- - The Line
- - The Ride
- - The Escape
=========
Fixed issue where the survivors where incapped/killed when the scavenge event is complete.
Fixed infinite molotov/pipebomb spawns.
Fixed stringtables (might solve loading issues some people have)
07/03/10
=========
No revision notes have been added by the developer.
A recreation of the Indiana Jones Adventure ride at Disneyland. Hundreds of custom assets and randomized events, just like the ride! Contains a bonus "freeride" map, just so you can ride the attraction without zombies.
Requires L4D2 addon-support.
Great map, with a decent amount of length. At any rate, it was fun to have zombies attacking, and the run across the bridge (to get gas back to the ride) was a bit hectic, with all the zombies chasing me. That moment almost seemed a bit better than the part where the bolder is supposed to chase you. At any rate, this was a great map and I really hope you make another one like this. For a suggestion / idea, I recommend you try the Jurassic Park or Back to the Future ride next.
I'm not sure if it's just me, but I've had trouble with the melee weapons. When I selected the samurai sword, my hub showed a baseball bat, and when I"d hit objects I'd still have the bat effects. Weird. Also the bots are a bit dodgy in the through the floor bit, not wanting to hop down to help me out. Otherwise, the ride is great and I love the effects, even made me jump a few times! Great work, sir!
Unique play,
awesome soundtrack.
Loved the rolling rock :)
Looks incredible.
Finale sequence was a bit unexpected and not too hard to beat as the zombies came from the wrong side.
Stats are wonky in the credits, lots of zeroes.
Ride was clever but no zombies during it.
This may just be me but sound was a little glitchy on the ride itself.
Loved it, this is so clever and must have taken considerable time. Short but don't mind that for a custom campaign.
.
Killer accuracy of the ride itself.
Fun sound bites and excellent use of John Williams' score from the ride.
Nice implementation of the different gameplay scenarios (scavenger segment after the bridge).
Zombie horde spawning was very excessive.
While fun as props, it would've been nice to see Indie and the giant snake rendered as 3D models as opposed to sprites.
Not enough melee weapons.
This was a fun ride campaign and it really did an excellent job if implementing the different L4D scenarios in throughout the map. The atmosphere was well executed and the attention to detail was phenomenal. I'm not sure if it was just me, but I was missing the sound of the boulder crashing. It's a strong bassy sound that can actually be heard from the tram station outside the park. I think I heard it when the temple started collapsing, but since there's so much detail in the map already this sound should definitely be added. If you like blasting horde after horde of zombies, this is definitely the map for you although the spawning gets a tad excessive. It's a short campaign, but I really can't see a practical way of making the experience longer. I think the length of the campaign is reflective what could be done with it and the possibility of an entire set of campaigns that have the survivors running around Disneyland is a very enticing prospect.
.
banner requires iframes
Nice textures
too lienar
nothing to do except a little event
too easy
just a few hallways and you're done
I should have expect it, a disney ride is just some hallways after all. But i thought there would be more ... things ...
Too sad you made that work and it just happen to be boring and short.
You should use your ideas and textures to make another campaign in an old maya pyramid (but with more places to fight and less hallways !!§).
-It's the freakin Indiana Jones ride. It's already gonna be awesome!!!
-Already had high expectations for this from your last work, Zombies of the Carribean.
-I thought the collapsing thing was brilliant.
-I love how you put so much love into this. All the way from the skeleton flying out at you to having the same exact snake from the ride pop out at you.
-Absolutely none.
Conclusion:This has to be the best campaign I've ever played. With me being a Disneyland fanatic, I was literally giggling with glee as I played through this. With all the awesome parts, the incredible attention to detail and the fantastic ending, this is definitely a must play. And like jsparakov, I was clapping at the end of it all. Oh, and one more thing. From the looks of it, it looks like the Jungle Cruise might be your next project, because the last thing you see before the entire temple collapses is the Jungle Cruise track. I could be wrong, but anything other Disney ride project you have in mind I will support 100%. Fantastic campaign, and I can't wait to see more work from you!!!
Pulls you into the action very well.
Realistic
Action packed
I saw a few glitches.
Nick got stuck after being knocked over a rail by a charger.
Tank was covered by falling rock, leaving on his head sticking out.
Great map. Not exactly high replay value but great first time experience.
Fun, fast, and a twist at every turn.
Beautiful detailing on the level.
Too short.
Conclusion:The best map I've played so far. I honestly haven't enjoyed playing a Left 4 Dead map as much as this one in a LONG time. The sudden twists in pacing of the game, and the excellent incorporation of the zombies blend together to make this map an amazingly gratifying experience.
My only regret is that it is too short, because I want to continue playing it.
This is a very hard act to follow.
I look forward to seeing more work from you. =]
Intense finale
Great detail
Zombies should be attacking you during the ride, not just after the car runs out of gas
Finale was too easy
Oh, who am i kidding? The whole campaign was too easy.
Good map, but quite a few good opportunities were missed here. It's worth a try
EVERYTHING!!!
1) mini-scavenge when the ride runs out of fuel, delicious little twist.
2) the mother of dynamic pathing!
3) shockingly astonishing atmosphere, puts Zombies of the Caribbean to shame!!
4) original theme music NOT affected by the custom audio problems.
5) campaign instead of single map
1) when you first reach the ride, the steering wheel's texture is missing (purple/black).
2) when you "make it" to the second saferoom, there's absolutely nowhere to go, can't get off the ride, no hints as to what to do or what to close, had to manually load the final map via console.
3) the witch in the final map ran after us when I alerted her, but she appeared to get lost, we never saw her again after she skipped through the hole in the ground.
4) frequent horde spawns made it hectic, but lack of tanks in a finale makes it anticlimactic, I actually expected a few tanks to ambush us just as we rushed towards freedom in the end.
you should reconsider the whole "final" state
I can't imagine how many times you found yourself pulling at your hair before you managed to complete this marvel! will give it an 100 once you fix those minor issues outlined above.
- Custom textures and sounds.
- Clean nav mesh.
- Pure fun.
- A great change from the more serious campaigns but it still keeps the zombie apocolypse theme.
- Ppl complained about it being short but I saw that as a plus. This was the perfect length for what the author wanted us to see and feel.
- I tried looking at the cons other ppl put in their reviews but I just don't agree with them and I can't think of any of my own.
Conclusion:This campaign is more fun than the actual disnyland ride. Download it and enjoy it.
- Almost perfect execution of the ride
- Music and sounds
- Little switches you can hit just for fun (like the ride)
- Custom models textures
- none
Conclusion:Those rating this map low need to understand what it's trying to do, which is stay true to the ride.
You did a great job and I appreciate the hard work you must have put into all the small details. I hope you continue to map for this game. Freaking amazing.
- awesome ride!
- nice concept with the fuelscene in the middle
- funny video
- nice final
- credits give all the stats 0
but
who cares when you have such good Pros
- EPIC! I WANT MORE!
- one of my fave maps
the ride is nice and when the big stone ball appears i was shooting it i was like shit go back go back but than u go down nice done and random textures serious impressed me
Cons:-
Conclusion:seriously this map gave me so much fun best map i ever played
Ride was cool
Great detail
Finale was cool
No zombies attacking during ride, discluding the scavange area
Way to short i beat the campaign in 17 minutes on single player
Way to easy
The map is cool but it is way to easy/short.
Excellent environment
Cart ride is cool
Temple collapse great idea
supplies laid out nicely
no glitches that I found
Too easy
Although Ride is nice its to long and boring
You feel like your an ant when in the cart
Too short, can complete the campaign on advanced in under 30mins
This is a visually entertaining map hats off to you. I would have some events occur when your on the cart ride, its long and a little boring with no horde to kill. You should up the gas cans you need to scavenge 6 is way to easy, and the little movie clip about the cart ride is too long. The run through the crumbling temple is a cool idea, thats fun. Overall a really well done map, just a little too easy and short.
-Obiously graphically superb !
-Challenging final stage. (Advanced/Expert only though)
-Not unecessarily long. but* see cons.
-All over too quickly :) (always leave them wanting more).
-Deffinately too short on Normal (easy would be pointless i'd imagine) ( Challenging on advanced (finale))
-Considering the superb ride etc the finale, a bit of a let down. What happens? a 10 foot Mickey Mouse cuddles us so we see nothing? :D
-Bots WILL NOT save you if you get caught by an SI, Don't play alone.
It IS a must have - Simple as that. EVERYONE who is on ride for the 1st time expresses many "wow"s. I'll not add this as a Con but i'm usnsure of the re-playability value of this (value? its free! :) ) - after the oo's n wow's it may wear out after 5 or 6 runs (done 3, will the 4th be it?)
Not sure if you have considered this but "stringing" zombies of the Caribbean and indiana + (hopefully) a future "ride" or 2? and create the most amzing Left 4 Disney 2 special??
Thank You - please Sir can i have some more? I have to give a high score for the quality
The Ride And Cool Effects Like The Temple Shaking Fire Lava Explosions The Giant snake was highly detailed its like you took the ride itself and put it onto a video very well made deserves a 100!
Cons:nothing it was perfect@!!
Conclusion:this map is bitchin
Cool enviroment.
Lots of actions.
Good available weapons.
hmmm none for me.
Conclusion:Pretty cool concept and fun to play.
-Very imaginative
-Lots of fun ideas
-Good pacing
-Lack of polish
-Not terribly interactive
-Some jittery animations
It's a unique map with lots of fun ideas, but a lack of polish makes the campaign feel a bit cheesy. The spawns make sense, and the rescue sequence is inspired. However, the end points are vague. The map has a lot going for it, but it needs work.
-Pretty Accurate Recreation
-Fun Scavenge in the middle of the ride
-Happy to see you made a campaign rather then just a map
-Good use of textures
-Includes voices from the ride and music
-Some things are 2d rather then actually models such as Indiana Jones and the Huge Snake in the ride
-Steering wheel has missing texture at first when you have to go push it and isnt very round at all...looks like someone welded a couple rods together lol
-Inside of the ride is very plain and contains little detail
I feel while the campaign was very fun and accurate i also feel like you kind of took shortcuts on parts; next time i take your time and make sure you get all the details in the car and make actual 3d models for certain thing like Indiana and the snake. But in the end it is very fun; feels like you are in line and on the ride. Overall it is well worth a try.
-Excellent ride
-excellent custom sounds
-Loved the finale
-The bonus map was good also
-the scavging for gas was a good idea also
-when the bots were near the ride after refueling they died instantly
-missing texture for the steering wheel when its glowing
-wished it was a bit longer
-couldve done better with the temple collapsing at the end
I really had fun with the map.The collapsing physics you made were good.I hope you make another ride themed campaign
Captures the feel of Indiana Jones
Hilarious opening line from Ellis at the start
Cool use of "traps" in the first map
Scavenge event short and sweet
YOU GET TO GO ON A RIDE!
Too much bomb items (putting several copies on top of each other)
Not enough pills/shots and melee weapons
The collapsing dungeon bit could use a bit of work
A bit brief in length overall
Finale can be buggy
I enjoyed this campaign a lot and I like the custom sounds you put it. The car ride was enjoyable and I know it's supposed to be in a theme park, but I think after the gas event, maybe you can have the ride go out of control by speeding up and crashing off the tracks, forcing the survivors to find another way to the level end. Me and my friend finished this campaign in under 30 minutes. Maybe a 4th map can help. And there's also the texture issue with the car's steering wheel.
The finale is also buggy at times. We died once, started again, then when we did escape, we suddenly died, came back to the start, then the game said we escaped, but we couldn't leave the map without quitting
Excellent designs
Special events
Feels like Indiana Jones environment
The part where you have to gas the wagon up
The ride was awesome
Too short
Conclusion:It's a great map.. It shows whats possible to make.. The earthquake / shaking events was very cool, that is very nice made, and the ride was also pretty cool.. The only thing i think theres bad, is that it's too short.. Maybe 1 or 2 extra maps will be better..
Unique play,
awesome soundtrack.
Loved the rolling rock :)
Looks incredible.
Finale sequence was a bit unexpected and not too hard to beat as the zombies came from the wrong side.
Stats are wonky in the credits, lots of zeroes.
Ride was clever but no zombies during it.
This may just be me but sound was a little glitchy on the ride itself.
Loved it, this is so clever and must have taken considerable time. Short but don't mind that for a custom campaign.
Looks Gorgeous all the way thru
Love those little details:
diamonds in the floors you step on...
mini scavange during the ride...
quakes and crumbles perfect timing..
Loaded on my Dedicated Server!
Too Short
Conclusion:Hands down F'n Cool, Was so much fun :)
Fun + Creative
Amazing Use of Customized Textures and Models
Good Use of Sounds
Too Short
Too Easy
Glitch After Scavenge Event (Kills Players Trying to Enter The Vehicle)
When Holding Down TAB, Shows 4 Maps (There's Only 3)
Fun map, great customization. Make it a little more challenging and fix the kill glitch this is easily worth an 85-90.
Killer accuracy of the ride itself.
Fun sound bites and excellent use of John Williams' score from the ride.
Nice implementation of the different gameplay scenarios (scavenger segment after the bridge).
Zombie horde spawning was very excessive.
While fun as props, it would've been nice to see Indie and the giant snake rendered as 3D models as opposed to sprites.
Not enough melee weapons.
This was a fun ride campaign and it really did an excellent job if implementing the different L4D scenarios in throughout the map. The atmosphere was well executed and the attention to detail was phenomenal. I'm not sure if it was just me, but I was missing the sound of the boulder crashing. It's a strong bassy sound that can actually be heard from the tram station outside the park. I think I heard it when the temple started collapsing, but since there's so much detail in the map already this sound should definitely be added. If you like blasting horde after horde of zombies, this is definitely the map for you although the spawning gets a tad excessive. It's a short campaign, but I really can't see a practical way of making the experience longer. I think the length of the campaign is reflective what could be done with it and the possibility of an entire set of campaigns that have the survivors running around Disneyland is a very enticing prospect.
+ Indiana Jones feeling.
+ Indiana Jones music.
+ Nice graphics.
+ Weapon & ammo placement.
+ Indiana Jones finale.
- Not enough zombies.
- AIs would glitch a lot.
- Zombies don't chase you on the ride [Part 2].
- No Tanks.
- Finale should be rushed, a time limit before the thing collapses.
- Small campaign size.
To many bugs for me, not challenging at all. [Played on Expert] The finale was nice, if there is no tanks then there should at least be a time limit to get out. Could really use tanks because it's boring without them.
-Like the real thing
-The finale fits in the indiana jones theme
-Just enough zombies
-Custom sounds
-Indiana jones
-Ending clip after the finale was cool
-Over so soon? Aww....
-Finale can be confusing
-indiana jones has red skin?
I found it alot of fun the scavenge event was interesting
Some better indiana jones pictures might be cool (Red skin really?)
I got lost in the finale then later when playing with others they got lost maybe some directional signs?
You have got to make a full disneyland next
Very faithful recreation of the ride
Love the traps
Very fun campaign overall!
Seemed kinda short
The map with the actual ride was slightly boring; should include zombies while you're actually moving in the car, both before and after the scavenge part
The witch was buggy
I haven't seen anyone else mention the witch, so I think I'll elaborate here; in the last map, when the building began collapsing, me and my friend encountered a Witch just above the part where the floor collapsed and you had to go into the ditch and take that underground route. I literally ran into the thing, and it said I startled her, but instead of attacking me she started running around with her hands over her head. I'll admit, I was kinda grateful at the time, but I'm pretty sure that wasn't supposed to happen?
Aside from that, all I can say is that I agree with what another player has already said, about adding zombies to the actual ride part of the game, "kinda like a shooting gallery". It would take away time otherwise spent staring at the screen waiting for something to happen- I mean, yes, it's awesome to get to look at the ride, but isn't that what you created a zombie-free version of the same map for?
Overall, an awesome campaign. Love the detail you put into it! Great job!
lots of detail
good use of custom textures
most of the custom sounds where ok
could fix the sound a bit more some of it iv noticed wasent to actual
could of made the jeep bounce around a little
other then those cons very great! you should make either splash mountain, matterhorn,space mountain, OR TOWER OF TERROR =D
- Très bonne réalisation de l'esprit Indiana Jones
- Pièges très bien réaliser
- Train fantôme très drôle... (mais... voir cons)
- Temple en cours de destruction super
- ... train fantôme un peu trop long à mon gout =S
Conclusion:Une bonne carte à faire avec ses amis respectant bien le thème Indiana Jones.
- VERY creative
-VERY Fun
-Original
-Well done
-Well-programmed bots
-AWESOME ending!
-Only that it makes me want to go to Disneyland BADLY :-)
Conclusion:This campaign was AMAZING! Thanks so much. It WAS a little bit easy, but it was TONS of fun and made me smile the whole way through. Loved the crescendo event during the ride, loved the finale.
I did have the small glitch on the ride where everyone gets run over and dies after re-fuling, but I noticed with two other play-thrus that if you get on the ride yourself and start the car, the bots will appear in the back automatically, so it wasn't a big deal.
I'm going to do the zombies of the carribbean, now- can't wait! :-)
-Functioning, no bot or technical issues.
-Custom Sounds.
-Ride is fun (and functioning), and there are not many supply issues.
-Environment is fine.
-Scavenge portion in the ride.
-A little too easy.
-No zombies spawn when the car is actually moving.
-No Tanks! There should be a Tank that spawns during the ride.
-One time, a smoker got me and the bots were too braindead to save me (this was during the finale when I reached the open roof).
-When I reached the end of the Campaign, the explosion caused the bots to die! Make the campaign end only when everyone's far enough from the temple.
-Should be more music from the game here.
-No Uncommon Infected.
-No Survivor dialogue other than at the intro.
A fun, though not so serious and not so L4D-ish campaign.
Amazing effects in maps
Many custom sounds
Custom textures and props
Too easy
Conclusion:This campaing is a nice homage to Indiana Jones. It has great effects and custom sounds, finale is specially stuning. The major problem this campaign is that it is too easy. That scavange event is ridiculous. I found only one Tank playing with bots and a finale without one is just odd. If you make the same work done with visuals in gameplay then this campaign will be superb.
-freeride- just nice!
-i like the "iam in danger" feeling if you play that
-weapons and stuff, alot, good
-i like all hidden things like "dont pull the rope" or "dont push the staff"
-the movie
-not getting bored that fast
-first no zombies then ALOT
-the last 2 cans are hidden, first time i played it i found it late
-the bridge is full with bugs
-bots are shit. only a bit but shit.
-DO MORE THAT WAS AWESOME ;-)
-look about bugs and stuff
-and do some weapons and healthpacks in freeride.
- Very Original!
- Love the ride
- Love the soudtracks
- Too short but is good to play with when in a hurry
- Surprising Finale, really makes me get excited when escaping
- Could have added some zombie during the ride
- can add some more traps
- The scavenge event seems a bit awkward, could have replace it by adding hordes during the ride because the ride is noisy enough to attract hordes
A great campaign to play with when you have very limited time, very fun short campaign, looking forward for another longer Indiana Jones compaign :)
- Clever and faithful L4D2 adaptation of one of my favorite rides at Disneyland
- Use of the actual soundtrack, voice-overs and sound-effects
- "Freeplay" option for those who want to just ride the ride
- More linear than typical L4D2 maps, which may be a turn-off to those who approach this as a regular campaign
- Not particularly challenging, which again may be a turn-off for those looking for a straight-forward campaign
This map will not appeal to everyone. It's not particularly challenging and it's short and linear in nature. That being said, the author of this campaign is clearly a Disney afficiando like me, and I can't express how much I enjoyed and appreciated the care taken in making this map. I've ridden the actual ride countless times, and this really captured quite a bit of the experience (minus the actual motion experience, of course). This and Zombies of the Caribbean are so incredibly clever. Perhaps a Matterhorn or Big Thunder map next?
1: Awesome
2: 3rd Level was awesome
3: Scared me and my friends... :P
None that I can think of... Except it was rather short...
Conclusion:My friends and I had a blast with this. Lots of random moments. Overall I give it a 95 due to the shortness...
- CoN and Friends
- The ride part was amazing, well done!
- Love the music and the voices
- Very challenging in parts
- Love the cave ins and forced alternate routes
- Needs another map or 2, too short overall
- Not sure if it was the server I was on or not but the 2nd time I played which was after the latest update, the sound was not as clear and garbled in some places.
Extremely fun campaign! I can see you spent a lot of time on the detail and it pays off. I don't know if you are done but I'd love to see at least 1 more map added on the end, maybe with a puzzle or something to complete. Nothing too crazy hard though lol.
Love it!
The ride was absolutely AWESOME.
Loved also the scavenger part.
Great where you can choose from those 3 paths.
Awesome textures and new looking.
Just a little too short.
I was expecting 4 levels but it was 3 ._.
A must play campaign, seriously.
-Nice graphics/details
-Love the ride
-Scavenge part!
-Nice temple getting destroyed
-None
Conclusion:An EPIC campaign, like indiana jones. 100/100
Bots work well.
Fun to play.
Feels like a real adventure getting out of the temple.
Better with friends yet still exciting with bots.
You can get stuck on the part where you have to jump in the hole into the locker room on the last level. That happened to me once. Other than that, no problems.
Conclusion:A well designed campaign. Very fun to play. Only problem I have is how you can get stuck in the debris in the locker room. Yet, that's not even a big problem. You should make Splash Mountain next for that is my favorite Disney World ride. If you can make Indiana Jones and Pirates this well, I think Splash Mountain would be fun.
- great atmosphere
- great custom graphics and sound
- solid gameplay
- good wall breaking effects in finale map
- all the maps are too short
- too easy
- the ropes hold off the zombies off the survivors, they take too long to jump over the ropes
- mediocre gameplay
- ride attraction is for "Wows" but has no gameplay or challenge
- finale escape is not an escape, the director doesn't spawn dozens of zombies in your way
hmm, while I see that this campaign offers great visuals and effects, I won't play it again.
It just lacks great gameplay, challenge and longer maps.
-Lots of weapons
-Super accurate of the actual ride
-An extra view of Adventureland Disneyland including the bengel BBQ
- Good audio soundtrack
- About 4 levels
- good special gas refueling
- The big ball
- Earthquake shake effects
- I don't know what to say, its pretty damn good......
Conclusion:This is damn near perfect, i can't name a con. I love it and I will keep it.
+Very well designed map
+Accurate copy of the attraction
+Nice to play, with a good amount of supplies
+The Scavenge mid-in ride is surely a nice idea
+Interesting idea of finale
+The traps are another nice deal added in this campaign
-The ride is WAY to long, if you (and this happens commonly) die in the Scavenge portion while playing Expert it's highly frustrating to do the ride over and over.
-Tanks and Witches get stucked easyly
A nice map, even for people not knowing the original attraction.
It includes some nice and creative inventions/traps and a good use of the Scavenge mode.
I think it's worth a full 90
Extremly nice maps!
Cool movie!
Really impressive ride!
Cool and new final!
Too easy! It was not a challange!
Few stuff to use!
Really impressive place! And the ride was really fun!
But, this campaign was not a challange! I survived whitout any problems!
Exactly like the ride at disneyland, did you use to or currently work at this ride?
Cons:why does the ride need gas its on a track (not a big problem its just a lolz moment
Conclusion:absolutely wonderful for anyone whos ever ridden this ride a million times
Lots of fun.
Custom content was great.
(music/sounds/models/textures)
Didn't notice any bugs.
Too short!
Conclusion:Download this map right now.
Creative
Original
Nastalgic
Just like being on the ride at Disneyland
Very minor issues
Conclusion:Hands down one of the coolest campaigns for l4d2. Shows skill and a butload of patience. Great job man!
-Interesting concept of game play style
-Suspenseful moments during the rides.
-Thrilling escape finally
-Too short game play session
-Needs more infected stationary and wandering common infected.
Although this really grabbed me from the get go, the game experience itself was much too short. Barely had any infected to fight except for the gas collection panic event. I played by myself on expert and beat it under 20 minutes. It need to be a bit more challenging.
Very, very realistic.
Very fun.
Great idea.
Some bits are slightly buggy
Why would you go on a rollercoaster during a zombie apocalypse? (slight problem keeping with realism).
Gas cans a bit to far spread - add some more or put them closer together
Epic map. Lots of fun. Highly Reccomended
Exactly like the ride
The traps were great!
Attention to detail
Ride was boring
Campaign was short
I'm just repeating what everyone else seems to be saying, but that's all I can find wrong with the campaign. Overall this is an amazing campaign that everyone should at least try.
-Insanely fun
-Looks fantastic
-Just like the real thing
-Loved it
-Some parts are kind of glitchy- mainly the finale but nothing serious.
-Should have to get more gas cans to fill up the cart- 5 just seems too easy.
-Just a tad too short
-Needs better weapon selection for the finale
Awesome job. Had a great time playing this one.
Good Level Design.
Good use of Func_Train.
Good Atmosphere.
Excellent custom sounds.
Good destruction at the end.
Some navigation errors. for example: specials spawning on bamboo sticks.
The Dynamic lights turn off too late and look quite bad when they shift brushes.
No sound to let the user know theres a hoard coming when van stops. Create a script, heres code:
DirectorOptions <-
{
ProhibitBosses = true
MobSpawnMinTime = 8
MobSpawnMaxTime = 8
MobMinSize = 20
MobMaxSize = 30
SustainPeakMinTime = 1
SustainPeakMaxTime = 3
IntensityRelaxThreshold = 0.90
RelaxMinInterval = 5
RelaxMaxInterval = 5
RelaxMaxFlowTravel = 600
}
Director.ResetMobTimer()
Director.PlayMegaMobWarningSound()
^^^ that will initiate an onslaught with the warning sound.
Good map, a few falts but they can all be kinked out quite easily.
Awesome recreation
Gave me goosebumps a few times
pretty much what I wish Dark Carnival was like.
none!
Conclusion:a really cool idea, and as far as i know, pretty close to the ride.
i loved the escape and i think it was much better than your pirates campaign!
Faithful recreation of Disneyland ride.
Great voice and sound effects.
Weapons and ammo are aplenty.
Good amount of hordes and specials.
Nice level designs.
Great finale concept.
Maps are too short.
Ride is too long and there are no infected attacks.
Finale is too short.
Loads of fun with Indy inspired art and music.
~ Probably the most creative map that was ever made for this game.
~The most fun me and my team had in awhile.
~ Excellent use of textures.
~The sounds were right on time and fantastic.
~The end run was epic.
~Bots stayed with us in the one with the zombies.
~No detectable skybox glitches.
~Almost perfect.
~ The wheel was kind of pink while glowing.
~Was just a tad to easy.
~When playing free ride the bots did not follow. Not sure if thats how its suppose to be or not though.
Over all this is the best map out if you just want to have a good time. Very creative and from the looks of it your worked your butt off to make it.Excellent excellent map and I hope to see more from you.
Awesome as always.
I love the awesome 2d snake... thats sick.
Nice custom content
Another awesome ride map
Feeled very 'disney ride' type with the awesome boulder thing and very nicely detailed.
Love all partical effects
Very good concept and all in all another great map by you.
I decided to go out of the ride... but i cant hear the horde so they just swarmed me.
Bots didnt bother following me first time round,
And the commons also 4 me spawned in retarded places.
ANOTHER AWESOME MAP... love playing zombies of carribean and now this.... though I have a question... is there easter eggs just like in the other map?
Very good map to play with friends,the free ride map is good.
Cons:Short levels,some times broken,weapons are broken, but still fun
Conclusion:The Map is 1 of those very best maps ever created with little problems.
Très bonne campagne globalement
Les graphismes sont tout à fait respectable
campagne très courte
Conclusion: très bonne map on en veux plus quand c'est bon… :p
merci c'est du très bon travail.
Astonishingly good capture of the Disney ride.
Impressive environment destruction as the ride collapsed.
None.
Conclusion:This must have taken an incredible amount of time and dedication. Great job.
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- Very Original!
Cons:- Love the ride
- Love the soudtracks
- Too short but is good to play with when in a hurry
- Surprising Finale, really makes me get excited when escaping
- Could have added some zombie during the ride
Conclusion:- can add some more traps
- The scavenge event seems a bit awkward, could have replace it by adding hordes during the ride because the ride is noisy enough to attract hordes
A great campaign to play with when you have very limited time, very fun short campaign, looking forward for another longer Indiana Jones compaign :)
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