- - deadlybeginning
- - deadlywater
- - deadstop
- - deadtrain
- - deadstorm
- - deadend
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I have decided for the new years to bug fix 2ee to make it even better and more fun =) I havent made any huge changes like make it less fantasy like as some people said because that would remove all the fun from it but here are the changes i made.
Map 1 : changed sky and map feeling, fixed a few nav issues and prop placement.No tank either.
Map 2 : no extra tank or extra witch and the automatic tank on versus will be controlled by a human player. Nav issues fixed prop placement tweaked.
Map 3 : added optimisation, nav issues, on screen messages added,boat event tweaked.
Map 4 : no tank spawn, nav issues fixed and optimisation added.
Map 5 : infected ladders added, navs issues fixed, storm feeling 10x more agressive.
Map 6 : infected ladders added, tweaked areas, nav issues fixed, tank music on final added.
On all maps an overall polish, nav areas tweaked, soundscapes added etc...
07/05/10
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Survivors speach added on all levels
new poster
new outro image
lets say an eye candy polish on all maps
weather transition tweaked
map 4 added scenary and hd lighting polished
MAJOR CRASH FIXED ON FINAL LEVEL
added a brand new final level with custom content
tested this through and through on versus /coop to fix minor issues
06/08/10
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I have with help from heartless,fixed the versus point count on the final level!!great news!.I have also polished the final level abit and made it a bit more like the map before...surprise!
05/27/10
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built into a single vpk file no more vpk + maps folder.
tested and works on versus realisme coop
05/27/10
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As 2evileyes will be soon on the official valve servers i needed to build it into one single .VPK file.
05/17/10
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read the changelog just before this one
only thing fixed since a couple of hours ago is i ve blocked the boat gates so players cant jump over in map 3
and raised the skybox in map 4 for tanks
05/17/10
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map 1=tank removed on map 1 a few fixes made
map 2=nav issues fixed,death bridge fixed map polished
map 3=infected ladders added,nav issues,boat area rebuilt map polished
map 4=tank removed,map polished nav issues
map 5=tunnel rebuilt,bot issues map polished
map 6=escape vehicle changed,no final exploit map polished nav issues
04/15/10
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all maps polished and fixed thx to all the feedback
added 6th map
navs fixed in some areas
intro rebuilt
chopper animations rebuilt
bridge level =added items to make it less hard
added items all through 6 maps
final heli animation rebuilt
04/01/10
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THIS IS EXACTLY THE SAME CONTENT AS THE LAST VERSION BUT IT FIXES ALL VERSUS ISSUES
PUT THE VPK IN THE ADDON FOLDER OF YOUR L4D2 GAME AND ALL THE FILES IN THE MAPS FOLDER PUT THEM INTO THE MAPS FOLDER OF YOUR L4D2 GAME.
03/28/10
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level changes bug because of trigger transitions
spawn in end saferoom on 2nd level fixed
no spawning outside safehouse
navs fixed and some rebuilt
all skys remade,no more tears in the sky
added items and on screen text for a couple of events
added laddders on final ladder
polished up all 5 maps repairing feedback from the community
changed all lighting and sky textures
copiled in hd
little fixes here and there
03/23/10
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saferoom bugs fixed
no atacks on intro
on screen text
nav issues
spawn issues
bugs fixed
events changed on first map
mudmen added to swamp levels
sounds and musics added
kits and guns added at some places
an all round polish of issues given by community
03/11/10
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-extra maps so its now finished (5 maps)DEADTRAIN
-saferooms rebuilt so its a continuous sensation
-collected all the communitys remarques ,issues,bugs over the last couple of weeks and FIXED THEM
-added kits and guns
-added items
-ALL MAPS polished
-added intro
SHOULD BE LAST VERSION IE FINAL VERSION
02/25/10
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bugs fixed:
whole campaign blocked off all areas to access outside of map
survivor spawns fixed
weapons and kit spawns fixed
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1st map =
cant run across mountain left of house anymore
vanishing objects fixed
zombie on floor removed
2nd map=
infected spawning outside of map
navigation issues
floating items
added detail on house light event security cam sets off light
train blocked off on bridge
floating zombies under first bridge
nav issues
tank can climb up ladder to tree house
correct safehouse at end
3rd map=
correct safe house
hole in swamp corrected
vanishing props
creschendo alarm event with changed door and signs
cant jump on scissor lift to get on buildings and hedges
button attached to wall
hole before boat house repaired
final map=
spawning outside of map fixed
outro stats fixed for campaign mode
added level soundscape
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02/23/10
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No revision notes have been added by the developer.
this version is now ready to be played!!
coop mode (try expert realisme ^^ )
versus mode (you should have great fun on this mode )
its 100% finished
4 maps with a final
always room if ever i need to fix something
have fun
I have decided to release a final version with all the fixes that people noticed playing 2ee.
I havent rebuilt all the areas that seem a bit "fantasy"like for some as not to destroy all the fun.Hope you all have a kick out of discovering or re playing 2ee .
Environments: Forest / Woods, Village / Towns, Jungles / Swamps
+ Excellent level design
+ Perfect versus gameplay
+ Great events
- Very hard on expert
- Can get stuck sometimes
- Maybe a bit long
Simply amazing, I understand why Valve featured it first, this is a versus dream campaign, even if it's very hard on expert, everything is there to make it fun, it's one of the best custom campaign ever created, great job!
I rate it 99 because nothing and nobody's perfect ^^
Kiss Don :*
- Great detail
- Perfectly laid out
- Expert use of rock falls for a stunning map
- Challenging
- Fair amount of medkits, defibs, weapons and throwables
- Wide array of stage tactics
- Lots of horde moments with cool ideas
- First map is too short
- Storm continues too long and is very stressful
- Capitalization could be better
- Too many hordes
- Bots easily fall off some cliffs
- WAY TOO MUCH WATER TO SLOW YOU DOWN. I literally wanted to toss my keyboard across the room with the amount of liquid spread along the levels.
- Some places could use some detail
- The ending was rubbish. You basically flipped off almost every person thats played your entire campaign with Slow water, dozens of tanks. And bad finale set-up. Thanks alot.
Your level went like a building constructing itself up. And then it knocked itself down when it was close to finishing off.
I suggest people to play the first few levels EXCEPT the last one. Because its rage in a nutshell.
I had a blast playing this map lol. Was fun and hard. Like a harder version of Hard RAin.
+ Excellent level design
+ Perfect versus gameplay
+ Great events
- Very hard on expert
- Can get stuck sometimes
- Maybe a bit long
Simply amazing, I understand why Valve featured it first, this is a versus dream campaign, even if it's very hard on expert, everything is there to make it fun, it's one of the best custom campaign ever created, great job!
I rate it 99 because nothing and nobody's perfect ^^
Kiss Don :*











Cons:some fun events
cool layout
nice for versus
old design (updates?)
Conclusion:incoherent events
not much custom content
impossible on expert realism
in a word : outdated