Suicide Blitz 2
- - The Apartment
- - The Riverwalk
- - The Law
- - The City
- - The Stadium
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Version 4 Changes
Global - Misc. nav fixes throughout all maps
Map 2 - Fixed a bug specifically in the cafe which would spawn a tank inside of tables
Map 4 - Changed the dynamic slightly of the Train Event (Escape). Should be a bit more 'cinematic'
Map 5 - Fixed a bug that would force infected to spawn behind the survivors on round 1 of versus.
- Added some navigation and ladders that were previously not there to accompany changes to the finale.
- *Fixed a thing in a test facility for good. Just be patient if a problem occurs and a trained testing associate will accomodate you. Also do not die in there, no more rescues.
07/12/11
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Global
Misc Nav Fixes throughout
Tweaked the spawning of melee weapons throughout, should be more of them now.
Map 1
Added an animation for the cameras in the intro sequence - thanks to bunny for this. Tweaked some parts of the elevator ride from construction level to ground level.
Map 2
Fixed a bug with bots not picking up items on versus
Fixed a problem with some of the fires being too hot. Their core temperatures have been magically reduced.
Map 3
Fixed a bug with the saferoom door causing the crazy Ron audio to keep playing and continuously spawning weapons based off its output.
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Fixed a bug, somewhere, presumably, that was not working on dedicated servers and only worked on local servers (that should be enough information). The science team assures me it works on dedicated servers now...
06/16/11
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Version 2
Map 1
*Fixed railing on map 1 disappearing in the elevator
*Fixed versus tier 1 weapons spawning incorrectly in saferoom
*Tinkering with a preventive measure for the possibility of people falling through the elevator
*Fixed a ladder on the CEDA trailer for versus
*Kill the info_remarkable referring to the fence once the alternative path has been entered
*Added a clip for physics objects in the elevator going out the sides – but still be careful
Map 2
*Added a sprite for the boat event to hint more to the fact that the can needs to be shot (regardless of hints enabled or not)
*Reworked the boat event to avoid the swamp fever bug
*Fixed a problem with SI getting stuck on awnings on the main street after leaving saferoom
*Fixed a ladder outside of Inigo’s Café for SI
Map 3
*Fixed a bug where the saferoom door at beginning stayed open.
*Moved Crazy Ron’s radio outside of the saferoom near the tonfa spawns and increased volume
*Did some optimization on the sewer, should get FPS increase
*Fixed some nav issues in the sewer area
*Fixed a purple and black texture (low shader) below the pipes near end of the map
*Fixed an few incorrectly shadowed props in the pipe cross room
Map 4
*Changed the way weapons transition from map 4 to 5
*Made Crazy Ron louder during the train event
*Added a missing soundscape in the bowling alley
*Removed some sprays that may cause confusion regarding direction
Map 5
*Fixed weapons not spawning for second team on versus.
*Was some missing geometry on the stadium façade during the exit, it has been repaired by the local craftsmen
*Bot SI would sometimes fall behind a fence, this should be fixed
*Second button doesn’t light on the finale radio anymore to accidentally avoid skipping through instructions. The button still works, so if you are impatient, just keep hitting it and you can skip it.
*Fixed a problem with being able to be momentarily stuck on radio finale button
*Fixed a stuck spot at the humvee/sandbags in the tunnel leading to the helicopters
Global
*Added some fallen survivor spawns
*Added some explosive barrel spawns
*Added the golf club to numerous melee weapon spawns
*Added some misc. sprays
*Reduced the size of some textures
*Removed the wandering witch from all maps that take place during the night or dawn (all but map 4)
05/31/11
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Version 1
Four new survivors must make their way through an infected city to escape the zombie apocalypse!
:Recommended - First play with Game Instructor on.
:If you experience crashes on map change (Lower end systems) turn Paged Pool Memory to a lower setting.
Tagged: co-op, versus, survival, scavenge, city, urban, industrial, river
Environments: City / Urban, Recreation / Indoor, Industrial / Commercial
-Football tank in final map
-Nice level design
-Gameplay time well leveraged
-Maybe too few melee weapons
Conclusion:One of the best custom maps currently. Period.
Sounds like you guys have a campaign that edits the weapon_gnome.txt file. I think Warcelona does that, not sure if others do it.
I have a problem, whenever i try to play this campaign it crashes my game or I will be disconnected and a notice will pop up saying "server is enforcing consistency for this file: scripts/weapon_gnome.txt."
And if I do manage to successfully start the game, I am only able to play till the elevator in the first level before I crash.
Anyone able to help me out please?
-Epic tank in the end
-Epic ending with the CEDA by your side .
-Nice Map
-Do a part 3 please !
-NOTHING !!!!!
Conclusion:DO MOOOOOOORRREEEE !!!!!











-Epic tank in the end
Cons:-Epic ending with the CEDA by your side .
-Nice Map
-Do a part 3 please !
-NOTHING !!!!!
Conclusion:DO MOOOOOOORRREEEE !!!!!