| Gender: Male Location: Portugal Website: n/a |
-New darkened atmosphere
-The little things that give detail that change it from the regular Parish (fireflys in park, fog in cemetery)
-less invisible walls
-Reduced number of suplies makes it a bigger challenge
-New spots where the infected spawn
-found some flying propaine tanks on the trucks in the dark bridge (could be just from my side idk if anyone encountered this)
-most of the other problems i encountered like the lack of dialogue,lack of some ambient sounds (mostly the fire on the top of buildings) and some lag are already adressed in the changelog
- maybe a modification of the the parish poster?
I always liked these remakes of official valve maps and i really enjoyed this one,hope to see more improvement in the future update
good job
-Preety easy to nagivate
-Like the Setting
-WW2 Air Siren (noisy little bastards arent they lol)
-Theres no really place to camp or godspots so you always have to keep running
-one of the molotovs on the table where the guns are was sunk into the table
- maybe since this is a airfield maybe it should have some crashed planes in the horizion if not some a small one (like a biplane) in the map itself maybe just to fill some of the empty spots, but thats just a sugestion
-sometimes the stuff in the horizon (trees mostly) clip or dissapear depending on where your standing
- this needs a really nice poster
Overall no major problems keep up the good work
-the poster with the new logo
-nothing sets the mood for horror like a piano
-well placed dialogue
-I love the enviroment on this one with harbor now its starts out at sunrise(sunset?) and just gets darker and darker
-The new custom weps (paintrain and homewrecker fit preety well in this ambient)
-the tank suprise in map3
-great intro and one of my favorite outros
on map1 the tanks on the steam room are not solid (when i passed on top of them i fell trough i had to jump to get over)
-the major problem is the oxigen tanks on map2 woudent explode, i tryed everything sniper riffle, shotgun at point blank, pipebomb, molotov, melee but nothing will blow the up, i redowloaded the campaign and i still get this, aparently from the reviews below me im provably the only one getting this but could you please see if theres anything wrong
again one if not my favorite campaign in this site so far but this oxigen tank thing is really killin me here before the update it worked nicely but now it just wont blow up so could you just please check it because id like to give it a better score
besides that great work on everything else
-good length on all maps (it didnt feel too long)
- good use of dialogue
-path guiding (i never felt lost)
-liked the plane crashing on map2 to open up the way
-the events
-easter eggs are always fun
-Outro
-the poster is preety meh(this is mostly nitpicking i guess
-it gives out small lag sometimes (mostly on map2 during the jets but it could be my pc)
-the tank bursting trough the wall in map2 (most of time times he kinda just dies right after he bursts trough)
i know i sayed most stuff i got was in the changelog but i got some stuff that wasent mentioned there on a second run (for easter eggs) and i felt like i should inform : p
Overall it was a preety good and fun campaign hope most of the stuff mention by everyone gets fixed in future updates
-poster is nice
- the enviroment is really beutifull
-liked the train passing by alerting the horde
-in map3 when bill sayed nobody is gonna be left behind i chuckled abit (name of map derp)
- first map had almost no zombies even during events
- the first map had too many health kits and weps there was a whole section full of them for a map that didnt even have that many zombies (i dont know if that area was just meant for vs mode but still i felt like there was too many things scadered around)
- map2 had TOO many hordes its already hard finding all those pc components ,not only that but the infinite hoards make it lag and nearly if not impossible to complete the map
- dumb AI (they keep faling down the ladders)
-the "disco" bug
-no indication on what to do after the gates are opened, i had to ask here to get indication, you could say to get the keycard from that room (maybe it was just me who had this problem who knows)
-Map 3 on the part where you are in what seems like a military base if you look up the sky box has black parts
-aldo map3 had a nice conversation bethween the survivors the other 2 maps didnt have mutch of dialogue
in terms of visuals everything is really good but....yeah you should really work on everything else, theres just too many problems with it right now but i hope this gets some updates and plays mutch better in the future
-the opening and ending cutscenes (the cop getting smacked by the charger made me laugh abit)
-great detail its obvious alot of time and dedication was put into this
-Beijing cops
-custom sounds,mods,props (the molocokes, looting the corpses mecanic from no parking,etc)
-with this new update seems everything is ok when i played it, the only thing that bugged me is having to crouch to enter the APC and it took me awhile to realize i had to do that when i was getting tanked but its not really a con just a nag : P
-some warning on where the cops are sometimes like a "carefull" or something above them would help in some situations
i think if this came out during the china contest this would have a great chance of winning , but its always better to be pacient and release a complete campaign then rushing and releasing a buggy mess, i hope this can get vs and a survival mode in later updates
great work as always lou
- liked the enviroment,intro,events
- using escape hatch to begin in map 3 (adds to the theme of the campaign)
-some missed textures (mostly on the tv screens but that could just be me)
-lack of survivors dialogue (by what i have seen almost if not none)
-Map 3 at the end was abit confusing to figure the way through the tunnels (maybe its just my lack of direction?)
-finale was abit too long (after awhile fighting all those hoards gets boring)
Overall i enjoyed it seems like a good start, i really cant give it a better rating since i never played the actual golden eye game so i woudent know if this true to the game or not,but playing it without the knowledge of the original game i still liked it, maybe checking on those cons seeing if theres anything worth fixing and adding vs and survival in later updates
Destructible environment
the tank event from the sacrifice (always liked it)
the (custom?) army zombies
the ambient (the stormy weather with lighting)
Enemy fire
i know they are destroyable but without a sniper riffle or a molotov the enemy fire is preety hard to kill
it only happened once but on the first map the bots were preety dumb,they would stop shooting once 1 zombie hit them so they would get swarmed and die preety easly
I never played the original Crash Course but what i have seen it looked preety bland, this however was a preety good challenge and a very fun campaign even if it was 2 maps,but it was 2 fun long maps with great events and stuff to always keep you alert
loved it : )
always liked maze like maps
its fun to play with friends and just see them get charged out of nowhere into a void of empty space : P
without directions this got preety confusing (expecially the finale i was like 6 minutes looking for how to start it : S )
Conclusion:it really is fun, but please try to add some directions in the form of arrows or something to avoid confusion
hope your still updating it with the whole survival and versus maps hope to see a update in the future
like the setting
the sliiiiiiiiiiiiiding makes it more challenging
The lighting
some of the shadowing
i had this weird glitch where if you clicked on the radio and ran straight into the ring my hand would stay sticking out like i was still triggering the event even when i did it for the whole thing (i dont know if its a map problem or some other thing but if so check it out)
since you suggested we suggested stuff..maybe some hockey styled music during the interval bethween horde and tank you know the whole daradaratara chaaaarge music (sorry i dont know how these themes are called lol)
maybe a zamboni crashed on one of the walls of the ring for a shooting spot? anyways keep it up this map is really fun and i hope to see more stuff implemented on the future




-For a long campaign it dosent really feel or get boring
Cons:-Preety good detail and design to maps
-Uncommon zombies
-Dialogue
-Comic visual effects
- i prefer the poster in the details then the actual one but thats just my opinion not really a con
Conclusion:Theres not really anything bad i found on my play of it, i lagged abit in map4 but i dont know if thats from my end or not
its a preety good campaign good job and keep up the good work