L4Dmaps
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Silent Hill 1

Author: CriticLeafo (4)Game: L4DAdd-On: CampaignMaps: 2/2
member9.2 critic8.8 Co-op map for co-op play
2/2 Maps Available
  • - To many to mention here.
  • - READ the CHANGE LOG.
03/04/10
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Added missing tree, traffic sign and light models.

Added missing sound files on other church map, i heard really nasty static sound playing instead.


03/02/10
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DELETE the old VPK before installing this update.

The campaign is complete

6 New maps that includes new sound files. 2 regular map and 4 finales.

When "Dead Air" outro title pops up after every Finale you finished, that happens because the finales isn't in the campaign menu. The credit map shows the actual outro title.

Every map has been optimized for a single core cpu on places that weren't. Average FPS depending on (single core) system 40-50.

Map 1: None (Don't remember)
Map 2: You have to do the puzzle in the school in a proper order, added additional light sources. Added area portal windows.
Map 3: The start is longer, but there are less random flying supplies in the air (still some flying around though, i cannot get rid of them no matter what i do), a new texture for the alternate school.
Map 4: Added area portal windows.
Map 5: None (Don't remember)
Map 6: Changed the moving brush shelf into a prop to prevent it to get stuck randomly, new wall texture.
Map 7: Added area portal windows.
Map 8: Added area portal windows.
Map 9: Added area portal windows. There are two areas that won't get improved properly performance wise, one is near the Indian Runner and near the Lighthouse.
Map 10 (New): The other half of Amusement Park can have a bit of struggle in performance/stutters. Added area portal windows.
Map 11 (New): None


You will NOT be able to choose one of the finales in the campaign menu, this is intended. Do not comment about that.

When i played this VPK addon through L4D2, all these FPS issues (more like stuttering) on certain maps weren't even noticeable on the sequel. The average FPS on L4D2 were 50% higher then on L4D1.


12/13/09
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Two new maps (one is the credit/finale)

New sounds.

Bug fixes.

Map 9 (Resort Area) can have slight performance issues, please do not comment about that since i know it already, for me the issue is barely noticeable (currently improving that)

Map 3 is changed a bit, the nav is properly made without the FINALE workaround, but the random pills, ammo, molotov spawns still exists and i cannot get rid of that, working on it still (can be that bad i have to redo the whole map from scratch and would look different).

Added more signs with their street names on map 1.

Waited for a model for map 9, but since my brother had something else to model, i released it anyways.

Spent two days to be sure that models and sound scape/sounds worked properly, triple checked that.

Sound scape and sounds pakratted and works 200% even on my old snd_rebuildaudiocache (steam update made that work?)

I remove the bridges on map 7 (other church)




There might be more fixes that i do not remember at all.

Song by: RS3 - Midwich

DELETE the old VPK before installing this, missing models will go missing otherwise.



If you manage to encounter a bug or there is anything else on your mind, just comment.

11/14/09
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Beta 5.3

Missing models and textures works. I deleted every source material i had in my L4D folder, so i know everything works.

Pakrated the soundfiles and the soundscape. So you do not have to rebuild the audio

I do not have a sound card or speakers installed on my server. Let me know if this work around doesn't work at all. Do not type "it doesn't work", let me know if you have a clean install, or a old install of L4D, then i know.

The file size is bigger, barely noticeable.

Delete the old VPK before installing this update, models can go invisible if you copy/paste.

As usual, linux servers, rename the vpk to "silenthill".

This is the final update until the Resort map is done and converted to l4d2.

11/01/09
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Beta 5.2 includes major fix due to a critical bug.

Remove the old VPK before installing the new one.



10/30/09
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Beta v 5.1

Everything pakrated by the auto feature, except sound files and nav, hence the bigger file size.


Bug fixes;

Nav mesh fixed on map 7 and 8 (terrible nav mesh construction overall)

Removed the fade effect on map 7, caused problems.

Added checkpoint attribute on map 6 and 8.

Played clips added where you might encounter a tank at the alley ways (prevents you flying outside/behind the garages).

Other invisible walls has been removed completely, unless they are there for a reason.

The 3 bridges are changed, one is always enabled, now there is only 2 to choose from, they are random as usual.

Getting stuck behind the generator on map 4 is old news (at the start)




There might be more i have fixed, i do not remember them all.




Credits go to lillbrorsan for the ammo box model.





REMOVE THE OLD VPK COMPLETELY before you install the new update, can cause the models go invisible.

Linux users, rename the vpk to "silenthill" in order for the campaign to work.






10/08/09
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Beta Version 5.0

Two new maps.
New sounds and music.
Added weapons on each map except one.
More custom textures.
Minor bug fixes.
Working custom models, yes, the dogs are back (for those who remembered V2.0 release)

Named the VPK "silenthill_5.0 - For those are running linux servers, rename the vpk to "silenthill", then it should work.


Big thanks to Adam Sierra for the Key model and the t******le model.




08/04/09

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Finally it is uploaded properly, took me 4 tries. Don't expect to see an update for a long time if this continues.

08/03/09

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Beta Version 4.0

6 maps is included.
Every nav mesh has been recreated from scratch.
Spawn works.
Every texture works.
New Movie Poster at the loading screen.
Fixed the puzzles/improved them.
Added some guide lines (you'll see)



06/21/09
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Beta Version 1.0

Lots of things has happend, i added more details on the outdoor maps. I was going to type lots of other stuff i added, but that would be a big spoiler. I will tell you one thing though, i had one effect on a certain map that i removed long time ago due to it blocked players, but now it is back in action and its working propely :)

Inside Midwich Elementary School, map two, i optimized the performance alot, so i hope that will be an satifaction.

I think i got the sounds right this time, so they would play where it should be played from the start like in the game.

Made everything stuff like, pipe bombs, fuelcans, pain pill and so on, so they spawn at random and/or that the director desides where on all maps.

I reconsidered and gave some thoughts about the ideas, tips, that you have commented on l4dmaps.com to unclude it anyways, some of it anyhow. :P


06/13/09
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Lots of improvements has been done, created a skybox from scratch, fixed small bugs, added more hints to easier advance. One weapon added on the first map, pipebombs, fuelcans, changed the lightning, fog has been changed. If you had performance issues earlier, that has been optimized on all maps so far and i look into further problems there. Dont really remember anymore changes at the moment.

06/08/09
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No revision notes have been added by the developer.

03/04/2010 Version: 7.1 (complete) Size: 521.43MB File: silenthill.vpk Downloads: 972,425 Views: 1,476,002

This is based on the first Silent Hill game for the Playstation.
Warning, this is a long campaign
* 11 maps
* The four Finales are random and they all end up to the credit map
* Credit map included


Silent Hill L4D2

This is the l4d2 version of the l4d1 Silent Hill, 12 maps long campaign created originally by Leafo....

campaign
603 Comments and 124 Reviews
Leafo CriticLeafo Posted 1 week ago

Good news, i felt that the Silent Hill: Otherside of Life campaign is done and i am back fixing this mess. I am currently recompiling maps that were broken in one way or another, the sound will be fixed of course.

Going to read comments so if there are bugs and what not, if there is a bug that i have to fix that you encountered let me know asap even if i might know about it.

ONCE L4D1 version is done and done, I will do a proper L4D2 version.

Author

This is not i wanted to say, there are major problems with my L4D1 and Authoring Tools. L4D1 crashes randomly even though i reinstalled it, hammer gives me blue screens...great. I had similar problems back in the day at late development for this campaign 5 years ago.


What i am going to now is what i already started doing weeks ago, continue porting over this campaign to L4D2.

6 days ago
Author

I updated the external link for the sound fix so the music works again. Sadly, this i all i can do for the moment.

1 day ago
Author
Zsavage1 Zsavage1 Posted 1 week ago

Downloaded it. installed it.. Don't see it... restarted game and steam.. no luck.. trying to redownload it and try again.. if not work.. oh well ..

m0bscenebee m0bscenebee Posted 1 month ago
Pros:

- Great foggy atmosphere; really keeps to Silent Hill theme
- Puzzles that are much like the ones you'd find in the game.
- Great layout.
- Day and night cycle, which increased the eery horror theme.
- Intriguing as every time I came away from it, when I back, I had to continue just to see what happened next.
- Brilliant jump scare (which I wish I had videoed!)
- Long campaign.

Cons:

- The long campaign got tedious at times.
- It was hard to navigate around, especially in the first chapter. It was hard to work out what street you were on.
- Kept losing the safe room in the first chapter which made it more tedious
- Started off playing with one other person and ended up having to ask two more to help us work out some of the puzzles.

Conclusion:

I really enjoyed this map. My friend is an avid Silent Hill fan, so when I started playing it, i had to show it him. He was very impressed also. I really want to play more maps like this, so maybe a Silent Hill 2?!?!??! Keep up the good work! -0.5 because of the tediousness and (few) arguments it caused between us, but still fun, none the less!

9.5
Report
evilscar evilscar Posted 1 month ago

Soundfix link is off!!!!! HELP¡¡¡

hellox4 hellox4 Posted 2 months ago
Pros:

Awesome detail.
Foggy atmosphere.
Hard puzzles that keep your mind going.
Enemy characters in the Silent Hill game.
I can tell how much work you put in into this map, it's like i new level of hard work.
Creepy atmosphere
First l4d map that needs to remember locations.
Has a day-and-night cycle.

Cons:

Extremely long, don't play this if you tired.
1st map and i'm mind!@#$ed, even with the help of a guide.
Bots are unintelligent.
It's not very realistic to have a town covered with locked doors.
Not enough soundtracks from Silent Hill

Conclusion:

Well author don't sweat when you see the cons, becuase every map has it's own cons, i like the thick fog too. It's awesome. Nice copy of Silent Hill. Insane Amount Of Awesomeness Put In This Map! Sorry if i didn't put a 10, becuase every map is not perfect.

9.9
Report
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Recent reviews for Silent Hill 1.
Silent Hill 1 m0bscenebee m0bscenebee Posted 1 month ago
Pros:

- Great foggy atmosphere; really keeps to Silent Hill theme
- Puzzles that are much like the ones you'd find in the game.
- Great layout.
- Day and night cycle, which increased the eery horror theme.
- Intriguing as every time I came away from it, when I back, I had to continue just to see what happened next.
- Brilliant jump scare (which I wish I had videoed!)
- Long campaign.

Cons:

- The long campaign got tedious at times.
- It was hard to navigate around, especially in the first chapter. It was hard to work out what street you were on.
- Kept losing the safe room in the first chapter which made it more tedious
- Started off playing with one other person and ended up having to ask two more to help us work out some of the puzzles.

Conclusion:

I really enjoyed this map. My friend is an avid Silent Hill fan, so when I started playing it, i had to show it him. He was very impressed also. I really want to play more maps like this, so maybe a Silent Hill 2?!?!??! Keep up the good work! -0.5 because of the tediousness and (few) arguments it caused between us, but still fun, none the less!

9.5
Silent Hill 1
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