometimes it's just obvious where he threw in an object straight from the first L4D - in specific the cannon, fast food restaurant, and the vehicles, all in the first map.
- good detail level
- awesome map layout
- long maps
- 2 rolling crescendos in map 1 and 2
- no major gamebreaking or visual bug
- too less "standing around" zombies
- some minor nav issues
- could be more L4D 2 specific weapons
- finale: maybe close the chopper platform until resue arrives, "blowed off" by wind? while finale was ongoing
Without a doubt a very good 3 map campaign.
Hope I'll find a Versus game soon.
-That L4D1 close quarters feeling.
-Nice view, unique environments
-Strategically placed gaps to ensure that no area is completely safe
-Plenty of secrets
-Gnome Chompski
-Elevator safe room. That's awesome.
-Somewhat confusing layout
-Lots of repetition - a lot of the rooms look the same
-Finale is very hard with bots.
A very solid campaign, with no game breaking flaws. Lots of fun to play with friends.
Well done
Challenging
looks pretty
2nd map horde event
Wind on the helipad
Fun and challenging. The horde on the second map after turning on the generator kicked my butt several times. The finale took place in the largest arena Ive seen, and right when you think your in the clear you have to turn on the helipad lights, which I thought was great as Im scrambling to try and get the lights while running from a tank. Overall a well done and fun map. Only thing i didnt like was the wind on the helipad, but it helps to keep you from camping I guess.
- Varied, interesting, detailed environments, especially to all be in one building.
- A "different" lookâThere is unique architecture and thoughtful structure to the building.
- Appropriate level of challenge
- Good feel for zombie spawns, not too many, not too few
- Lacking a little in instructions, or I just missed them somehow. We stood around the machinegun near the generator shooting zombies for ages before we realized we were supposed to head upstairs through a newly-opened door.
- Two of my friends stepped out on the helipad to look around, and some mysterious force blew them off. I went out to rescue them, and I got blown off. The last teammate very carefully darted out to try to rescue one of us, and he got blown off. Total pointless team wipe without warning by an invisible, unmentioned, and unexplained force.
This campaign is built extremely well, is interesting and fun to look at, has appropriate spawns for items, zombies, and everything else, and is generally awesome.
What's not awesome is having a team wipe right before the finale because of "wind" or something on a helipad. If wind was really going to be so strong on top of a building's helipad that it could blow people off, don't you think they'd put up something to protect against it, or at least have railings? It totally killed the awesome rush of the campaign. Please just lock off the helipad if you don't want people camping out there. Death by wind, well... blows.
Edit: And to anyone who says it's a realistic, nice touch, I'd like to know what planet you're from, or what building you know of that stands 50,000 feet high and depressurizes like a jumbo jet when a window breaks. Seriously, bad opinions are bad. Use your brain.
Anyway, apart from all that junk, I recommend this campaign wholeheartedly, and, yeah. It's awesome. Get it!
- Brilliant original finale , loved the helipad light system , made perfect sense yet still terrified the living shit out of me.
- Worked well with bot AI
- No missing textures / bugs
- Plenty of Zombies and gore
- The glass house of death your in during the finale , is not helpful when up against chargers and tanks
- Not long enough
Another brilliant addition , gotta love Diescraper redux , its original and a very close run if your playing on the right difficulty.
Congratulations and thanks uploader!
Very fun to play and nice to look at.
Good ammo balancing.
Extremely unpredictable finale twist.
Short.
Not very challenging, with the exception of the last panic event in map 2 and the twist in the finale.
Strongly recommended for a quick game (less than 1 hour on a first try).
Some nice inner city visuals.
Inventive design in parts.
Reasonably good flow throughout much of the map.
Challenging finale with an inventive wind mechanic on a platfrom.
Great "Disco Pants and Haircuts" Blues Brothers reference. That made my day.
In parts, the world seems a bit hollow and unlived in. You don't get the apocolypse vibe from the city levels.
It is great to have death-charge-vunerable areas in a map, but the upper levels of the skyscraper have more than every Valve map combined.
Many of the office rooms look unnatural with the ceiling to floor windows.
While far better than most releases, this map is close to being a great map. At the street level, the city doesn't feel like one that has been recently overrun/abandoned. In the offices, there are inspirational sections and awkward sections, particularaly the death-charge overkill windows.
-Loved climbing the building
-fire was kewl
-good balance of weapons and health kits
-A short map, But entertaining all the same
-In the ending, if i went out to the helipad and stayed their for a minute or so, i would fly off.. Other than that it looks pretty good
Conclusion:A short and entertaining map which was obviousley taken into a lot of consideration. Good job on this, really appreciate it when someone actually makes a worthwhile campaign
You are awesomeness in a can.
Fun short campaign
Finale map is complex but fun to explore: gives many holdout places
Nice atmosphere
The stair that lead to a untouchable ground: you fall 3 feet and die?
Needs better details
Fun, short, and atmospheric. Enjoyment may vary with each player.
Great Campaign Length
Good Map Variation
Inventive Finale with Great Sunrise Setting
First Map is Too Long
Conclusion:First map could easily be split into 2 to help counter the difficulty spot with the alarm, however, the car alarm next to the minigun is a nice touch (I always forget and hit that damn thing).
Overall this is an excellent campaign, probably my favourite custom campaign yet, and I've recommended and played through it with friends a number of times.
Excellent work, I hope you release another campaign.
+lots of zombies
+finale was challenging and exciting
+good environment variety
+great detail on most of the sections.
-the building has everything!! (mall, office space...)
-definetly needs some streets and street lights.
Overall, great map. Lots of variety, but it is one building. (i have never seen a building with all of that) It looks great and is really fun to play.
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The stores are linked together due to a lack of space on the second floor, employees would have to go through the clothing store to reach the coffee shop. The service ladder is just there to break the monotony of walking up the staircase, it isn't really realistic.
The subway entrance is part of a underground walkway going under the street. You can see the entrance on the other side of the street if you look out the window in the first lobby. The walkway really should have directional signs for the different buildings.