L4Dmaps
PlayerHelpRegister
6,198 add-ons | 637,145 members
Buy L4D2!

Dead Series

Author: CriticBloueGame: L4D2Add-On: CampaignMaps: 4/4
member9.3 critic9.3 Co-op map for co-op play Survival map for survival mode Versus map for versus play
Map1
4/4 Maps Available
  • - Desperate HouseWay
  • - ColdstairCase
  • - SmallEvill
  • - Band of Rushers
Campaign Status: 100% Complete
10/27/11
=========

Map1)

- Optimization work : removed fliking street lights; reduced some models fade; etc

- NAV changes/improvements.

- Added directionnal speech for the survivors.

- Added a car park in front of the house.

- Added a mattress below the balcony that allows jumping down without taking damage.

- Made it impossible to shoot the bell or the witch through the kid's bedroom walls.

- Removed L4D1 survivors since the "surprise effect" is gone since we can play them on L4D2.

- Made it possible to climb the wagon and use the machine gun in coop mode.

- Made the safe room smaller.

- More details.



Map2)

- Optimization work : aligned world geometry; greatly reduced number of trees, bushes and grass; etc

- NAV changes/improvements.

- Added a survival/scavenge event in the well area.

- Moved the wandering witch to inside the barn, she's not wandering anymore.

- Added a trigger_push in the water (where survivors fall) that makes it easier/faster to get out of the water.

- Can't hang on the edge above the water anymore.

- Removed ammo pile in the cave.

- Moved the boss floor a couple of levels higher.

- The map is now shorter, the rest is on map3.

- More details.


Map3)

- Optimization work : aligned world geometry; reduced number of trees, bushes and grass; etc

- NAV changes/improvements.

- Removed crescendo event at the metal detector but can still start a panic event
if you go through it before pressing the keyboard.

- Made the old safe room breached.

- Removed storage building.

- Made it clearer on where to go in the foundry.

- Removed panic event of the foundry but reduced the time to cross it from 2 minutes to 1 minute
and an alarm will sound before the fire starts again if you don't stop it completely.

- Changed the end of the map completely (after the foundry parking), added a survival style event.

- More details.


Map4)

- Changed the map completely.

- Added the storage building from map3 and the conference center from the old version 1 that was in map2.


Overall)

- Added the old finale river as a SURVIVAL MAP.

05/20/11
=========

Map1)

- Optimization work : Reduced "FarZcliplane" (draw distance of the map) ; added occluders ; aligned world geometry ; etc

- NAV changes/improvements.

- added details to 3d skybox (trees, river and mountains)

- Repaired script (No random tank or witch should spawn)

- more details...



Map2)

- Optimization work : Reduced "FarZcliplane" (draw distance of the map) ; aligned/reduced world geometry ; etc

- NAV changes/improvements. (Reduced "escape route" by "merging areas")

- The plank in the well is now "not_solid", spit should go right throught it.

- Versus Tank is now spawning after the lab to pressure players from behind, that would incite them to rush.

- Flattened/highened the cave bottom (where survivors fall) that makes it easier/faster to get out of the water.

- Made the skull glow longer in the water in versus mode.


Map3)

- Optimization work : Reduced "FarZcliplane" (draw distance of the map) ; aligned/reduced world geometry ; etc

- NAV changes/improvements.

- Added details to the 3d skybox (foundry, buildings, floor)


Map4)

- Optimization work : Reduced "FarZcliplane" (draw distance of the map) ; etc

- NAV changes/improvements.

- Changed church inside texture.

- Made hole in the church bigger (makes it easier to pass throught)

- Changed escape vehicle because the APC outro crashed the game.

- Added details to the ending aera.


OverAll)

Greatly reduced the size of the VPK by reducing the "nav_view_distance" , the number of props/brush and env_cubemaps.

03/17/11
=========

Map1)

- Removed ALL planks we had to break to stop the alarm BUT
the crescendo event now starts from ground floor and
we need to go around the first and second floor to make it longer.

- Removed ALL random Tanks and Witches (Only Forced Spawned witches are still there)

- TreeHouse and playground is now in the woods on map1.

- Added L4D1 Survivors on Co-op mode near the Saferoom, they tell us where to go.

- Saferoom is now in the train tunnel.

- The traintracks now go on a straight line we can see part of the map2 and the foundry behind it.

- Reduced number of defibs and added T1 weapons before/during crescendo event.

- Optimization work : Reduced general and props distance of view for better FPS ; etc...

- Reduced the boundaries on the grey rocks in the water (Thx to Bunny)

- NAV changes/improvements.

- Some visual/decoration changes and work on detail (removed barbwires, added fireflies etc...)



Map2)

- Changed all the beggining and the ending of the map.

- Reduced number of floors (On the long annoying staircase ;)

- Made the well bigger/deepper.

- Remade all NAV. (Bots now follow well in the well ;)

- Removed elevator event.

- Crescedo event at the end of the map (Rush to the Saferoom with a dynamic path on coop only)

- Added a dead horse in the farm (Thx to Bunny for transforming a cow)

- Added foundry in 3DSkyBox (Thx to Bunny for the reduced Stacks)


Map3)

- Made it more obvious on where to go in the foundry.

- Remade all NAV.

- Inverted pile of bodies, now bigger and in front of the foundry, added flies sound around it

- Added new foundry sign (Thx to me and bioshock for the texture and Bunny for the 3D)

- Remade 3DSkybox with reduced PowerTowers and Trafficjam Props (Thx to Bunny)


Map4)

- Added the Cathedral instead of the farm (farm is now in map2).

- Added Catholic School instead of the treeHouse
(Treehouse is now in map1 along with L4D1 survivors)


OverAll)

- Changed music on all maps.

- Compiled all maps in full HD settings.

12/15/10
=========

Dead Series Public release.
10/27/2011 Version: 4.0 (complete) Size: 109.44MB File: deadseries.vpk Downloads: 301,700 Views: 471,476

V4 = ***NEW SURVIVAL MAP*** = how long can you survive until HELP arrives?

Please activate GAME INSTRUCTORS on 1st time play. (Extracted VPK Size : 276 Mo)

After escaping in a hummer from an overwhelmed military base, the survivors have no other choice but to continue on foot.
They will have to fight through rural, industrial and urban locations to escape from this apocalypse...


Tagged: co-op, versus, Survival

Environments: Farmland / Rural, City / Urban, Industrial / Commercial

Death Sentence

New version with lots of Improvements.Will you be able to survive through the city, the campsites, ...

campaign
Claustrophobia

Claustrophobia (AKA, The Sewer) is a converted Half-Life 2 mod made by me. This campaign features se...

campaign
358 Comments and 95 Reviews
9sonic12 9sonic12 Posted 6 days ago

like this map dude im gonna download this map real fast

mark1976 Criticmark1976 Posted 1 week ago
Pros:

awesome map!!! love all the levels especially finale A+++++++++++++++ all the way

Cons:

none that i seen

Conclusion:

a great map great job loved it

10
Report
Grand Master Sim Grand Master Sim Posted 1 month ago

I hope your father is doing well, Bloue. Take all the time you need to look after his needs.

By the way, I finally got to play map four! My issues with it may also have been due to my computer having outdated parts. Ever since the upgrade, after it suffered the Blue Screen of Death Loop, the map is accessible. I was not able to finish it yet (internet connection was briefly lost for some reason), but I will soon.

Whenever you have a chance, you might want to update the campaign. Various event, trigger and light grids have become noticeable - most likely due to a Steam Update - and some items have been replaced by a big red ERROR (the fuse boxes in the train tunnel, for instance). But no worries, I am still playing the campaign, due to its high quality.

Regardless, worry about it later, as you have a much greater priority; keep looking after your dad, many of us in the community wish him the best.

The REAL Ellis The REAL Ellis Posted 1 month ago

wasn't there supposed to be a new version with the melee crash fix?

YES ! There was, but life got in the way, my father had some health problems and i'm sure you and the community will understand the priorities ...

The melee crash was cause by too many entities in the map... I hope ^^

1 month ago
Author
Grand Master Sim Grand Master Sim Posted 2 months ago

Comment Appreciated by Developer! Awesome! I look forward to playing your next iteration; take what time you need to complete it. By the way, I am considering designing my own campaign sometime; perhaps up to six maps, with an additional map each for scavenge and survival modes. Got any advice?

Well the best advice I can give you is to never give up and don't forget to save often with drobox or something ^^

2 months ago
Author
Videos for Dead SeriesNext
Recent reviews for Dead Series.
Dead Series mark1976 Criticmark1976 Posted 1 week ago
Pros:

awesome map!!! love all the levels especially finale A+++++++++++++++ all the way

Cons:

none that i seen

Conclusion:

a great map great job loved it

10
Dead Series
HTML Code:html | bbcode [url=http://www.l4dmaps.com/details.php?file=7916][img]http://www.l4dmaps.com/img/embed/7916.png[/img][/url] <a href="http://www.l4dmaps.com/details.php?file=7916"><img src="http://www.l4dmaps.com/img/embed/7916.png" alt ="Dead Series" border="0" /></a>