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One 4 Nine

Author: CriticKev Edwards (3)Game: L4D2Add-On: CampaignMaps: 5/5
member9.3 critic9.4 Co-op map for co-op play Survival map for survival mode Versus map for versus play
5/5 Maps Available
  • - The Dawn of Zombies
  • - Military Base
  • - Bad Moon Rising
  • - Mein Gott
  • - The Tomb
Campaign Status: 100% Complete
11/14/10
=========

- Fixed SI player ghosts not being killed if falling into canyons.
- Minor fixes for some sound effects.
- Reduced SI spawning at start of map 1.
- Reduced maximum simultaneous chargers in waterlogged tunnels from 3 to 2.
- Added instructor hint for the big fire in map 4.
- Increased hordes at end of map 4.
- Fixed versus scoring for map 5.
- Fixed instructor hints not being removed in some situations.
- Two tanks spawn at end of finale.
- Updated poster.
- Added more health in versus at start of maps 1 and 2.
- Added more pistols in versus at start of map 1.
- Fixed a few clipping issues.
- Added desert eagles to map 2.
- Added more melee weapons throughout campaign.
- Added ammo stacks midway through maps 2 and 4.
- Removed black vigetting from finale due to problem in versus mode.
- Added mild saturated color correction throughout most of finale.
- Added health cabinet to medical area in map 4.

11/02/10
=========

- Survivors must now go near to monolith to trigger the end of the finale.
- Color correction in finale now only occurs for the first 15 seconds not the entire duration.
- Added heavy black vignetting in finale to suggest survivors losing consciousness.
- Fixed finale ending prior to 2nd tank being killed.
- Fixed nav problem in map 1 at the bottom of the lift to the right.
- Removed some throwables from maps 2, 3 and 4.
- Player SI can now access vent shaft near lift in map 3.
- Added crowbar near start of map 1.
- Added fireaxe in front of house in map 1.
- Added samurai sword in medical bay in map 4.
- Changed lift sounds in maps 1 and 3.
- Added defibrillators in maps 1, 3 and 4.
- Prevented tanks and witches spawning in map 1.
- More zombies and chargers spawn in the waterlogged tunnels in maps 1 and 2.
- Added mini-onslaught at end of maps 2 and 3.
- More frequent zombie hordes in most of map 4 and all of map 5.
- Fixed zombies able to spawn below lift in map 3 before the survivors activate it.
- Fixed some sounds being too quiet.
- Fixed healthpacks in saferooms not spawning in versus.
- Added grenade launcher to map 4.
- Added desert eagles to maps 3, 4 and 5.
- Added laser sights to map 4.
- Added desert rifle to maps 3 and 4.
- Fixed smokers grabbing survivors from behind caved-in sand piles in map 5.
- Added new graffiti in map 1 house explaining the survivors' motivation for going to the tomb.
- Added SuicideBlitz poster in map 1 house.
- Added custom instructor hint messages throughout campaign.
- Prevented players climbing part of the rock wall in the finale area.
- Added zombie types to certain areas of the campaign.

10/26/10
=========

v1 of the L4D2 version of 'One 4 Nine'. This includes ALL fixes up to & including v6 of the L4D1 version.

11/14/2010 Version: 5 (complete) Size: 173.43MB File: l4d2_one4nine.vpk Downloads: 890,585 Views: 1,247,921

In the Nevada Desert, the U.S. Army have built a Military base around an ancient 'alien tomb' and after years of trying have managed to open it. Four survivors heard rumors of a fortified safe zone in the base, but have no knowledge of the tomb nor what will await them upon arrival...


326 Comments and 212 Reviews
MaddaCheeb101 CriticMaddaCheeb101 Posted 16 hours ago

I just realized this - is this a tribute to 2001: A Space Odyssey?

Reinhardt1 Reinhardt1 Posted 4 weeks ago
Pros:

BIGGEST PRO-It was very different from others
-I loved how it was really dark but not too dark where it was annoying.
-The aliens were cool
-The first level was fun.
-The idea was very creative
-It was very detailed
-I liked the mirror floors on the last level.

Cons:

BIGGEST CON- The non-stop hordes were extremely annoying it actually made me want to quit because they were so annoying. I have never played a campaign with so many horde spawns.
-Seemed to have more of the "not-as good guns" (like the pump shotgun, silenced smg)
-The final felt cramped to me for some reason
-I saw ALOT of spitters, followed with chargers then boomers. I hardly ever saw any hunters.
-gun placement wasn't very good
-There seemed to be more defibs than health kits (which is good for expert but not other modes)

Conclusion:

It was a good campaign I would mark this higher if there wasn't so many horde spawns, they were extremely annoying. I like a good challenge but it was annoying. The details were really cool, its isn't a campaign I would play a lot but its one I would play once in a while.

8.0
Comment Appreciated by Developer! Report
Cipher133 Cipher133 Posted 1 month ago
Pros:

-Unique
-Dark, but still visible
-Aliens
-Good level design, very creative
-You actually used the L4D1 survivors (nobody does)
-Fast Paced, but not too fast.

Cons:

-MG placement seems off at first but it makes sense outside of single player.
-The AI director is especially irritable
-The non-stop hordes were kind of tiresome
-Very Easy (save the two tanks on finale)
-The only infected that seemed to want to spawn were chargers, boomers, and spitters
-Weapon spawns are set, no weapon variation.

Conclusion:

Despite the number of cons I listed, this is a very good map. I'm definitely keeping it to play again, it was very enjoyable. The pros heavily outweigh the cons.

8.8
Comment Appreciated by Developer! Report
VictorianGothic VictorianGothic Posted 1 month ago
Pros:

Good set of areas not too crowded and easy enough to navigate through each one.
Area's have great detail and are created very well
Like the fact you had to tun on the sprinklers to get rid of the fire to progress further,reminded me of one of the orginal maps that did the opposite and you had to use fire to gain access to the next level :) x
Not too many infected just the right amount to deal with.
liked the fact you had to jump over crates of boxes to get into another area

Cons:

areas were abit too short to get to the safe rooms
finale was somewhat lacking in something
bit too dark in some areas

Conclusion:

overall its a great map to play,it could be abit more challenging and finale could be alot more exciting I reckon. Would recommend this map to friends to play.

9.0
Comment Appreciated by Developer! Report
Calais Calais Posted 2 months ago

@Valentine_Wong:

It would only cost ~10 seconds of my time to take them down without even being scratched from them. And I'm not using cheats.

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One 4 Nine Reinhardt1 Reinhardt1 Posted 4 weeks ago
Pros:

BIGGEST PRO-It was very different from others
-I loved how it was really dark but not too dark where it was annoying.
-The aliens were cool
-The first level was fun.
-The idea was very creative
-It was very detailed
-I liked the mirror floors on the last level.

Cons:

BIGGEST CON- The non-stop hordes were extremely annoying it actually made me want to quit because they were so annoying. I have never played a campaign with so many horde spawns.
-Seemed to have more of the "not-as good guns" (like the pump shotgun, silenced smg)
-The final felt cramped to me for some reason
-I saw ALOT of spitters, followed with chargers then boomers. I hardly ever saw any hunters.
-gun placement wasn't very good
-There seemed to be more defibs than health kits (which is good for expert but not other modes)

Conclusion:

It was a good campaign I would mark this higher if there wasn't so many horde spawns, they were extremely annoying. I like a good challenge but it was annoying. The details were really cool, its isn't a campaign I would play a lot but its one I would play once in a while.

8.0
One 4 Nine
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