Left 4 DeadCity Campaign
- - River Side
- - Back Alley
- - Draw Bridge
- - Water Plant
- - Subway Station
** Release Notes - 10/07/09 (VPK 11 - Final)
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* Special Notes (all Maps)
- New Vpk System (update)
- increased map sizes (2MB/ea)
- File Size Included
* vpk: 325MB
* WinZip: 141MB
* WinRar: 117MB
- new updated details
- rebuilded map nav file
- random hordes (co-op only)
1. Riverside City
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- No Information
2. Back Alley
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- added extra tank only walls
- Fixed bad areaportals
- increased fps rate
3. Draw Bridge
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- 2nd alarm car
- added tank only walls
- bridge addition changes
* random med pack
* extra pipes & molo's
* extra ammo
4. Water Plant
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- reduce time for mega hordes
- random lag spots fixed
- rebuilt water plant
- added explosive biotanks
- added explosive chemical barrels
5. Subway Station
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- detail sub station (ticket machines)
- extra details
- subway tracks will hurt when finale is activated
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** Release Notes - 09/29/09 (VPK 10 - Final)
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* Special Notes (all Maps)
- increased map sizes (2MB/ea)
- new updated details
- rebuilded map nav file
1. Riverside City
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- Repair movie intro bug (train stops)
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** Release Notes - 09/09/09 (VPK 9)
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* Special Notes (all Maps)
- reduce map sizes
- coop & versus all same map
- rebuilded map nav file
- 3d Skybox (fog background fixed)
- 2 to 3 weeks for final update
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** Release Notes - 09/03/09 (VPK 8)
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* Special Notes (all Maps)
- reduce map sizes
- rebuilt sound script
- rebuilded map nav file
- removed medpacks for versus at checkpoint
- brighten all safe rooms
- HDR Compiled
- more updates will be available
1. Riverside City
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- add color too center cars
- elevator will crush
2. Back Alley
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- 2nd alarm car
- added infected walls
3. Draw Bridge
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- rebuilded map nav file
- add more details to movie screen location
- oil truck fire fixed
- block end of bridge by saferoom
- add random med pack on bridge
4. Water Plant
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- reduce time for mega hordes
- random lag spots fixed
- rebuilt water plant
- added explosive biotanks
5. Subway Station
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- none
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** Release Notes - 08/22/09 (VPK 7)
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* Special Notes (all Maps)
- maps 1 - 3 have auto horde panics
- rebuilt sound script
- health packs removed at checkpoint
- HDR Compiled
- more updates will be available
1. Riverside City
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- fixed map intro
- subway details
- train is in the intro
- detail the snall tunnel areas
- more features added
2. Back Alley
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- added infected walls
- added new police barricade
- added barricade in garage
- more features added
3. Draw Bridge
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- rebuilded map nav file
- add more details
- bridge will hurt if you stand on while closing
4. Water Plant
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- none
5. Subway Station
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- detail sub station (ticket machines)
- subway details
- subway tracks will hurt when finale is activated
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** Release Notes - 08/16/09 (VPK6)
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* Special Notes (all Maps)
- FPS Improvement
- re-build all nav files
- No Random Director Panics
- Created 5th & 6th Map
- SkyBox Update
- rebuilt sound script
- more updates will be available
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** Release Notes - 07/27/09 (VPK5)
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* Special Notes (all Maps)
- HDR Compiled
3. Plant: (DeadCity)
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- Non HDR Compiled
- Improved FPS
Kill plenty of zombies starting in RiverSide (city) then battling through the Back Alleys, over a Draw Bridge, at a Water Plant and during the escape at the Subway Station.
every time i try to open a downloaded map it says its not a valid source engine add-on so wat do i do??????
A excellent campaign very challenging.
Hi does this work on l4d2 if i have already l4d1?
Ι just run through the first level and so far
Cons
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Panic events every other step of the way which led to
One giant and pointless massacre which led to
An arcade game feeling like Ghost n Goblins.
Weird architecture and interior design.
Hints kept popping out (could be a setting on my side).
Pros
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Kept me constantly on the edge.
Conclusion so far
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The Caimpaign feels like one big Survival and 84% for just a constant carnage is way off.
The was no "scenario" somewhere and if the remaining levels are like that then it's more like a 60%.
Cheers
Great to play with a full team of human players; very challenging; environments are large and feel more like a large city than a few small blocks. Crossing the drawbridge was one of the finest moments in a user-made campaign yet.
Cons:I found myself easily lost during the portion that takes place before lowering the drawbridge; bots will wander onto the subway tracks during the finale and go down, and another bot will go to save them, and go down... etc.
Conclusion:A great deal of care and work was put into this campaign, and it shows. A must-have for online play.






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Left 4 Dead Polls
...
Cons:Way to many zombie hordes, I killed a hunter a zombie horde came I walked 50 ft a zombie horde came, before i even opened the gate on the first map a zombie horde came and when i opened the gate expecting the horde, nothing happened. and for some reason Louis (compt. BOT) kept wanted to shoot the ground instead of the zombies
Conclusion:Didn't bother playing after the first map. Expected more of the same thing, and for some odd reason Dead City Credit is listed and a whole other campaign, sorry, I just deleted it, kinda pointless to keep it on my computer