08/20/10
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Texture and sound issues have been resolved thanks to the new L4D2 update.
03/15/10
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<--Installation-->
Place "Outpost2_v3.vpk" in:
"C:\Program Files\Steam\steamapps\common\left 4 dead 2\left4dead2\addons"
To ensure full compatibility, please download the "Left 4 Dead 2 Add-on Support".
You can find this in your tools tab while steam is open.
<--Changes V2-V3-->
*L4d2 compatability
*L4d2 content integrated (Weapons, upgrades, items)
*Barriers on the top of walls (breakable)
*Dust storms
*X button event drastically changed
*Witch spawns on field(wandering)
*Extra details and texture changes
*No more machine guns on walls (Due to l4d2 bug causing crashing when the machine gun is destroyed).
<--Description-->
*Buttons:
Buttons are either used to activate something, or allocate a point into an upgrade.
The only buttons used to allocate points are shown in screenshot 3. These buttons have two states,
green (ready to use) or red(not ready).
All other buttons are used to activate something, these buttons have three states, Red (Locked),
Green (Unlocked) and Flashing Green(Ready to use). The reason these buttons go from flashing
green to non-flashing is because they're placed on cooldown, there will be a certain time before they
can be used again.
*Points:
Points are used to upgrade certain base features. You get 1pt/min, and it costs one point to upgrade.
Points can be upgraded to 2pts/min with the Base button (rank five). You can only have ten points max, and
the currents points shown in screenshots 2(on the back wall) and 3(on the board to the left). At the start of the
round, you have three points to spend.
*Wall:
The wall is your frontline, most activateble things are done from the wall. The wall is also breakable
in four locations. The only way to fix the wall is putting points in the Base upgrade (rank four).
*Teleporters:
The teleporters are located on the wall and back of the base. They can be used to travel from the
wall->back, or back->wall(with four points in Base). Initially, the teleporter is "unstable", it will burn
players who use it and has a 10% chance to incap you on arrival(this is the purple sprite). With rank two
of Base, the sprite turns blue(safe).
To use the teleporters, step into the sprite and wait two seconds to be teleported. In order to travel
from the back->wall the teleporter must be activated(after rank four of Base).
*Tunnel Event:
Sometime between 5min-20min, an alarm will sound which signals the tunnel event. The infected will
immediately divert underground, and ten seconds later the tunnels will open in the base. Infected will be
able to bypass the wall entirely and flood into the base. In order to shut the tunnels, survivors must
travel down the holes into the tunnel and use the keypad.
*Keypad:
The keypad has nine digits, scrambled in order. The code is 1, 2, 3, 4, 5, 6, 7, 8, 9. Though, you must press
the buttons quickly, otherwise they lock and you will have to start again(1sec until a button locks after
it has been unlocked). Once the code has been inputted successfully, and alarm will sound again. Twenty seconds
later the doors to the tunnels close, trapping everything that didn't make it out. If survivors are still
down there, they can get out by traveling deeper into the tunnel and climb out on the infected side.
Infected will continue to use the tunnels until all trapped survivors are dead or escape. Also, once the keypad
has been activated, the X button will become available.
*Dust Storms:
Dust storms will occur randomly throughout the match. They will start mild, giving you a chance to prepare,
then become heavy and blocking most visibility.
--Upgrades--
Each upgrade has three ranks, except Base which has five. You can view what rank an upgrade is on the board in
screenshot 3.
B: Base, used to upgrade features of the base which are already available.
*Rank1 - Spawns the tier1 weapons as well as unlocking the health dispenser, which initially spawns adrenaline.
*Rank2 - Upgrades the teleporter, making it now safe(blue sprite from purple). Also spawns snipers.
*Rank3 - Upgrades the health dispenser, which will spawn pills too. Also spawns the auto-shotguns.
*Rank4 - Unlocks the Two-Way Teleporter, regenerative wall (fixes itself when broken once) and rifles. Health
Dispenser now spawns first aid kits.
*Rank5 - Upgrades the points accumulation to 2pts/min, spawns grenade launcher and upgrades the Health Dispenser
to spawn Defibs as well.
L: Laser, activateble, killing/burning infected in front of the wall. Will incap survivors.
*Rank1 - Unlocks the laser, initial damage is 110. Kills common infected instantly. (1min cooldown)
*Rank2 - Damage upgraded to 500, kills special infected instantly. (1min 20sec cooldown)
*Rank3 - Damage upgraded to 10000, kills tanks instantly. (2min cooldown)
M: Mines, (passive) automatic and dealing 500 damage. Activates on proximity (infected and survivors). 45sec cooldown.
*Rank1 - Enables three mines
*Rank2 - Enables another two mines (five total)
*Rank3 - Enables another four mines (nine total)
**OFFENSE BONUS**
After spending a certain amount of points between Laser and Mines, you gain extra bonuses:
4pts - Ammo pile spawn on frontline.
6pts - Machine Gun in tower.
S: Slow, (passive) slows special infected and boss infected, deactivates if survivors touch. Active in front of wall.
*Rank1 - Enables Slow, strength 20.
*Rank2 - Strength upgraded to 40.
*Rank3 - Strength upgraded to 60.
V: Vendors, two vendors located on opposite ends of the wall. Spawns various explosives on use. uses accumulate.
*Rank1 - Enables vendors, four uses to begin with. 60sec cooldown.
*Rank2 - Cooldown reduced to 45sec.
*Rank3 - Cooldown reduced to 30sec.
P: Protective Shield, an activateble door which when used, closes and blocks all infected. (3min cooldown)
*Rank1 - Enables the shield, lasts 20sec.
*Rank2 - Increases duration to 30sec.
*Rank3 - Increases duration to 45sec.
H: Health Regen, (passive) regenerates survivors health inside the base.
*Rank1 - Enables Health regen, 1health/4sec. Also spawns Magnum Pistol.
*Rank2 - Upgrades the amount of health restored to 1health/2sec. Also spawns various melee weapons.
*Rank3 - Upgrades the amount of health restored to 1health/1sec. Also spawns 2 chainsaws.
--Activated Abilities--
There is a console, located on the top of the wall in the middle, screenshot 2. These buttons activate certain things.
From order of left to right:
1. Exclamation mark, Starts the panic event.
2. Health symbol, this is the health dispenser. Once unlocked it will have four charges. Regenerates one charge every 2min.
3. Double arrow, Activates the Two-Way teleport, lasting 18sec on a 2min cooldown. Can also be activated from the back of
base(button on the teleporter).
4. Zig Zag line, Laser.
5. Shield, the protective shield.
6. X, The X button. Once unlocked, it can be used to purge the map. Once activated, survivors must run to the bunker that
opens at the back of the base. 5min cooldown (Complete tunnel event to unlock).
This is an update for my outpost2 map, featuring a leveling system used to upgrade the base you're defending. All problems regarding textures and sounds have been resolved thanks to the new L4D2 update. All additional info can be found in the changelog.
New kind of survival gameplay, levelling system
Each round is always different
Simple yet consistant design
Bots are sometimes useless
Lack of detail
Flickering skybox
When this map was originally released I couldn't play it due to texture problems/crashing and have been waiting until the problem was fixed. Finally, it's been fixed and this map was worth the wait... the concept is brilliant and gameplay is addictive but I feel both have only been touched on briefly. The overall design is simple and there is a lack of detail but these factors fail to affect the overall experience negatively. I hope to see more maps like this released, but taking the concept and gameplay even further.
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amazing the best map ever just perfect
lasers
mines
doom machine :D
NONE
Conclusion:I love this map! There is no other like it... really fun. Also love the trailer :D
.
Really Great map , but still there should be some more spawn so it will be more challenging ..... Rest everything is ok ...
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Left 4 Dead Polls
-provides an all-new,unique survival gameplay experience
Cons:-Enemies get harder round after round
-big map with the classic fortress design
-Not much weapons at start
-bad skybox
Conclusion:-bots are very dumb
-fullbright map
This is a pretty good survival map but still needs improvements such as the skybox,the shading and put some more weapons in the start such as a hunting rifle or a m16.The unique leveling system is pretty impressive. Upon completing these needed improvements,this will be one of the perfect survival maps for L4d2.
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