L4Dmaps
7,996 add-ons | 888,590 members
Buy L4D2 Today!

Urban Flight

Author: CriticThe RabbitGame: L4D2Add-On: CampaignMaps: 4/4
member9.3 critic9.3 Co-op map for co-op play Survival map for survival mode Versus map for versus play Scavenge map for scavenge play
1: Boulevard
4/4 Maps Available
  • - Boulevard
  • - Rooftops
  • - Harbor
  • - Airfield
Campaign Status: 100% Complete
07/29/13 - Version 12.0
=========
Added small foyer to sky bridge building (with item spawn)
Added infected ladders near no-return drop in airfield
Fixed fade distance of buses visible from radio station exterior scaffolding
Fixed infected ladders over fences surrounding Burger Tank parking lot
Fixed infected ladders onto semi truck on side street
FIxed infected ladders onto bus on side street
Fixed infected ladders onto white van on side street
Fixed infected ladders onto coolers in side street grocery store
Fixed lightmap scale on wall in hotel triage room
Fixed “ERROR” signs by re-adding models and materials removed from L4D2 by Valve
Fixed bot-controlled survivors shooting the explosive barrel in the airfield gas storage room
Fixed infected ladders in airfield hanger
Fixed airfield gas cans remaining glowing after that stage of the finale is complete
Reduced number of finale gas cans required in single-player from 7 to 5
Reduced number of finale gas cans required in multiplayer from 10 to 8

07/05/13 - Version 11.0
=========
Fixed vscript bug causing finale to indefinitely stall before “turn the power back on” stage
Reduced number of finale gas cans required in single-player from 8 to 7
Reduced number of tanks to spawn in second wave of finale
Removed custom finale tank skin to order to prevent tank mod conflicts causing invisible tanks

04/11/13 - Version 10.0
=========
Added potential melee weapon spawns throughout campaign
Added clip wall for easier movement down side of narrow alley next to jazz club
Added clip wall to prevent infected from getting stuck behind railing next to bridge
Fixed bot paths around cars in front of Rabbit Hole club
Fixed brightness of various light sources
Fixed lighting on various props throughout campaign
Fixed over-reflective floor in gnome depot
Fixed tanks disappearing during the finale when playing with a custom tank skin
Reduced cubemap resolution for areas where fine reflections aren’t as important
Reduced lightmap scale for surfaces with less lighting contrast, greatly reducing file size
Modified cars in front of opening restaurant to be static instead of physical
Modified dynamic pathway through law offices to be only a dynamic barricade

01/21/13 - Version 9.0
=========
Fixed item spawn by hotel electrical box appearing in the ground
Fixed item spawn trying to spawn invalid melee weapons
Fixed floating airfield tower stair
Fixed missing sprite on lantern at gas can pile.
Reduced lightmap scale on out-of-the-way level geometry

08/15/12 - Version 8.0
=========
Fixed hedge maze ladder brush not extending all the way to the ground
Fixed infected casting shadows through the wall of the basement saferoom
Fixed infected casting shadows through certain walls in harbor building
Fixed infected casting shadows through the airfield garage doors
Fixed reflections around starting terrace
Fixed reflections on skyscraper upon ascending to the roof following the failed saferoom
Fixed survivors being complete invincible after falling into the whore house (yikes!)
Fixed shadows from computer keyboards and monitors in hotel lobby
Fixed bot paths onto police car outside of The Rabbit Hole Club
Fixed bot paths onto top of coolers inside of Shea Valley Sundries
Fixed bot paths onto booths in The Peach Pit
Fixed bot paths around desk in used car lot office
Fixed bot paths over last sedan before first saferoom
Fixed bot paths onto white truck blocking Burger Tank alley
Fixed bot paths onto bed in apartment 2B
Fixed bot paths into ambulance near Burger Tank
Fixed bot paths into ambulance near Harbor View Hotel
Fixed players being able to climb up “blocked” ladder out of radio station rooftop in coop/versus mode
Fixed players being able to jump onto and over the first harbor fence
Added two second delay between bridge coming down and gates opening
Removed alternate route at street following hedge maze

08/5/12 - Version 7.0
=========
Fixed fade distance on roof water tower near ABC Book Store lot
Fixed reflections on front of Clipps Classic Cuts
Fixed lighting on wall near exit from under-construction building
Fixed roof trim sticking through wall of second harbor building
Fixed infected ladders around airfield garage
Fixed players getting caught on infected ladders at drop-down from hotel pool area
Fixed survivors not teleporting to safety upon finale completion
Fixed end stats not displaying correctly
Restored uncommon construction worker infected to area around radio station
Restored uncommon CEDA infected to area around Harbor View Hotel

08/3/12 - Version 6.0
=========
Fixed reflections on certain building windows in map 2
Fixed lighting on ceiling in under-construction building
Fixed shadows from books in ABC Book Store
Fixed infected from spawning on top of various fences. It looked silly.
Fixed bot paths around couches in whore house
Fixed finale not starting when using the secondary, lower gate to enter the gas storage area
Fixed* bots falling/jumping to their death on Burger Tank ladder
Fixed* bots getting stuck on the stairwell down to the whore house
Fixed how map 2 boss spawns are determined in coop mode
Disabled all map 2 boss spawns in versus mode

07/28/12 - Version 5.0
=========
Fixed respawn closets not disabling in versus mode
Fixed fade distance on emergency exit light in restaurant
Fixed fade distance on boxes in brick building across from Fancy Tramp
Fixed fade distance on exit light in rear of Gnome Depot
Fixed fade distance on light above entrance to building with crashed pickup truck
Fixed fade distance on props in harbor
Fixed fade distance on props in law offices
Fixed fade distance on props in under-construction building
Fixed fade distance on props in airfield barracks
Fixed solidity of bodies next to sewer canal ladder
Fixed solidity of construction netting near Gnome Depot
Fixed solidity of fences along harbor to prevent pallets from going through them
Fixed solidity on one of the gun cabinet doors in airfield saferoom
Fixed skybox cutting off top of skyscrapers across from first safe room building
Fixed hedge maze logic that could result in a dead ends
Fixed brush misalignment on highway overpass
Fixed trigger for apartment building door-shot event firing after door has already been broken
Fixed ropes suspending ship supply-crate not disappearing when crate is shot
Fixed falling corpse event from firing on scavenge or survival mode
Fixed infected ladder behind restaurant
Fixed infected ladder through gnome depot window
Fixed infected ladder up scaffolding next to under-construction building
Fixed infected ladder leading into corner building next to bridge
Fixed bot paths around obstacles in Rabbit Hole entry way
Fixed bot paths around obstacles in Rabbit Hole kitchen
Fixed bot paths around tunnel fence behind restaurant
Fixed bot paths around stone flower boxes on main boulevard
Fixed bot paths around obstacles in Fancy Tramp
Fixed bot paths around crashed pickup truck
Fixed bot paths around road construction
Fixed bot paths around book store
Fixed bot paths around shelves in Shea Valley Sundries
Fixed bot paths around obstacles in Gnome Depot
Fixed bot paths around shelves in Gnome Depot back room
Fixed bot paths around post-canal park
Fixed bot paths around fences on Georgia Pork Barrel terrace
Fixed bot paths around white van near jazz club sidestreet
Fixed bot paths around upstairs of Jazz Club
Fixed bot paths around truck in front of Jazz Club
Fixed bot paths over red car near fuel tanker roadblock
Fixed bot paths around pickup truck next to Peach Pit
Fixed bot paths around Peach Pit umbrellas
Fixed bot paths around fences surrounding used car dealership
Fixed bot paths around vehicles next to Disco Pants and Haircuts
Fixed bot paths around ambulance next to entrance to basement saferoom
Fixed bot paths around truck in Burger Tank parking lot
Fixed bot paths around buses near Burger Tank
Fixed bot paths around apartment building
Fixed bot paths around green grocery store awnings
Fixed bot paths around inaccessible skyscraper prior to radio station
Fixed bot paths around radio station scaffolding
Fixed bot paths around radio station roof cooling tanks
Fixed bot paths around barricades prior to hotel parking lot
Fixed bot paths around barricades near hotel driveway
Fixed bot paths around hotel parking lot
Fixed bot paths around obstacles in harbor parking lot and offices
Fixed bot paths around boat roadblock in harbor
Fixed bot paths around harbor truck on boat ramp
Fixed bot paths around vehicles on bridge
Fixed bot paths around crashed military truck outside airfield
Fixed bot paths around certain airfield cots
Fixed bot paths around crates in airfield hanger
Fixed bot paths around closed airfield hanger door
Fixed bot paths around airfield humvee ramp divider
Fixed lighting in ABC Bookstore
Fixed lighting on police tape near ABC Bookstore
Fixed lighting from bridge truck near sewer trench
Fixed lighting from Burger Tank parking lot truck
Fixed lighting through apartment stairwell windows
Fixed lighting on radio station tower
Fixed lighting on boxes inside long stairwell
Fixed lighting on harbor rock next to hotel
Fixed lighting in mid-bridge buildings
Fixed reflections inside entry to restaurant
Fixed reflections on skyscrapers across from basement saferoom
Fixed reflections on windows of tall building next to whore house
Fixed reflections in law office copy room
Fixed spawns for infected in apartment building next to The Peach Pit
Fixed spawns for natural tanks behind failed saferoom door and getting trapped
Fixed spawns for infected under airfield garage elevator in survival and scavenge modes
Fixed spawns for items embedded in table inside largest harbor warehouse
Fixed floating melee weapon on restaurant kitchen prep counter
Fixed floating light in Peach Pit
Fixed floating pans in apartment
Fixed floating shelves in whore house
Fixed floating tools in construction site
Fixed shadows from railing outside basement saferoom entrance
Fixed shadows from airfield saferoom entrance door
Fixed shadows from crashed helicopter
Fixed final bridge building ammo pile to always spawn
Fixed invisible wall blocker near airfield warehouse on survival and scavenge modes
Fixed airfield saferoom to be permanently closed on survival and scavenge modes
Fixed airfield gas storage door to start finale (in coop/versus) if somehow broken
Fixed finale spawn rates during gas-fetching phase
Fixed finale gas can counter to disappear after first tank dies
Fixed finale exploit allowing survivors to get around fences near generator, bypassing triggers
Fixed finale stank being invisible when playing with a tank skin mod
Fixed certain airfield weapons not spawning on survival mode
Added survival game mode for the the radio station
Added new restaurant sign
Added light in entrance to Gnome Depot
Added alternate model for barricade near Jazz Club
Added extra staircase near garage->tower bridge in airfield scavenge and survival modes
Added extra staircase near white freight truck in airfield scavenge and survival modes
Added plywood barriers to top floor doors in apartment building
Added Croca-Cola vending machine to hotel saferoom
Added blocker to prevent survivors getting on top of auto dealership
Added blocker to prevent survivors getting on top of building adjacent to auto dealership
Added blocker to prevent bots walking into radio rooftop fire patch
Added infected ladder up the side of the Georgia Pork Barrel
Added infected ladder over wooden fence near oil tanker roadblock
Added infected ladder over plaster wall near oil tanker roadblock
Added invisible clipwall over first barricade to the airfield runway
Added invisible clipwall over white truck before drop-down into back airfield area
Added invisible clipwall for easier navigation in finale gas storage room
Added instructor hint explaining to wait for radio rooftop crescendo to finish
Added potential melee spawn in restaurant
Added potential melee spawn in Jazz Club
Added potential melee spawn near basement saferoom
Added potential melee spawn to apartment building
Added potential upgrade spawn near basement saferoom
Added potential shotgun spawn before whore house
Added potential item spawn near oil tanker roadblock
Added potential item spawn near electrical box on side of hotel
Added potential item spawn behind hotel check-in desk
Added potential item spawn down hotel elevator hallway
Added survivor dialog upon spotting the used car dealership
Added survivor dialog upon spotting the ladder up to the apartment balcony
Added survivor dialog upon spotting the searchlights from the harbor
Added electrical cable leading up to airfield power switch
Added open windows to airfield comm/power tower
Added healthpacks to airfield in survival mode
Added gascans to airfield in survival mode
Added lasersight upgrade to airfield in survival mode
Removed access to restaurant bathrooms
Removed explosive barrels from airfield gas storage building
Moved spawns and initiator for airfield survival mode
Moved trigger for news-worthy drive-by event
Increased detail and accuracy of city skyboxes
Increased with of jazz club walkway
Increased radio tower crescendo fuse from 5 to 10 seconds
Increased probability of super weapon spawn from secret item spawn in the harbor
Increased finale “Return to hanger” message time by one second
Increased scavenge mode gascan “cluster” range
Decreased map file sizes
Decreased map texture footprints
Decreased map model footprints
Plus hundreds of smaller changes

2/10/12 - Version 4.0
=========
Fixed the way random dynamic paths are selected following team wipe
Fixed headlight beams throughout campaign
Fixed fog coloring, removing blue fog instances
Fixed floating restaurant windows
Fixed floating windows behind restaurant
Fixed floating barrel in harbor
Fixed car fire in front of Gnome Depot remaining after tank hit
Fixed muzzle flash bug in map 2
Fixed propane door being blown open yet unable to close
Fixed wooden fences being sunk into ground on park hill
Fixed sidewalk seam near jazz club
Fixed sidewalk seam near first safe room
Fixed spawns for bosses in map 2
Fixed spawns for guns embedded in trunk of Burger Tank police car
Fixed spawns for boomer bile in airfield barracks
Fixed spawns for infected in 50% of the airfield
Fixed missing railing in apartment stairwell
Fixed missing radio station window sills
Fixed collisions on restaurant podium
Fixed collisions on Gnome Depot doors
Fixed collisions on cubicle office fire escape staircase
Fixed collisions on radio rooftop staircase
Fixed collisions on office cubicles
Fixed collisions on harbor buoys
Fixed skybox silhouettes of various buildings
Fixed skybox silhouettes of coastline across the river
Fixed shadows from restaurant doors
Fixed shadows on fancy tramp changing room doors
Fixed shadows from road work barrel
Fixed shadows from cement truck windows
Fixed shadows from portajohn doors
Fixed shadows from cafe terrace chairs
Fixed shadows from florist shop doors
Fixed shadows from Burger Tank roof fences
Fixed shadows from radio station roof fences
Fixed shadows from whore house doors
Fixed shadows from various props in harbor
Fixed shadows from various props in law offices
Fixed shadows from bridge gates
Fixed shadows from airfield windows
Fixed shadows from finale switches
Fixed rescue closet in harbor warehouse
Fixed rescue closet in portajohn near law offices
Fixed rescue closets not disabling in versus mode
Fixed cubemaps near The Peach Pit
Fixed cubemaps in law offices
Fixed law office break walls being visible when walls are intact
Fixed bridge crescendo to reduce number of special infected spawning on the bridge
Fixed bot paths in apartments
Fixed bot paths in cubicle office
Fixed bot paths on pre-scaffolding rooftop
Fixed bot paths at radio rooftop weapon tables
Fixed bot paths around harbor warehouses
Fixed bot paths in airfield
Fixed bot paths before drop down into airfield back area
Fixed bot paths around airfield garage truck
Fixed bot paths around infected-only ladders in airfield
Fixed lighting on curb near car dealership
Fixed lighting on curb near apartment building
Fixed lighting on curb near pawn shop
Fixed lighting on radio station roof
Fixed lighting near hotel delivery door
Fixed lighting on grass at highway exit to airfield
Fixed lighting in airfield saferoom ― the power is supposed to be out!
Fixed misaligned airfield saferoom door
Fixed exploit of survivors being able to jump over pre-finale fences, bypassing finale setup trigger
Fixed exploit of gas storage doors being breakable before finale starts
Fixed finale generator ― sputters once all gas is in, kicks on after tank killed
Fixed cargo container tank spawning stuck inside container
Fixed instructor glow for bridge switches
Fixed instructor glow for airfield generator
Fixed instructor hint icons for airfield gas storage door
Fixed instructor hint icons for airfield generator
Fixed instructor hint icons for airfield power switch
Fixed instructor hint icons for airfield elevator button
Fixed instructor hint icons for airfield hanger door switch
Added random restriction to alleys around restaurant
Added survivor respawn at rear of Gnome Depot
Added survivor conversation to restaurant terrace
Added survivor conversation in second safe room
Added survivor dialog upon spotting the intersection crash
Added survivor dialog upon spotting the sewer/canal
Added survivor dialog upon leaving the sewer/canal
Added survivor dialog upon heading up hill near the sewer/canal
Added survivor dialog upon spotting the basement saferoom
Added survivor dialog upon entering the apartments
Added survivor dialog upon spotting the failed saferoom
Added survivor dialog at radio station scaffolding plank
Added survivor dialog at radio station rec area
Added survivor dialog at top of whore house stairwell
Added survivor dialog upon entering hotel lobby
Added survivor dialog upon spotting the bridge
Added survivor dialog upon spotting the bridge being raised
Added survivor dialog upon heading across bridge
Added survivor dialog upon spotting the crashed army truck
Added survivor dialog upon spotting the airfield saferoom
Added clipping walls to prevent players bypassing whore house roof
Added clipping walls to prevent players getting on to last bridge building
Added clipping walls to prevent players becoming trapped in inaccessible hedge maze areas
Added clipping walls to prevent players getting on top of airfield rescue closet
Added infected ladders in hedge maze to prevent infected being trapped
Added infected ladder near white truck before drop into airfield back area
Added infected ladder on green shipping container near airfield garage
Added infected ladder up to roof of airfield garage from behind
Added infected ladder up to roof of airfield garage from inside
Added desert rifle to airfield saferoom weapon cabinet
Added potential ammo spawn to jazz club counter
Added potential item spawns throughout apartments
Added potential item spawns to cubicle office
Added potential item spawns throughout radio station
Added potential item spawns to whore house bedroom
Added potential item spawns to airfield
Added breakable boards to loose construction site support
Added hundreds of other details to areas
Removed color correction from basement saferoom
Modified hundreds of props’ fade settings for better performance
Modified radio tower crescendo initiation to use suitcase bomb
Modified radio vent post-impact
Modified radio tower impact crater
Modified airfield garage roof for improved versus/scavenge play
Modified probability of shipping container crate during finale
Reduced map 1 file size by 8% / 2.6MB
Reduced map 2 file size by 9% / 4.2MB
Reduced map 3 file size by 3% / 1.2MB
Reduced map 4 file size by 9% / 3.6MB

11/10/11 - Version 3.0
=========
Fixed cause of “Map is unplayable” message at beginning of map 1
Fixed ragdolls falling through restaurant staircase
Fixed floating shelves in long harbor warehouse
Fixed bot paths into law offices
Fixed infected path over hotel pool wall
Fixed infected path over barricades near law offices
Fixed infected path over barricades near bridge
Fixed infected path over wall near law office terrace area
Fixed ghosts/ragdolls falling through drawbridge surfaces
Fixed pallets casting shadows through walls in the airfield
Fixed empty health cabinets in finale
Fixed second bridge switch to make it raise first bridge
Fixed item in airfield alley alcove never spawning
Fixed Gnome Depot decals on semi trailers
Fixed purple reflections caused by out-of-date cubemap textures
Fixed bridge klaxon continuing indefinitely after raising the bridge
Added survivor dialog in the apartment building
Added survivor dialog at scaffolding
Added light glow to airfield saferoom lights
Added headlight texture to finale truck
Removed second drawbridge

11/5/11 - Version 2.0
=========
Fixed VGUI thumbnail showing outdated loading screen
Fixed lighting/shadow issue in map 2
Fixed door frame textures in law offices
Fixed invisible bar on hotel saferoom door
Fixed bridge surface being non-solid for ghost infected
Fixed bots getting stuck in portajohn respawns near Gnome Depot
Fixed bot paths into clothing store
Fixed bot paths into corner convenience store
Fixed bot paths into florist shop office windows
Fixed bot paths at boards leading to radio station scaffolding
Fixed bot paths up harbor forklift
Fixed bot paths at jump into under-construction building
Fixed bot paths inside under-construction building
Fixed thick electrical cables in under-construction building
Fixed finale doors, generator, gas cans disappearing in versus mode
Fixed glowing finale gas cans still glowing following team death
Fixed “Return to Hanger” instruction hint to now point to garage elevator button
Fixed floating construction barrels on Main St
Fixed non-solid door on facade of law offices
Fixed finale tanks being invisible for those with custom tank skins
Added sound to intro helicopter
Added steam to burger tank roof vent
Added smoke to burning building chimneys
Added player clip around hotel pool wall
Added survivor dialog upon entering the park
Added railings to wooden bridge in park
Added additional instruction to start of finale
Removed misaligned decal near restaurant
Removed blue fog from Gnome Depot
Removed blue fog from sewer canal
Removed glow on basement wheelbarrow
Prevented zombies from spawning near the rooftop crescendo gas cans
Prevented bots from shooting gas cans on radio station rooftop
Prevented gas cans from spawning in alley alcove before entering the hanger
Reduced brightness of radio station roof spotlight by 25%
Reduced C-130 pilot dialog volume by 25%
Reduced finale gas requirement to 8 cans in single-player
Reduced map 1 file size by 18%
Reduced map 2 file size by 21%
Reduced map 3 file size by 26%
Reduced map 4 file size by 33%
Reduced map 1 load time by up to 51%
Reduced map 2 load time by up to 55%
Reduced map 3 load time by up to 44%
Reduced map 4 load time by up to 50%

10/30/11 - Version 1.0
=========
Urban Flight has been released.
07/30/2013 Version: 12 (final) Size: 74.02MB File: urbanflight.vpk Downloads: 583,276 Views: 544,808

The city is burning. As ash falls, the survivors attempt to flee to a small military airfield on the other side of the river. It's a straight path down the main boulevard, but nothing is ever simple. Crashed cars, blazing fires, police barricades, and the city itself all stand in their way.

TURN ON INSTRUCTOR HINTS!

I am reading all comments/reviews. This campaign will be patched if necessary.

SCAVENGER HUNT
A pack of gnomes
A news-worthy drive-by
A gunshot suicide
A ridiculous notice
A cocaine habit
A shipment of beef
A floating upgrade
A BYOB workday
A spinning plate
A shipment of tank


648 Comments and 32 Reviews
Dude555 Dude555 Posted 6 days ago
Pros:

1. good map design
2. cool bridge map

Cons:

1. at the end of the map after puting the cans inside the generator, i got no idea where to go and i end up in getting stuck running around in circles

Conclusion:

good campaign although i had no idea where to go to get the plane in the end

8.5
Report
L4DPJ L4DPJ Posted 1 week ago

Great map! though only issue was the finale which none of the infected team could spawn before the tank, nor during the tank fight. Yet the other team had no issues with their spawns. But overall. I like this map. Recommend it!

SpiralNuggets SpiralNuggets Posted 3 weeks ago
Pros:

Awesome detail
Nice texture
Screwing Puzzle (ps.i waste 5 minute for chapter 2 and 3)
Nice grenade launcher

Cons:

Screwing Puzzle
Bad skybox

Conclusion:

This map is d**n good for Someone who bored Official campaign

9.5
Report
Shad0WeN Shad0WeN Posted 4 weeks ago

Does anyone know if there is a place I can find version 10 of this campaign? I'm kind of disappointed with the newer versions as the finale was made way too easy..... it doesn't really challenge us anymore playing Expert Realism

dognose dognose Posted 1 month ago

This is a REALLY good campaign! Worth several replays. Well done!

Videos for Urban FlightNext
Recent reviews for Urban Flight.
Urban Flight Dude555 Dude555 Posted 6 days ago
Pros:

1. good map design
2. cool bridge map

Cons:

1. at the end of the map after puting the cans inside the generator, i got no idea where to go and i end up in getting stuck running around in circles

Conclusion:

good campaign although i had no idea where to go to get the plane in the end

8.5
Urban Flight
HTML Code:html | bbcode [url=http://www.l4dmaps.com/details.php?file=6905][img]http://www.l4dmaps.com/img/embed/6905.png[/img][/url] <a href="http://www.l4dmaps.com/details.php?file=6905"><img src="http://www.l4dmaps.com/img/embed/6905.png" alt ="Urban Flight" border="0" /></a>