Forced to abandon their vehicle and travel on foot, the survivors press on in search of rescue...
CUSTOM TANK REMOVED!!! FIXED ALL INVISIBLE MODELS and CUSTOM SOUND NOW WORKING. Made in 20 days over...
FIXED BUGS FROM JULY L4D2 UPDATE! The N64 classic meets the undead. Battle through familiar environm...
Buy vehicles ranging from the unstoppable Killdozer to the high tech CEDA Research Trailer and modify them to purchase weapons, deployable traps, sentry turrets, fences and even battlefield leveling support powers!
Hire mercenaries to support you in your attempts to salvage the parts to build your escape, including the original cast of L4D1 survivors and series legends such as The Rescue Pilot, Jimmy Gibbs, Jr., Virgil and the Midnight Riders!
Version 4.0 has been released with a number of improvements and fixes!
NOTE: Several SERIOUS issues have arisen with other maps. Please disable them and reload L4D2 before playing!
This is the old stable working version of clocktown. If you would like to play the new version look for clocktown bata. That being said, expect bugs.
The core to the sequel Let's Build a Rocket. This powerful setup allows players to freeform build their forts and defend their base against zombies! Included are source files and a playable example map. Help make Let's Build maps better by contributing maps, sounds, script, or models!
Much longer first map with a longer walk in through the forest. Cross the bridge and enter the opposite side of the Dam complex then head back across the water and in to the main complex up the elevator and to the top of the Dam for a bespoke finale.
Please set GAMEINSTRUCTOR_ENABLE 1 in console for the finale, there is some simple but vital logic to learn for the first couple goes.
- Estoopi - Bouncing general ideas around and finale .nut syntax
- Estoopi and friends - promod versus testing
- Co-op play testers: Faluhsi, Dimaxa, Slamatl92, Undead Hunter, Vince Lionheart, TheRealEllis, Trunten, Loserboy, Mustardsauce
The infection has left more than a wake of dead in Beldurra. Something big is living there now, and it brings down the Survivors' chopper as they attempt to fly over. Survivors will make their way from the wilderness, through the city, and finally to an all-original boss battle finale.
Beldurra 2 emphasizes an already-present arcade element while encouraging teamwork to accomplish tasks (often with multiple solutions) to proceed. There are more common infected and fewer SI, among other changes.
Features original textures, sounds, music and gameplay mechanics (lockpicking, building stations, etc.)
Enabling the Instructor is recommended.
After nearly 5 years of work, I'm happy to bring you: Day Break!
The survivors must escape San Francisco before the military bombs it! The survivors have to make their way out of the city, crossing the Golden Gate, and take a boat to Alcatraz Island.
This is not intended to be like the official No Mercy.
It's based off of early developmental footage (videos and screenshots).
You will NOT have L4D2 specific items and weapons playing this.
Urban Underground takes place back during a time when L4D was still in development.
Areas and events will be different based on this.
You have been warned.
A staggering 13-map campaign that links together No Mercy, Crash Course, and Death Toll into a maddening multi-hour marathon. Features randomized weather, pathing, scarce weaponry and persistent supplies and stats across all 13 maps.
Beldurra consists of 3 chapters that take the survivors through the already-ruined city of Beldurra and ultimately downriver to a salvage compound. Equipment and obstacles are determined in real time, both to keep players alert and to make replaying levels more fun.
Features custom textures and an original end-credits score.
Beldurra is released under Creative Commons License BY-NC-ND
Special thanks to: NowOrTrevor and Sean for textures, Borkjop for ideas and assets, Chainsaws Ahoy and everyone who helped playtest, and Valve Software for an amazing core game and making the development tools available.
Beldurra is my first Hammer project.
A true sequel to the original 2019, players will be able to continue on the story and explore original fiction in the 2019 lore universe.
*PLEASE DOWNLOAD THE 2019 II SOUND VPK FROM THE LINKED ADD-ON BELOW*
After the helicopter crash at the end of 2019, survivors must travel across the city in hopes of finding a military bunker. Meet up with new characters and make a choice that will determine the outcome of everyone's lives in the campaign.
*Please do not post comments with spoilers in them, or they will be deleted. Thanks.*
4 Survivors escaped and stole a hummer in the military base in wich they were subjects of experiments...
As they began to distinguish the city on the horizon, they stumbled across a pile-up blocking the road...
Determined to reach a probable evacuation facility, they all agree to continue those last miles on foot...
They will have to fight through rural, industrial and urban locations to escape from this apocalypse...
The Survivors head to Disneyland after hearing it is a military evacuation zone, only to find it completely overrun by zombies. Might as well have some fun while we're here.
Black_Stormy for the Gargoyle and Brer Rabbit models
Rick_D for the Palm Tree models
Nebukadnezar for foliage models
foil for graffiti textures
A small beach with some houses inspired by Dead Island Riptide. There are a lot of weapons around the map and points where you can hold out. Use mods from below to get map more Dead Island feeling. Name of the map is fictional btw.
Created for the GameBanana Trouble in Paradise mapping competition.
This campaign is based on the multiplayer levels of GTA2. Due to my incompetence when it comes to programming a finale I have made this loop endlessly. I apologize if this campaign is not all that good. It is my first time trying something like this.
Please search for this map in the Map Development forum for how to help make this campaign better.
This is my first campaign, The compaign have four maps. Versus mode is failed on my map :( I will fix it.