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I Hate Mountains 2

Author: CriticIHM Team (2)Game: L4D2Add-On: CampaignMaps: 5/5
member9.5 critic9.3 Co-op map for co-op play Versus map for versus play
Lost in the Woods
5/5 Maps Available
  • - Lost in the Woods
  • - Climbing the Manor
  • - The Underground Way
  • - Lumberyard Evacuation
  • - Lakeside Finale
Campaign Status: 100% Complete
VERSION 1.5 (October 16th,2011)
* Fixed: [forest] There is a missing model near the safe room (this is the last update).

VERSION 1.4 (October 11th,2011)
* Optimization on Lumberyard
* Optimization on Lakeside
* Fixed: [lakeside] Versus score is always completed at the start of the map - believe us.

VERSION 1.3 (October 3rd, 2011)
* Optimization of all maps.
* Fixed: [forest] Host server crash near the canyon.
* Fixed: [manor] The tank could not be controlled by players in versus mode.
* Fixed: [lakeside] Versus score is always completed at the start of the map.
* Updated: [forest] Added some new details, changed some textures, new work on the atmosphere.
* Updated: [manor] Added some new details, changed some textures, new work on the atmosphere.
* Updated: [underground] Added some new details, changed some textures, new work on the atmosphere.
* Updated: [lumberyard] Added some new details, changed some textures, new work on the atmosphere.
* Updated: [lakeside] Added some new details, changed some textures, new work on the atmosphere.

VERSION 1.2 (January 29th, 2011)
* Fixed: [forest] A pair of molotovs could not be picked up due to a bogus colision model (reported by AtomicStryker)
* Fixed: [forest] Players could become stuck when crouching under the fallen tree on the left path (reported by BigDaddy)
* Fixed: [forest] The auto-crouch was not entirely functional under the fallen tree on the left path (reported by BigDaddy)
* Fixed: [forest] Tweaked the ambient lighting to make it a-bit-less-dark-but-still-not-daylight© (reported by Icarus)
* Fixed: [forest] Players could become stuck in low rocks behind the right path's shack (reported by Billy Duchene)
* Fixed: [forest] Players could walk on a one unit edge of the ending fence wall (reported by _vwvwv_)
* Fixed: [forest] Bots were randomly unable to follow the players on the Canadian bridge path (reported by placeboing)
* Fixed: [manor] Players could become stuck between trashbags and a sofa chair (reported by ninijacob)
* Fixed: [manor] Players could become stuck on the crashed helicopter's debris (reported by half a million people)
* Fixed: [manor] Bots could become stuck if standing under the moving garage door while it closes (reported by Zarxrax)
* Fixed: [manor] Reinforced and/or enlarged most of the woodboard catwalks to avoid players falling from it (reported by Icarus)
* Fixed: [manor] Tweaked the lighting and opened a few doors by default to better guide players (reported by UglyDuck)
* Fixed: [manor] Removed a large part of the arrows scattered everywhere in the building (reported by Icarus)
* Fixed: [manor] Survivors yelled too much after they called the chopper and continued until the end of the level (reported by Daniel Fendrich)
* Fixed: [manor] Emphasized the weapon's location in the attic with a flickering light to prevent players from missing it (reported by Daniel Fendrich)
* Fixed: [manor] Disabled the weapons in the attic until survivors reach it, it was distracting the bots during the climb (reported by a lot of people)
* Fixed: [manor] Clipped the crashed helicopter's tail to ease the jump on top of it during the horde (reported by NykO18)
* Fixed: [manor] Helicopter could become sticky even before it took off from the helipad (reported by NykO18)
* Fixed: [manor] Clipped the manor's attic entrance to prevent players in a hurry from being stuck (reported by NykO18)
* Fixed: [manor] Added a ladder to allow infected to reach the back of the church (reported by NykO18)
* Fixed: [underground] Survivors tempted to jump on the infected-only stone plateau would fall in the chasm (reported by AtomicStryker)
* Fixed: [underground] Players could walk on a tiny portion of the chasm wall near the end and stay stuck (reported by _vwvwv_)
* Fixed: [underground] Strange looking light beams replaced with new ones available in the Left 4 Dead engine (reported by NykO18)
* Fixed: [underground] Bogus lighting on several spider webs all around the level (reported by NykO18)
* Fixed: [underground] Added two ladders after the bridge so infected can jump in the gap and climb back to the event area (reported by Daniel Fendrich)
* Fixed: [underground] Switched off the light on top of the wine cellar's stairs to prevent players from going backward (reported by Daniel Fendrich)
* Fixed: [underground] Players could fall to their death or become stuck while going under one of the mining elevators (reported by _vwvwv_)
* Fixed: [underground] Lighting issue near the grand staircase in the wine cellar room (reported by Moroes)
* Fixed: [underground] Tier2 weapons flying in the air during the second round of a Versus game (reported by NykO18)
* Fixed: [underground] Tweaked the lighting and opened a few doors by default to better guide players (reported by UglyDuck)
* Fixed: [underground] Event bridge could become sticky when standing on it while it was opening (reported by NykO18)
* Fixed: [underground] Players could become stuck if they stayed near the door when the bridge opens (reported by NykO18)
* Fixed: [lumberyard] Unnecessary physics conversions throwing errors under the Linux dedicated server (reported by Mark)
* Fixed: [lumberyard] Simplification in order to work around the crashes randomly occuring when survivors loose the game (reported by several people)
* Fixed: [lumberyard] Tweaked the container's fall to have less chance of it blocking entirely the way (reported by Jer9-Carver)
* Fixed: [lumberyard] Tier2 weapons flying in the air during the second round of a Versus game (reported by NykO18)
* Fixed: [lumberyard] Bots were randomly unable to follow the players on the train tunnel path (reported by placeboing)
* Fixed: [lumberyard] Survivors were talking all at once when reaching the coast road (reported by NykO18)
* Fixed: [lumberyard] Event crane could become sticky when standing on it while it was moving (reported by NykO18)
* Fixed: [lumberyard] Tweaked the lighting and added several light sources to better guide players (reported by UglyDuck)
* Fixed: [lumberyard] Emphasized the crane booth building with multiple lights and spots (reported by Icarus)
* Fixed: [lakeside] Smokers were able to pull survivors through some parts of the breakable walls of the cottage (reported by flying-emu)
* Fixed: [lakeside] Common infected were able to hit survivors through some parts of the breakable walls of the cottage (reported by AtomicStryker)
* Fixed: [lakeside] Restored the 4 first aid kits located near the weapons during the finale in Versus (reported by Daniel Fendrich)
* Fixed: [lakeside] Bogus common infected navigation near two rock piles in the finale area (reported by Michael Roanhaus)
* Fixed: [lakeside] Area reported to be a bit too safe to be honest on the vending machines of the airport (reported by someone we lost the name)
* Fixed: [lakeside] Changed the location of the first aid kits so they are no longer next to the weapons and ammo (reported by NykO18)
* Fixed: [lakeside] Slightly increased the delay before the escape vehicle can be reached (reported by The William Wallace)
* Fixed: [lakeside] Plane could become sticky when you walked on it or near the fuselage (reported by NykO18)
* Fixed: [lakeside] Tweaked the lighting and added several light sources to better guide players (reported by UglyDuck)
* Fixed: [lakeside] Clipped a few areas (a tree, a log stack, a barricade) where players could become stuck (reported by Moroes)
* Fixed: [lakeside] Unblocked the watertower near the airport building for both infected and survivors (reported by ollie27)
* Fixed: [lakeside] Reduced the exterior raining sound volume by 15% to avoid headaches when playing with headphones (reported by ollie27)
* Fixed: [lakeside] Players could climb out of reach from the infected and avoid the final (reported by Mike)
* Fixed: [lakeside] Blocked the roof of the white shack near the airport dock to avoid camping (reported by NykO18)
* Fixed: [lakeside] Plane was randomly suffering from weird stuttering and lack of lighting effects on a second versus round (reported by NykO18)
* Fixed: [generic] Tweaked all of the minigun's yaw and pitch angles for the sake of usefulness (thanks to Zsu)
* Fixed: [generic] Reduced by 15 to 25% the quantity of items made available by the director (reported by The William Wallace)
* Fixed: [generic] Repositioned the names of the survivors on the poster to allow longer nicknames (reported by liszto)
* Fixed: [generic] The random alarm/klaxon sound playing when setting infected on fire should have disappeared (reported by Keldorn)
10/16/2011 Version: 1.5 (final) Size: 254.95MB File: ihatemountains2.vpk Downloads: 615,729 Views: 602,040

Survivors crashed their bus in an utility pole of a dark forest while fleeing. They must now find their way through the spooky North American mountains. The campaign includes a dense forest, a huge mansion, an underground complex, a coast road and its lumberyard and finally, a lakeside finale.


Tagged: Co-Op, Versus, Maze, Story, Mountains, Forest, Underground, Lake, Rain

Environments: Forest / Woods, Caves / Dungeons, Mountains / Rocklands

199 Comments and 173 Reviews
Spac3tr33 Spac3tr33 Posted 3 days ago
Pros:

-Genius level design, rarely got lost even on non-linear levels
-Near-perfect setup for Versus play
-Incredibly imersive, great atmosphere
-Finale always kept me on my toes. Lack of "hidey corners" provided excellent challenge without being overwhelming
-Works well with many mods, such as idle chat alterations or gun additions
-Outdoor environments are not-too-open, not-too-cluttered
-Indoor environments are tight without being claustrophobic

Cons:

-Some levels at first feel a bit too long, though this is easily rectified after a few play-throughs

Conclusion:

An amazing custom campaign, above and beyond the standard. Getting lost only happens if you're not paying attention to the environment, and even then, can be quickly fixed with just a little attentiveness. Maps feel as if made by a Valve standard, with the fine touch of the home player's attitude. This campaign ought to go down as a classic. Everyone should download this map.

9.9
Report
Kel9509 Kel9509 Posted 4 days ago
Pros:

Excellent, well balanced campaign that is exciting.
Artwork is good and maps are realistic
Challenging as needed with great ups and downs
Great level design and feel of the entire campaign
A classic custom map of Left for Dead that everyone should play.

Cons:

This map conflicts with poorly converted L4d1 maps or maps that are not built well. So far, I have found that it conflicts with the strangely popular yet poorly made Cold Case map, as well as the Lambda map. Both maps are uploaded by Herbius. Be careful when downloading his maps (his name is not the author name, but the uploader name).
If a map conflicts, it must be removed from the addons folder entirely. It is not enough to un-check the map from the internal add-ons manager. It must be removed from the folder entirely.
To date, every map that has conflicted with IHM2 is worth being removed. Cold Case and Lambda are easily sacrificed in order to keep playing IHM2.

Conclusion:

Overall, this is an excellent campaign that provides a lot of fun. I've played it numerous times single-player and multi-player and have never stopped enjoying it.

The conflicts that it has with other levels are the fault of those other levels, which are poorly converted imports either from Half-Life 2, or levels that worked fine in L4d1 that are poorly converted by Herbius to "work" in L4d2, often with multiple bugs involved. Those bugs also break IHM2. The blame lies with the converter, Herbius, who is unwilling or unable to fix such bugs. Be aware of which levels you download that are poorly converted by him.

10
Report
mark1976 Criticmark1976 Posted 1 week ago
Pros:

great campaign loved it great job!!! A++++ loved all the levels

Cons:

absolutely none

Conclusion:

a awesome map one of favorites,and that is saying a lot i only like this map and maybe a couple of other ones

10
Report
AtuqMachu AtuqMachu Posted 1 week ago

Good Job. Great maps.

Axthen Axthen Posted 2 weeks ago

What is this witch-craft!? More Downloads then Views?!?!?!

People could had been linked to the download section.

2 weeks ago
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I Hate Mountains 2 Spac3tr33 Spac3tr33 Posted 3 days ago
Pros:

-Genius level design, rarely got lost even on non-linear levels
-Near-perfect setup for Versus play
-Incredibly imersive, great atmosphere
-Finale always kept me on my toes. Lack of "hidey corners" provided excellent challenge without being overwhelming
-Works well with many mods, such as idle chat alterations or gun additions
-Outdoor environments are not-too-open, not-too-cluttered
-Indoor environments are tight without being claustrophobic

Cons:

-Some levels at first feel a bit too long, though this is easily rectified after a few play-throughs

Conclusion:

An amazing custom campaign, above and beyond the standard. Getting lost only happens if you're not paying attention to the environment, and even then, can be quickly fixed with just a little attentiveness. Maps feel as if made by a Valve standard, with the fine touch of the home player's attitude. This campaign ought to go down as a classic. Everyone should download this map.

9.9
I Hate Mountains 2
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