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Suicide Blitz 2

Author: CriticR.T. Frisk (3)Game: L4D2Add-On: CampaignMaps: 5/5
member9.7 critic9.7 Co-op map for co-op play Survival map for survival mode Versus map for versus play Scavenge map for scavenge play
5/5 Maps Available
  • - The Apartment
  • - The Riverwalk
  • - The Law
  • - The City
  • - The Stadium
07/28/11
=========
Version 4 Changes

Global - Misc. nav fixes throughout all maps

Map 2 - Fixed a bug specifically in the cafe which would spawn a tank inside of tables

Map 4 - Changed the dynamic slightly of the Train Event (Escape). Should be a bit more 'cinematic'

Map 5 - Fixed a bug that would force infected to spawn behind the survivors on round 1 of versus.
- Added some navigation and ladders that were previously not there to accompany changes to the finale.
- *Fixed a thing in a test facility for good. Just be patient if a problem occurs and a trained testing associate will accomodate you. Also do not die in there, no more rescues.



07/12/11
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Global
Misc Nav Fixes throughout
Tweaked the spawning of melee weapons throughout, should be more of them now.

Map 1
Added an animation for the cameras in the intro sequence - thanks to bunny for this. Tweaked some parts of the elevator ride from construction level to ground level.

Map 2
Fixed a bug with bots not picking up items on versus

Fixed a problem with some of the fires being too hot. Their core temperatures have been magically reduced.

Map 3
Fixed a bug with the saferoom door causing the crazy Ron audio to keep playing and continuously spawning weapons based off its output.

________________________________________
Fixed a bug, somewhere, presumably, that was not working on dedicated servers and only worked on local servers (that should be enough information). The science team assures me it works on dedicated servers now...


06/16/11
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Version 2

Map 1
*Fixed railing on map 1 disappearing in the elevator
*Fixed versus tier 1 weapons spawning incorrectly in saferoom
*Tinkering with a preventive measure for the possibility of people falling through the elevator
*Fixed a ladder on the CEDA trailer for versus
*Kill the info_remarkable referring to the fence once the alternative path has been entered
*Added a clip for physics objects in the elevator going out the sides – but still be careful

Map 2
*Added a sprite for the boat event to hint more to the fact that the can needs to be shot (regardless of hints enabled or not)
*Reworked the boat event to avoid the swamp fever bug
*Fixed a problem with SI getting stuck on awnings on the main street after leaving saferoom
*Fixed a ladder outside of Inigo’s Café for SI

Map 3
*Fixed a bug where the saferoom door at beginning stayed open.
*Moved Crazy Ron’s radio outside of the saferoom near the tonfa spawns and increased volume
*Did some optimization on the sewer, should get FPS increase
*Fixed some nav issues in the sewer area
*Fixed a purple and black texture (low shader) below the pipes near end of the map
*Fixed an few incorrectly shadowed props in the pipe cross room

Map 4
*Changed the way weapons transition from map 4 to 5
*Made Crazy Ron louder during the train event
*Added a missing soundscape in the bowling alley
*Removed some sprays that may cause confusion regarding direction

Map 5
*Fixed weapons not spawning for second team on versus.
*Was some missing geometry on the stadium façade during the exit, it has been repaired by the local craftsmen
*Bot SI would sometimes fall behind a fence, this should be fixed
*Second button doesn’t light on the finale radio anymore to accidentally avoid skipping through instructions. The button still works, so if you are impatient, just keep hitting it and you can skip it.
*Fixed a problem with being able to be momentarily stuck on radio finale button
*Fixed a stuck spot at the humvee/sandbags in the tunnel leading to the helicopters

Global
*Added some fallen survivor spawns
*Added some explosive barrel spawns
*Added the golf club to numerous melee weapon spawns
*Added some misc. sprays
*Reduced the size of some textures
*Removed the wandering witch from all maps that take place during the night or dawn (all but map 4)


05/31/11
=========

Version 1
07/28/2011 Version: 4 (complete) Size: 233.66MB File: suicideblitz2.vpk Downloads: 1,454,797 Views: 1,471,895

Four new survivors must make their way through an infected city to escape the zombie apocalypse!

:Recommended - First play with Game Instructor on.
:If you experience crashes on map change (Lower end systems) turn Paged Pool Memory to a lower setting.


992 Comments and 367 Reviews
FleischBeater FleischBeater Posted 4 weeks ago

Seems like I seen this somewhere before.
Kind of like a combo of 2 differnt L4D2 campaigns I played.

Enjoy your ban, troll.

2 weeks ago
VictorianGothic VictorianGothic Posted 4 weeks ago
Pros:

loved the scenery
textures were really well done(see cons for the not so great point of them though)
Great Panic events
Good amount of health & ammo available
over all enjoyable to play
Finale was brilliant reminded me of the stadium from the Dark knight rises ( tanks in american football sweatshirts was a nice touch )
Hunter on the outside of the elevator as it went down was also a good touch
Good use of arrows to know where to go also

Cons:

Texture's need to be less as I have played many maps through this site and never had to lower settings to stop the map jittering
too many spitters & boomers over all
Too many jets going over head(not needed two at most is enough)




Conclusion:

Overall a great map that I would play again good environments,not too difficult to navigate through them,ease up on the spitters and boomers placed as well as the jets over head and the texture fix and your onto a winner there :)

9.5
Report
Carloxxx_the_pon3 Carloxxx_the_pon3 Posted 1 month ago

i love the easter egg!

AGRESSOR CriticAGRESSOR Posted 1 month ago
Pros:

-Very detailed
-Great designed
-Interesting panic events
-Fair difficulty (not too hard/not too easy)
-Easter egg just blew up my mind, amazing

Cons:

As for the campaign in general - none.
But: easter egg is not possible with bots...had to watch it on YT only. That's the only thing why I put 9.8 instead of 10.

Conclusion:

Absolutely perfect, must play.

9.8
Report
ravegedpyro ravegedpyro Posted 1 month ago

Just recorded the whole of this campaign doing a letsplay it was great i had a blast playing it! :D 8/10

Videos for Suicide Blitz 2Next
Recent reviews for Suicide Blitz 2.
Suicide Blitz 2 VictorianGothic VictorianGothic Posted 4 weeks ago
Pros:

loved the scenery
textures were really well done(see cons for the not so great point of them though)
Great Panic events
Good amount of health & ammo available
over all enjoyable to play
Finale was brilliant reminded me of the stadium from the Dark knight rises ( tanks in american football sweatshirts was a nice touch )
Hunter on the outside of the elevator as it went down was also a good touch
Good use of arrows to know where to go also

Cons:

Texture's need to be less as I have played many maps through this site and never had to lower settings to stop the map jittering
too many spitters & boomers over all
Too many jets going over head(not needed two at most is enough)




Conclusion:

Overall a great map that I would play again good environments,not too difficult to navigate through them,ease up on the spitters and boomers placed as well as the jets over head and the texture fix and your onto a winner there :)

9.5
Suicide Blitz 2
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