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DeadCity Campaign

Author: Criticilcannibal (4)Game: L4DAdd-On: CampaignMaps: 6/6
member8.8 critic8.9 Co-op map for co-op play Survival map for survival mode Versus map for versus play
6/6 Maps Available
  • - River Side
  • - Back Alley
  • - Draw Bridge
  • - Military Outpost
  • - Water Plant
  • - Subway Station
*********************************************
** Release Notes - 10/23/10 (VPK 15 - Final)
*********************************************
* Special Notes (all Maps)
- fix model errors because of "The Sacifice" Valve update
- some problems maybe present due to Valve updates
- add custom sounds & mission start level files
- fixed FPS causing some gameplay problems
- update mission.txt for custom music
- add sound.cache files
- updated nav files






*********************************************
** Release Notes - 09/14/10 (VPK 14 - Complete)
*********************************************
* Special Notes (all Maps)
- file size slightly increase (approx. 8 - 12MB)
- updated nav mesh to mach all changes
- update all skyboxs
- rebuild map sound levels w/new sounds
- type in console: "snd_rebuildaudiocache" this will rebuild your audio sounds



1. Riverside City
=============================================
- none


2. Back Alley
=============================================
* Survival
- none

* Campaign
- none


3. Draw Bridge
=============================================
* Survival
- none

* Campaign
- add feature jets flyby
- add rain storm sounds
- extra models & sounds


4. Military Outpost (new)
=============================================
- none


5. Water Plant
=============================================
- fix error flow: "smoke_exhaust_01"!


6. Subway Station
=============================================
* Survival
- none

* Campaign
- none







*********************************************
** Release Notes - 09/12/10 (VPK 13 - Complete)
*********************************************
* Special Notes (all Maps)
- New VPK System (update)
- new updated details
- rebuilded map nav file
- now includes new map (Split map 4)
- update skybox



1. Riverside City
=============================================
- updated intro scene
- update two credo events


2. Back Alley
=============================================
* Survival
- none

* Campaign
- redesign some areas
- update credo event


3. Draw Bridge
=============================================
* Survival
- none

* Campaign
- add rain storm (sound still updating)
- update three credo events


4. Military Outpost (new)
=============================================
- new random pathing


5. Water Plant
=============================================
- add extra details
- update gunshop
- new random pathing


6. Subway Station
=============================================
* Survival
- none

* Campaign
- remove train track damages







*********************************************
** Release Notes - 08/12/10 (VPK 12 - Complete)
*********************************************
* Special Notes (all Maps)
- New VPK System (update)
- new updated details
- rebuilded map nav file
- now includes survival maps





*********************************************
** Release Notes - 10/07/09 (VPK 11 - Final)
*********************************************
* Special Notes (all Maps)
- New Vpk System (update)
- increased map sizes (2MB/ea)
- File Size Included
* vpk: 325MB
* WinZip: 141MB
* WinRar: 117MB
- new updated details
- rebuilded map nav file
- random hordes (co-op only)

1. Riverside City
=============================================
- No Information


2. Back Alley
=============================================
- added extra tank only walls
- Fixed bad areaportals
- increased fps rate


3. Draw Bridge
=============================================
- 2nd alarm car
- added tank only walls
- bridge addition changes
* random med pack
* extra pipes & molo's
* extra ammo


4. Water Plant
=============================================
- reduce time for mega hordes
- random lag spots fixed
- rebuilt water plant
- added explosive biotanks
- added explosive chemical barrels


5. Subway Station
=============================================
- detail sub station (ticket machines)
- extra details
- subway tracks will hurt when finale is activated






*********************************************
** Release Notes - 09/29/09 (VPK 10 - Final)
*********************************************
* Special Notes (all Maps)
- increased map sizes (2MB/ea)
- new updated details
- rebuilded map nav file

1. Riverside City
=============================================
- Repair movie intro bug (train stops)






*********************************************
** Release Notes - 09/09/09 (VPK 9)
*********************************************
* Special Notes (all Maps)
- reduce map sizes
- coop & versus all same map
- rebuilded map nav file
- 3d Skybox (fog background fixed)
- 2 to 3 weeks for final update








*********************************************
** Release Notes - 09/03/09 (VPK 8)
*********************************************
* Special Notes (all Maps)
- reduce map sizes
- rebuilt sound script
- rebuilded map nav file
- removed medpacks for versus at checkpoint
- brighten all safe rooms
- HDR Compiled
- more updates will be available


1. Riverside City
=============================================
- add color too center cars
- elevator will crush


2. Back Alley
=============================================
- 2nd alarm car
- added infected walls


3. Draw Bridge
=============================================
- rebuilded map nav file
- add more details to movie screen location
- oil truck fire fixed
- block end of bridge by saferoom
- add random med pack on bridge


4. Water Plant
=============================================
- reduce time for mega hordes
- random lag spots fixed
- rebuilt water plant
- added explosive biotanks


5. Subway Station
=============================================
- none




*********************************************
** Release Notes - 08/22/09 (VPK 7)
*********************************************
* Special Notes (all Maps)
- maps 1 - 3 have auto horde panics
- rebuilt sound script
- health packs removed at checkpoint
- HDR Compiled
- more updates will be available


1. Riverside City
=============================================
- fixed map intro
- subway details
- train is in the intro
- detail the snall tunnel areas
- more features added


2. Back Alley
=============================================
- added infected walls
- added new police barricade
- added barricade in garage
- more features added


3. Draw Bridge
=============================================
- rebuilded map nav file
- add more details
- bridge will hurt if you stand on while closing


4. Water Plant
=============================================
- none


5. Subway Station
=============================================
- detail sub station (ticket machines)
- subway details
- subway tracks will hurt when finale is activated




*********************************************
** Release Notes - 08/16/09 (VPK6)
*********************************************
* Special Notes (all Maps)
- FPS Improvement
- re-build all nav files
- No Random Director Panics
- Created 5th & 6th Map
- SkyBox Update
- rebuilt sound script
- more updates will be available




*********************************************
** Release Notes - 07/27/09 (VPK5)
*********************************************
* Special Notes (all Maps)
- HDR Compiled

3. Plant: (DeadCity)
=============================================
- Non HDR Compiled
- Improved FPS
10/23/2010 Version: 5.0 (final) Size: 258.4MB File: deadcity.vpk Downloads: 683,606 Views: 1,188,113

Kill plenty of zombies starting in RiverSide (city) then battling through the Back Alleys, over a Draw Bridge, at a Military Outpost finding yourself at a Water Plant and during the escape at the Subway Station.

This is the Latest Update. Please overwrite your existing copy.


114 Comments and 20 Reviews
ricarius ricarius Posted 5 months ago

Please fix Bug...

wilruckyou wilruckyou Posted 9 months ago

when im starting to play the campaign at the very beginning the l4d automatically shutting down??

mine too

5 months ago
suzy suzy Posted 9 months ago

yes game hi

?

8 months ago
Blitz[FR] Blitz[FR] Posted 9 months ago

Salut
vraiment très bonne campagne
à tester obligatoirement

sans hésiter l'une des 10 meilleurs campagnes après les six campagnes officiels

LegendaryFelipe LegendaryFelipe Posted 1 year ago

i cant play map 2!

Videos for DeadCity CampaignNext
Recent reviews for DeadCity Campaign.
DeadCity Campaign Megadude Megadude Posted 1 year ago
Pros:

*Custom intro, poster and outro.
*Most areas are highly detailed.
*Great level design.
*Escape route was more intuitive than other campaigns.
*Some maps send you back to near previously visited areas. Nice touch.
*Shooting range.
*Exploding pumps.

Cons:

*Few warnings that using certain things would alert a horde.
*Elevator in first map can be started without everyone inside.
*On some roof areas, the props in the 3D skybox seem to float.
*Bots had some trouble opening rescue closets.
*Can get caught on some details such as window frames and door frames.
*Just after the metal door crescendo event in map 2, there seemed to be an endless stream of infected coming at us. There was no screaming horde sound, just an endless feed of infected. With a tank just waiting around the corner, this was not a good thing. Stood there for 15 minutes just killing infected until we tried to run through the horde to somewhere.
*Tanks can get stuck behind walls on map2 and die from frustration.
*Seemed to be too many open the door/gate crescendo events. Needs more variety.
*Drawbridge clips through brushes and props when lowering.
*Some shadows flickered in and out of existence when there was no fashing lights around.
*Not sure how safe a saferoom can be when a tank has taken down the wall of it.
*Some invisible walls in the room with all the pumps and cooling tanks.
*Final map is a bit too long for a finale map.

Conclusion:

A very good campaign witha lot more detail than most other custom campaigns I've played. An odd gameplay bug here and there but still very enjoyable. Probably best played with other people rather than bots.

8.0
DeadCity Campaign
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